922d6e4 - Remove OmaRF in favor of newer kehys frames
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sun, 10 Feb 2019 20:43:38 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sun, 10 Feb 2019 20:43:38 +0000
12 files changed:
OmaRF/DruidIndicators.lua [deleted file]
OmaRF/Events.lua [deleted file]
OmaRF/Indicators.lua [deleted file]
OmaRF/OmaRF.toc [deleted file]
OmaRF/PaladinIndicators.lua [deleted file]
OmaRF/PriestIndicators.lua [deleted file]
OmaRF/RaidFrame.lua [deleted file]
OmaRF/Settings.lua [deleted file]
OmaRF/ShamanIndicators.lua [deleted file]
OmaRF/images/minimalist.tga [deleted file]
OmaRF/images/rhomb.tga [deleted file]
OmaRF/images/square.tga [deleted file]

diff --git a/OmaRF/DruidIndicators.lua b/OmaRF/DruidIndicators.lua
deleted file mode 100644 (file)
index 59e3c96..0000000
+++ /dev/null
@@ -1,50 +0,0 @@
--- DruidIndicators.lua
-local pairs = pairs;
-
-local indSize = OmaRFSettings.IndSize;
-local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
-local square = "Interface\\AddOns\\OmaRF\\images\\square";
-
-local M = {};
-OmaRFIndicators.Class["DRUID"] = M;
-M.Auras = {
-    [33763] = "TOPLEFT", -- Lifebloom
-    [774] = "TR1", -- Rejuvenation
-    [102352] = "TR2", -- Cenarion Ward (102351 is the pre-buff)
-    [207386] = "TR3", -- Spring Blossoms (207385 is the talent)
-    [155777] = "TR3", -- Germination (either this or Spring Blossoms taken)
-    [8936] = "TR4", -- Regrowth
-    [200389] = "TR5", -- Cultivation
-}
-
-function M.Setup(base)
-    local inds = {};
-    inds["TOPLEFT"] = base:CreateTexture(nil, "OVERLAY");
-    inds["TOPLEFT"]:SetPoint("TOPLEFT", base, "TOPLEFT");
-    inds["TOPLEFT"]:SetWidth(indSize);
-    inds["TOPLEFT"]:SetHeight(indSize);
-    inds["TOPLEFT"]:SetTexture(rhomb);
-    inds["TOPLEFT"]:SetVertexColor(0, 1, 0.5);
-    inds["TOPLEFT"]:Hide();
-    inds["TOPLEFT"].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    inds["TOPLEFT"].text:SetPoint("BOTTOMRIGHT", inds["TOPLEFT"], "BOTTOMRIGHT");
-    inds["TOPLEFT"].text:Hide();
-    for _, pos in pairs({"TR1", "TR2", "TR3", "TR4", "TR5"}) do
-        inds[pos] = base:CreateTexture(nil, "OVERLAY");
-        inds[pos]:SetWidth(indSize/2);
-        inds[pos]:SetHeight(indSize/2);
-        inds[pos]:SetTexture(square);
-        inds[pos]:Hide();
-    end
-    inds["TR1"]:SetPoint("TOPRIGHT");
-    inds["TR1"]:SetVertexColor(0.8, 0, 1);
-    inds["TR2"]:SetPoint("TOPRIGHT", inds["TR1"], "TOPLEFT");
-    inds["TR2"]:SetVertexColor(0.4, 1, 0);
-    inds["TR3"]:SetPoint("TOPRIGHT", inds["TR1"], "BOTTOMRIGHT");
-    inds["TR3"]:SetVertexColor(1, 0.2, 0);
-    inds["TR4"]:SetPoint("TOPRIGHT", inds["TR2"], "BOTTOMRIGHT");
-    inds["TR4"]:SetVertexColor(0, 1, 0);
-    inds["TR5"]:SetPoint("TOPRIGHT", inds["TR3"], "BOTTOMRIGHT");
-    inds["TR5"]:SetVertexColor(0, 1, 0.5);
-    return inds;
-end
diff --git a/OmaRF/Events.lua b/OmaRF/Events.lua
deleted file mode 100644 (file)
index 2ffe946..0000000
+++ /dev/null
@@ -1,359 +0,0 @@
--- Events.lua
-local _;
-local unpack = unpack;
-local ssub = string.sub;
-local min = math.min;
-local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
-local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
-local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
-local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
-local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
-local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
-local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
-local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
-local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
-local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
-local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
-local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
-local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
-local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
-local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
-local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
-
-local updateIndicatorAuras = OmaRFIndicators.UpdateAuras;
-local updateMajorAuras = OmaRFIndicators.UpdateMajorAuras;
-
-local Settings = OmaRFSettings;
-local baseColor = Settings.BaseColor;
-local overlayColorDispel = Settings.OverlayColorDispel;
-local overlayColorCharm = Settings.OverlayColorCharm;
-local overlayColorAlert = Settings.OverlayColorAlert;
-local width = Settings.Width;
-
-local M = {};
-OmaRFEvents = M;
-function M.RegisterEvents(frame)
-    frame:RegisterEvent("PLAYER_ENTERING_WORLD");
-    frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
-    frame:RegisterEvent("READY_CHECK");
-    frame:RegisterEvent("READY_CHECK_FINISHED");
-    frame:RegisterEvent("GROUP_ROSTER_UPDATE");
-    frame:RegisterEvent("RAID_TARGET_UPDATE");
-    if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
-end
-
-function M.RegisterUnitEvents(frame)
-    -- events are taken from FrameXML/CompactUnitFrame.lua
-    local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
-    frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
-    frame:RegisterUnitEvent("PLAYER_FLAGS_CHANGED", frame.unit, displayed);
-    frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
-end
-local registerUnitEvents = M.RegisterUnitEvents;
-
-local function updateText(frame, unit)
-    if UnitIsDeadOrGhost(unit) then
-        frame.dead = true;
-        frame.text:SetText("Dead");
-        frame.text:Show();
-    elseif not UnitIsConnected(unit) then
-        frame.text:SetText("DC");
-        frame.text:Show();
-    elseif UnitIsAFK(unit) then
-        frame.text:SetText("afk");
-        frame.text:Show();
-    elseif UnitIsDND(unit) then
-        frame.text:SetText("dnd");
-        frame.text:Show();
-    else
-        frame.text:Hide();
-    end
-end
-M.UpdateText = updateText;
-
-local function updateMaxHealth(frame, unit)
-    frame.health.max = UnitHealthMax(unit);
-end
-M.UpdateMaxHealth = updateMaxHealth;
-
-local function updateHealth(frame, unit)
-    local current, max = UnitHealth(unit), frame.health.max;
-    if current > max or max <= 0 then
-        -- somehow current health has gone over the maximum (missed maxhealth event possibly)
-        -- just put health bar full and update max health for next event
-        frame.health:SetWidth(width);
-        frame.health.width = width;
-        updateMaxHealth(frame, unit);
-        frame.health:Show();
-    elseif current <= 0 or UnitIsDeadOrGhost(unit) then
-        frame.health:Hide();
-        return updateText(frame, unit); -- update death
-    else
-        local w = current/max*width;
-        frame.health:SetWidth(w);
-        frame.health.width = w;
-        frame.health:Show();
-    end
-
-    if frame.dead and current > 0 then
-        frame.dead = nil;
-        updateText(frame, unit); -- update revive
-    end
-end
-M.UpdateHealth = updateHealth;
-
-local function updateName(frame, unit)
-    local name = UnitName(unit);
-    if not name then return end
-    name = ssub(name, 1, 6);
-    if frame.unit == unit then
-        frame.name:SetText(name);
-    else
-        frame.name:SetFormattedText("-%s", name);
-    end
-
-    local _, class = UnitClass(unit);
-    local color = RAID_CLASS_COLORS[class];
-    if color then frame.name:SetVertexColor(color.r, color.g, color.b) end
-end
-M.UpdateName = updateName;
-
-local function updateHealPred(frame, unit)
-    local incoming = UnitGetIncomingHeals(unit) or 0;
-    if incoming > 0 then
-        incoming = (incoming / frame.health.max) * width;
-        -- always at least 1 pixel space for heal prediction
-        frame.healpred:SetWidth(min(width - frame.health.width + 1, incoming));
-        frame.healpred:Show();
-    else
-        frame.healpred:Hide();
-    end
-end
-M.UpdateHealPred = updateHealPred;
-
-local function updateShield(frame, unit)
-    local shield = UnitGetTotalAbsorbs(unit) or 0;
-    if shield > 0 then
-        local space = width - frame.health.width;
-        shield = (shield / frame.health.max) * width;
-        if space == 0 then
-            frame.shield:Hide();
-            frame.shieldhl:Show();
-        elseif space < shield then
-            frame.shield:SetWidth(space);
-            frame.shield:Show();
-            frame.shieldhl:Show();
-        else
-            frame.shield:SetWidth(shield);
-            frame.shield:Show();
-            frame.shieldhl:Hide();
-        end
-    else
-        frame.shield:Hide();
-        frame.shieldhl:Hide();
-    end
-end
-M.UpdateShield = updateShield;
-
-local function updateHealAbsorb(frame, unit)
-    local absorb = UnitGetTotalHealAbsorbs(unit) or 0;
-    if absorb > 0 then
-        absorb = (absorb / frame.health.max) * width;
-        frame.healabsorb:SetWidth(min(frame.health.width, absorb));
-        frame.healabsorb:Show();
-    else
-        frame.healabsorb:Hide();
-    end
-end
-M.UpdateHealAbsorb = updateHealAbsorb;
-
-local function updateAuras(frame, unit)
-    updateIndicatorAuras(frame, unit); -- this is throttled
-    local barColor = updateMajorAuras(frame, unit);
-    if barColor then
-        if barColor == true and frame.overlay.color ~= overlayColorAlert then
-            frame.overlay:SetVertexColor(unpack(overlayColorAlert));
-            frame.overlay.color = overlayColorAlert;
-            frame.overlay:Show();
-        elseif barColor ~= true and frame.overlay.color ~= barColor then
-            frame.overlay:SetVertexColor(unpack(barColor));
-            frame.overlay.color = barColor;
-            frame.overlay:Show();
-        end
-    elseif UnitDebuff(unit, 1, "RAID") ~= nil then
-        -- something dispellable
-        if frame.overlay.color ~= overlayColorDispel then
-            frame.overlay:SetVertexColor(unpack(overlayColorDispel));
-            frame.overlay.color = overlayColorDispel;
-            frame.overlay:Show();
-        end
-    -- don't overlay charmed when in vehicle
-    elseif UnitIsCharmed(unit) and unit == frame.unit then
-        if frame.overlay.color ~= overlayColorCharm then
-            frame.overlay:SetVertexColor(unpack(overlayColorCharm));
-            frame.overlay.color = overlayColorCharm;
-            frame.overlay:Show();
-        end
-    else
-        if frame.overlay.color ~= nil then
-            frame.overlay.color = nil;
-            frame.overlay:Hide();
-        end
-    end
-end
-M.UpdateAuras = updateAuras;
-
-local function updateAggro(frame, unit)
-    local status = UnitThreatSituation(unit);
-    if status and status > 0 then
-        frame.base:SetVertexColor(GetThreatStatusColor(status));
-    else
-        frame.base:SetVertexColor(unpack(baseColor));
-    end
-end
-M.UpdateAggro = updateAggro;
-
-local function updateVehicle(frame)
-    local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
-        UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle);
-    if shouldTargetVehicle then
-        if not frame.inVehicle then
-            frame.inVehicle = true;
-            frame.displayed = frame.vehicle;
-            registerUnitEvents(frame);
-        end
-    elseif frame.inVehicle then
-        frame.inVehicle = false;
-        frame.displayed = frame.unit;
-        registerUnitEvents(frame);
-    end
-end
-M.UpdateVehicle = updateVehicle;
-
-local function updateRole(frame, unit)
-    local role = UnitGroupRolesAssigned(unit);
-    if role == "HEALER" then
-        frame.role:SetTexCoord(0.75, 1, 0, 1);
-        frame.role:Show();
-    elseif role == "TANK" then
-        frame.role:SetTexCoord(0.5, 0.75, 0, 1);
-        frame.role:Show();
-    else
-        frame.role:Hide();
-    end
-end
-M.UpdateRole = updateRole;
-
-local function updateReadyCheck(frame, unit)
-    local status = GetReadyCheckStatus(unit);
-    if status == "ready" then
-        frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
-        frame.ready:Show()
-    elseif status == "notready" then
-        frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
-        frame.ready:Show()
-    elseif status == "waiting" then
-        frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
-        frame.ready:Show()
-    else
-        frame.ready:Hide()
-    end
-end
-M.UpdateReadyCheck = updateReadyCheck;
-
-local function updateRaidMarker(frame, unit)
-    local index = GetRaidTargetIndex(unit);
-    if index then
-        SetRaidTargetIconTexture(frame.targeticon, index);
-        frame.targeticon:Show();
-    else
-        frame.targeticon:Hide();
-    end
-end
-M.UpdateRaidMarker = updateRaidMarker;
-
-local eventFuncs = {
-    ["UNIT_HEALTH"] = function(frame)
-        updateHealth(frame, frame.displayed);
-        updateShield(frame, frame.displayed);
-        updateHealAbsorb(frame, frame.displayed);
-        -- no heal prediction update, that doesn't overflow too much
-    end,
-    ["UNIT_AURA"] = function(frame)
-        updateAuras(frame, frame.displayed);
-    end,
-    ["UNIT_HEAL_PREDICTION"] = function(frame)
-        updateHealPred(frame, frame.displayed);
-    end,
-    ["UNIT_ABSORB_AMOUNT_CHANGED"] = function(frame)
-        updateShield(frame, frame.displayed);
-    end,
-    ["UNIT_HEAL_ABSORB_AMOUNT_CHANGED"] = function(frame)
-        updateHealAbsorb(frame, frame.displayed);
-    end,
-    ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
-        updateAggro(frame, frame.displayed);
-    end,
-    ["UNIT_MAXHEALTH"] = function(frame)
-        updateMaxHealth(frame, frame.displayed);
-        updateHealth(frame, frame.displayed);
-        updateShield(frame, frame.displayed);
-        updateHealAbsorb(frame, frame.displayed);
-    end,
-    ["UNIT_NAME_UPDATE"] = function(frame)
-        updateName(frame, frame.unit);
-    end,
-    ["UNIT_CONNECTION"] = function(frame)
-        updateText(frame, frame.displayed);
-    end,
-    ["PLAYER_ROLES_ASSIGNED"] = function(frame)
-        updateRole(frame, frame.unit);
-    end,
-    ["READY_CHECK"] = function(frame)
-        updateReadyCheck(frame, frame.unit);
-    end,
-    ["RAID_TARGET_UPDATE"] = function(frame)
-        updateRaidMarker(frame, frame.displayed);
-    end,
-    ["UPDATE_ALL_BARS"] = function(frame)
-        updateRole(frame, frame.unit);
-        updateVehicle(frame);
-        updateMaxHealth(frame, frame.displayed);
-        updateHealth(frame, frame.displayed);
-        updateText(frame, frame.displayed);
-        updateAuras(frame, frame.displayed);
-        updateShield(frame, frame.displayed);
-        updateHealPred(frame, frame.displayed);
-        updateHealAbsorb(frame, frame.displayed);
-        updateAggro(frame, frame.displayed);
-        updateName(frame, frame.unit);
-        updateReadyCheck(frame, frame.unit);
-        updateRaidMarker(frame, frame.displayed);
-    end,
-};
-eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];
-eventFuncs["PLAYER_FLAGS_CHANGED"] = eventFuncs["UNIT_CONNECTION"];
-eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
-eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
-eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
-eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
-eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
-eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
-eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
-eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
-
-function M.UnitEvent(self, event)
-    return eventFuncs[event](self);
-end
diff --git a/OmaRF/Indicators.lua b/OmaRF/Indicators.lua
deleted file mode 100644 (file)
index abd52ec..0000000
+++ /dev/null
@@ -1,219 +0,0 @@
--- Indicators.lua
-local pairs, ipairs = pairs, ipairs;
-local floor = math.floor;
-local GetTime = GetTime;
-local UnitExists = UnitExists;
-local UnitAura = UnitAura;
-local CreateFrame = CreateFrame;
-local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
-local CTimerAfter = C_Timer.After;
-
-local Settings = OmaRFSettings;
-local majorAuras = Settings.MajorAuras;
-
-local watchedAuras = {};
-local updaters = {};
-local updating = {};
-local updateAuras;
-
-local M = {};
-OmaRFIndicators = M;
-M.Class = {};
-
-function M.SetupIndicators(frame, class)
-    frame.indBase = CreateFrame("Frame", nil, frame);
-    frame.indBase:SetAllPoints();
-    frame.indBase:Hide();
-    if M.Class[class] then
-        watchedAuras = M.Class[class].Auras;
-        frame.inds = M.Class[class].Setup(frame.indBase);
-    else
-        frame.inds = {};
-    end
-
-    frame.majorBase = CreateFrame("Frame", nil, frame);
-    frame.majorBase:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -10);
-    frame.majorBase:SetPoint("BOTTOMRIGHT");
-    frame.majors = {};
-    for i = 1,3 do
-        local tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
-        tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
-        if i == 1 then tex:SetPoint("TOPLEFT", frame.majorBase, "TOPLEFT");
-        else tex:SetPoint("TOPLEFT", frame.majors[i-1], "TOPRIGHT"); end
-        tex:SetWidth(20);
-        tex:SetHeight(20);
-        tex:Hide();
-        tex.text = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-        tex.text:SetPoint("CENTER", tex, "BOTTOMRIGHT", -2, 2);
-        tex.text:Hide();
-        tex.stack = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-        tex.stack:SetPoint("CENTER", tex, "TOPLEFT", 1, 0);
-        tex.stack:Hide();
-        tex.icon = true;
-        frame.majors[i] = tex;
-    end
-
-    frame.throttle = function()
-        frame.throttled = nil;
-        if UnitExists(frame.displayed) then
-            return updateAuras(frame, frame.displayed);
-        end
-    end;
-end
-
-local function remaining(text, expires, current)
-    if expires == 0 then
-        text:SetText("");
-        return false;
-    end
-    local remain = expires - current;
-    if remain > 8 then
-        text:SetText("");
-    else
-        text:SetText(floor(remain+0.5));
-    end
-    return true;
-end
-
-local function updateIndicators(frame)
-    local unit = frame.displayed;
-    if not frame:IsShown() or not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then
-        updating[frame] = nil;
-        return;
-    end
-
-    local needUpdate = false;
-    local current = GetTime();
-    for _, ind in pairs(frame.inds) do
-        if ind.text and ind.text.expires ~= nil then
-            needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
-        end
-    end
-    for _, ind in pairs(frame.majors) do
-        if ind.text and ind.text.expires ~= nil then
-            needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
-        end
-    end
-    if needUpdate then
-        CTimerAfter(0.20, updaters[frame]);
-    else
-        updating[frame] = nil;
-    end
-end
-
-local function showInd(ind, expires, current, count, icon)
-    local needUpdate = false;
-    if ind.icon then
-        ind:SetTexture(icon);
-    end
-    if ind.text then
-        needUpdate = remaining(ind.text, expires, current);
-        ind.text.expires = expires;
-        ind.text:Show();
-    end
-    if ind.stack and count > 1 then
-        ind.stack:SetText(count);
-        ind.stack:Show();
-    end
-    ind:Show();
-    return needUpdate;
-end
-
-local function hideInd(ind)
-    if ind.text then
-        ind.text.expires = nil;
-        ind.text:Hide();
-    end
-    if ind.stack then ind.stack:Hide() end
-    ind:Hide();
-end
-
-function M.UpdateAuras(frame, unit)
-    local current = GetTime();
-    if frame.throttled then
-        return;
-    elseif frame.prevUpdate and current - frame.prevUpdate < 0.2 then
-        frame.throttled = true;
-        return CTimerAfter(0.2, frame.throttle);
-    end
-
-    frame.prevUpdate = current;
-    for _, ind in pairs(frame.inds) do
-        hideInd(ind);
-    end
-    local icon, count, expires, id;
-    local showInds, needUpdate = false, false;
-    local i = 1;
-    while true do
-        _, icon, count, _, _, expires, _, _, _, id = UnitAura(unit, i, "PLAYER HELPFUL");
-        if not id then break end
-        local pos = watchedAuras[id];
-        if pos then
-            needUpdate = showInd(frame.inds[pos], expires, current, count, icon) or needUpdate;
-            showInds = true;
-        end
-        i = i + 1;
-    end
-
-    if showInds then
-        frame.indBase:Show();
-        if needUpdate and not updating[frame] then
-            updating[frame] = true; -- race?
-            -- create a function for updating the indicator
-            local func = updaters[frame];
-            if not func then
-                func = function() updateIndicators(frame) end;
-                updaters[frame] = func;
-            end
-            CTimerAfter(0.20, func);
-        end
-    else
-        frame.indBase:Hide();
-    end
-end
-updateAuras = M.UpdateAuras;
-
-function M.UpdateMajorAuras(frame, unit)
-    for _, ind in pairs(frame.majors) do
-        hideInd(ind);
-    end
-    if UnitIsDeadOrGhost(unit) then return end
-    local name, icon, count, expires, id;
-    local showMajors, needUpdate = false, false;
-    local majorPos = 1;
-    local alert = false; -- color the whole bar
-    local current = GetTime();
-    local i = 1;
-    while true do
-        name, icon, count, _, _, expires, _, _, _, id = UnitAura(unit, i, "HARMFUL");
-        if not id or majorPos > 3 then break end
-        local major = majorAuras[id] or majorAuras[name];
-        if major then
-            if not major.noicon then
-                needUpdate = showInd(frame.majors[majorPos], expires, current, count, icon) or needUpdate;
-            end
-            if major.bar then alert = major.bar end
-            showMajors = true;
-            majorPos = majorPos + 1;
-        end
-        i = i + 1;
-    end
-
-    if showMajors then
-        frame.majorBase:Show();
-        if needUpdate and not updating[frame] then
-            updating[frame] = true; -- race?
-            -- create a function for updating the indicator
-            local func = updaters[frame];
-            if not func then
-                func = function() updateIndicators(frame) end;
-                updaters[frame] = func;
-            end
-            CTimerAfter(0.20, func);
-        end
-    else
-        frame.majorBase:Hide();
-    end
-
-    return alert;
-end
diff --git a/OmaRF/OmaRF.toc b/OmaRF/OmaRF.toc
deleted file mode 100644 (file)
index 5536d87..0000000
+++ /dev/null
@@ -1,14 +0,0 @@
-## Interface: 80100
-## Title: Oma Raid Frame
-## Version: 1.0
-## Author: schyrio
-## Notes: My raid frames
-
-Settings.lua
-Indicators.lua
-DruidIndicators.lua
-PaladinIndicators.lua
-PriestIndicators.lua
-ShamanIndicators.lua
-Events.lua
-RaidFrame.lua
diff --git a/OmaRF/PaladinIndicators.lua b/OmaRF/PaladinIndicators.lua
deleted file mode 100644 (file)
index d8b4f06..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
--- PaladinIndicators.lua
-local indSize = OmaRFSettings.IndSize;
-local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
-
-local M = {};
-OmaRFIndicators.Class["PALADIN"] = M;
-M.Auras = {
-    [53563] = "TOPRIGHT", -- Beacon of Light
-    [156910] = "TOPRIGHT", -- Beacon of Faith
-    [200025] = "TOPRIGHT", -- Beacon of Virtue
-}
-
-function M.Setup(base)
-    local inds = {};
-    inds["TOPRIGHT"] = base:CreateTexture(nil, "OVERLAY");
-    inds["TOPRIGHT"]:SetPoint("TOPRIGHT", base, "TOPRIGHT");
-    inds["TOPRIGHT"]:SetWidth(indSize);
-    inds["TOPRIGHT"]:SetHeight(indSize);
-    inds["TOPRIGHT"]:SetTexture(rhomb);
-    inds["TOPRIGHT"]:SetVertexColor(1, 0, 0);
-    inds["TOPRIGHT"]:Hide();
-    return inds;
-end
diff --git a/OmaRF/PriestIndicators.lua b/OmaRF/PriestIndicators.lua
deleted file mode 100644 (file)
index 00b752e..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
--- PriestIndicators.lua
-local indSize = OmaRFSettings.IndSize;
-local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
-
-local M = {};
-OmaRFIndicators.Class["PRIEST"] = M;
-M.Auras = {
-    [194384] = "BOTTOMRIGHT", -- Atonement
-}
-
-function M.Setup(base)
-    local inds = {};
-    inds["BOTTOMRIGHT"] = base:CreateTexture(nil, "OVERLAY");
-    inds["BOTTOMRIGHT"]:SetPoint("BOTTOMRIGHT", base, "BOTTOMRIGHT");
-    inds["BOTTOMRIGHT"]:SetWidth(indSize);
-    inds["BOTTOMRIGHT"]:SetHeight(indSize);
-    inds["BOTTOMRIGHT"]:SetTexture(rhomb);
-    inds["BOTTOMRIGHT"]:SetVertexColor(1, 0.8, 0);
-    inds["BOTTOMRIGHT"]:Hide();
-    inds["BOTTOMRIGHT"].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    inds["BOTTOMRIGHT"].text:SetPoint("BOTTOMRIGHT", inds["BOTTOMRIGHT"], "BOTTOMRIGHT");
-    inds["BOTTOMRIGHT"].text:Hide();
-    return inds;
-end
diff --git a/OmaRF/RaidFrame.lua b/OmaRF/RaidFrame.lua
deleted file mode 100644 (file)
index 89e728c..0000000
+++ /dev/null
@@ -1,346 +0,0 @@
--- RaidFrame.lua
-local _;
-local unpack, pairs = unpack, pairs;
-local format = string.format;
-local UnitInRange = UnitInRange;
-local InCombatLockdown = InCombatLockdown;
-local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
-local CTimerAfter = C_Timer.After;
-local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
-local GameTooltip = GameTooltip;
-local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
-
-local registerEvents = OmaRFEvents.RegisterEvents;
-local registerUnitEvents = OmaRFEvents.RegisterUnitEvents;
-local unitEvent = OmaRFEvents.UnitEvent;
-local setupIndicators = OmaRFIndicators.SetupIndicators;
-
-local Settings = OmaRFSettings;
-local baseColor = Settings.BaseColor;
-local bgColor = Settings.BgColor;
-local healthColor = Settings.HealthColor;
-local shieldColor = Settings.ShieldColor;
-local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
-local healabsorbColor = Settings.HealabsorbColor;
-local width, height = Settings.Width, Settings.Height;
--- placeholders with visible values when error happens
-local anchorX, anchorY = 10, 10;
-local attributes = {};
-
-local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
-local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
-local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
-local class = nil;
-local party = {};
-local raid = {};
-local updaters = {};
-
-local M = {};
-OmaRaidFrame = M;
-
-local function unitUpdate(frame)
-    -- there's no in/out of range event, have to check each frame
-    -- from FrameXML/CompactUnitFrame.lua
-    if frame.updating then
-        local inRange, checked = UnitInRange(frame.displayed);
-        if checked and not inRange then
-            frame:SetAlpha(0.55);
-        else
-            frame:SetAlpha(1);
-        end
-        CTimerAfter(0.25, updaters[frame]);
-    end
-end
-
-local function frameShow(frame)
-    registerEvents(frame);
-    registerUnitEvents(frame);
-    frame.updating = true;
-    CTimerAfter(0.25, updaters[frame]);
-    unitEvent(frame, "UPDATE_ALL_BARS");
-end
-
-local function frameHide(frame)
-    frame:UnregisterAllEvents();
-    frame.updating = nil;
-end
-
-local function showTooltip(secure)
-    -- only show raid frame tooltips out of combat
-    if not InCombatLockdown() then
-        GameTooltip_SetDefaultAnchor(GameTooltip, secure);
-        GameTooltip:SetUnit(secure:GetAttribute("unit"));
-    end
-end
-
-local function hideTooltip(secure)
-    if GameTooltip:IsOwned(secure) then GameTooltip:Hide() end
-end
-
-local function setupFrame(frame, secure, unit)
-    secure:SetAttribute("unit", unit);
-    frame:SetAttribute("unit", unit);
-    frame.unit = unit;
-    frame.displayed = unit;
-    -- hide frame to get initial frameShow call
-    frame:Hide();
-    if unit == "player" then frame.vehicle = "vehicle"
-    else frame.vehicle = unit.."pet" end
-    -- create visuals
-    secure:SetWidth(width+2);
-    secure:SetHeight(height+2);
-    frame:SetWidth(width+2);
-    frame:SetHeight(height+2);
-    frame.base = frame:CreateTexture(nil, "BACKGROUND");
-    frame.base:SetAllPoints();
-    frame.base:SetColorTexture(1, 1, 1);
-    frame.base:SetVertexColor(unpack(baseColor));
-    frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
-    frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
-    frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
-    frame.background:SetColorTexture(unpack(bgColor));
-    frame.health = frame:CreateTexture(nil, "BORDER");
-    frame.health:SetTexture(barTexture);
-    frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
-    frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
-    frame.health:SetVertexColor(unpack(healthColor));
-    frame.shield = frame:CreateTexture(nil, "BORDER");
-    frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.shield:SetTexture(barTexture);
-    frame.shield:SetVertexColor(unpack(shieldColor));
-    frame.shield:Hide();
-    frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
-    frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
-    frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
-    frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
-    frame.shieldhl:Hide();
-    frame.healpred = frame:CreateTexture(nil, "ARTWORK");
-    frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.healpred:SetColorTexture(unpack(healpredColor));
-    frame.healpred:Hide();
-    frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
-    frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
-    frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
-    frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
-    frame.healabsorb:Hide();
-    frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
-    frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
-    frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
-    frame.overlay:SetColorTexture(1, 1, 1);
-    frame.overlay:Hide();
-    frame.role = frame:CreateTexture(nil, "ARTWORK", nil, 2);
-    frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
-    frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
-    frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
-    frame.role:Hide();
-    frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
-    frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    frame.text:SetFont(STANDARD_TEXT_FONT, 13);
-    frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
-    frame.text:Hide();
-    frame.ready = frame:CreateTexture(nil, "OVERLAY");
-    frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14);
-    frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
-    frame.ready:Hide();
-    frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
-    frame.targeticon:SetPoint("CENTER", frame.background, "TOP");
-    frame.targeticon:SetWidth(12);
-    frame.targeticon:SetHeight(12);
-    frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
-    frame.targeticon:Hide();
-    -- set up indicators
-    setupIndicators(frame, class);
-    -- set scripts
-    frame:SetScript("OnShow", frameShow);
-    frame:SetScript("OnHide", frameHide);
-    frame:SetScript("OnEvent", unitEvent);
-    secure:SetScript("OnEnter", showTooltip);
-    secure:SetScript("OnLeave", hideTooltip);
-    -- set up periodic updates
-    updaters[frame] = function() return unitUpdate(frame) end
-    -- set attributes
-    secure:RegisterForClicks("AnyDown");
-    for attr, val in pairs(attributes) do
-        secure:SetAttribute(attr, val);
-    end
-    -- rest give target and menu
-    secure:SetAttribute("*type1", "target");
-    secure:SetAttribute("*type2", "togglemenu");
-end
-
--- vehicle toggle from Shadowed Unit Frames
-local vehicletoggle = [=[
-    local unit = self:GetAttribute("unit");
-    if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
-        self:SetAttribute("toggleForVehicle", false);
-    else
-        self:SetAttribute("toggleForVehicle", true);
-    end
-]=]
-
-local function initializeParty(parent)
-    local secure = CreateFrame("Button", "OmaPartySecure0", parent, inheritedFrames);
-    local frame = CreateFrame("Frame", "OmaParty0", parent);
-    local unit = "player";
-    secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    setupFrame(frame, secure, unit);
-    RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
-    RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
-    RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
-    secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-    party[0] = {secure=secure, frame=frame};
-    for i = 1,4 do
-        local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, inheritedFrames);
-        local frame = CreateFrame("Frame", "OmaParty"..i, parent);
-        local unit = "party"..i;
-        secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
-        frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
-        setupFrame(frame, secure, unit);
-        local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
-        local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
-        RegisterStateDriver(frame, "visibility", visible);
-        RegisterStateDriver(secure, "visibility", visible);
-        RegisterStateDriver(secure, "vehicleui", vehicle);
-        secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-        party[i] = {secure=secure, frame=frame};
-    end
-end
-
-local function initializeRaid(parent)
-    local secure = CreateFrame("Button", "OmaRaidSecure1", parent, inheritedFrames);
-    local frame = CreateFrame("Frame", "OmaRaid1", parent);
-    local unit = "raid1";
-    secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    setupFrame(frame, secure, unit);
-    RegisterUnitWatch(frame);
-    RegisterUnitWatch(secure);
-    local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
-    RegisterStateDriver(secure, "vehicleui", vehicle);
-    secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-    raid[1] = {secure=secure, frame=frame};
-    for y = 1,7 do
-        local i = y*5+1;
-        local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
-        local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
-        local unit = "raid"..i;
-        secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
-        frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
-        setupFrame(frame, secure, unit);
-        RegisterUnitWatch(frame);
-        RegisterUnitWatch(secure);
-        local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
-        RegisterStateDriver(secure, "vehicleui", vehicle);
-        secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-        raid[i] = {secure=secure, frame=frame};
-    end
-    for y = 0,7 do
-        for x = 1,4 do
-            local i = y*5+x+1;
-            local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
-            local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
-            local unit = "raid"..i;
-            secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
-            frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
-            setupFrame(frame, secure, unit);
-            RegisterUnitWatch(frame);
-            RegisterUnitWatch(secure);
-            local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
-            RegisterStateDriver(secure, "vehicleui", vehicle);
-            secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-            raid[i] = {secure=secure, frame=frame};
-        end
-    end
-end
-
-local function initializeFocus(parent)
-    local secure = CreateFrame("Button", "OmaFocusSecure", parent, inheritedFrames);
-    local frame = CreateFrame("Frame", "OmaFocus", parent);
-    local unit = "focus";
-    secure:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
-    frame:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
-    setupFrame(frame, secure, unit);
-    RegisterUnitWatch(frame);
-    RegisterUnitWatch(secure);
-    local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
-    RegisterStateDriver(secure, "vehicleui", vehicle);
-    secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-end
-
-local function initialize()
-    _, class = UnitClass("player");
-    anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
-    attributes = Settings.Character.Clickheal;
-    CFrame:SetFrameStrata("LOW");
-    CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
-    CFrame:SetHeight((height+2)*8);
-    CFrame:SetWidth((width+2)*5);
-    initializeParty(CFrame);
-    initializeRaid(CFrame);
-    initializeFocus(CFrame);
-end
-
--- hiding Blizzard frames somewhat based on ShadowedUF
-local function hideBlizzardRaidButton()
-    if InCombatLockdown() then return end
-    local manager = CompactRaidFrameManager;
-    -- remove show and unlock buttons from manager
-    manager.displayFrame.hiddenModeToggle:Hide();
-    manager.displayFrame.lockedModeToggle:Hide();
-end
-
-local hidden = false;
-local function hideBlizzardRaid()
-    if hidden then return end
-    hidden = true;
-    local function hide()
-        if InCombatLockdown() then return end
-        CompactRaidFrameContainer:Hide();
-        local shown = CompactRaidFrameManager_GetSetting("IsShown");
-        if shown and shown ~= "0" then
-            CompactRaidFrameManager_SetSetting("IsShown", "0");
-        end
-    end
-
-    CompactRaidFrameContainer:UnregisterAllEvents();
-    -- there may still be frames created at startup getting events
-    for i=1,MAX_RAID_MEMBERS do
-        local frame = _G["CompactRaidFrame"..i];
-        if not frame then break end
-        frame:UnregisterAllEvents();
-    end
-    hooksecurefunc("CompactRaidFrameManager_UpdateShown", hide);
-    hide();
-    CompactRaidFrameContainer:HookScript("OnShow", hide);
-    hooksecurefunc("CompactRaidFrameManager_UpdateOptionsFlowContainer", hideBlizzardRaidButton);
-    hideBlizzardRaidButton();
-
-    -- hide focus frame
-    for _, frame in pairs({FocusFrame, FocusFrameToT, FocusFrameSpellBar}) do
-        frame:UnregisterAllEvents();
-        if frame.healthbar then frame.healthbar:UnregisterAllEvents() end
-        if frame.manabar then frame.manabar:UnregisterAllEvents() end
-        if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
-        if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
-        frame:Hide();
-    end
-end
-
-CFrame:RegisterEvent("PLAYER_LOGIN");
-CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
-CFrame:SetScript("OnEvent", function(self, event, addon)
-    if event == "PLAYER_REGEN_ENABLED" then
-        -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
-        -- couldn't hide the button
-        hideBlizzardRaidButton();
-    elseif event == "PLAYER_LOGIN" then
-        OmaRFLoadChar();
-        hideBlizzardRaid();
-        initialize();
-    end
-end);
diff --git a/OmaRF/Settings.lua b/OmaRF/Settings.lua
deleted file mode 100644 (file)
index b0d0bf3..0000000
+++ /dev/null
@@ -1,215 +0,0 @@
--- Settings.lua
-local rawget = rawget;
-
--- configurable settings
--- character specific settings
-local charDefaults = {
-    AnchorX = 0,
-    AnchorY = -330,
-    Clickheal = {},
-};
-local chars = {
-    ["Sylvanas"] = {
-        ["Vildana"] = {
-            AnchorX = 0,
-            AnchorY = -330,
-            Clickheal = {
-                ["type1"] = "spell",
-                ["type2"] = "spell",
-                ["shift-type1"] = "spell",
-                ["shift-type2"] = "spell",
-                ["ctrl-type1"] = "spell",
-                ["alt-type2"] = "spell",
-                ["alt-shift-type1"] = "spell",
-                ["alt-shift-type2"] = "spell",
-                ["spell1"] = "Holy Light",
-                ["spell2"] = "Bestow Faith",
-                ["shift-spell1"] = "Flash of Light",
-                ["shift-spell2"] = "Light of the Martyr",
-                ["ctrl-spell1"] = "Cleanse",
-                ["alt-spell2"] = "Lay on Hands",
-                ["alt-shift-spell1"] = "Beacon of Light",
-                ["alt-shift-spell2"] = "Beacon of Faith",
-            },
-        },
-    },
-    ["Stormreaver"] = {
-        ["Vildan"] = {
-            AnchorX = 0,
-            AnchorY = -330,
-            Clickheal = {
-                ["type1"] = "spell",
-                ["type2"] = "spell",
-                ["shift-type1"] = "spell",
-                ["shift-type2"] = "spell",
-                ["ctrl-type1"] = "macro",
-                ["alt-type2"] = "spell",
-                ["alt-shift-type1"] = "spell",
-                ["alt-shift-type2"] = "spell",
-                ["spell1"] = "Holy Light",
-                ["spell2"] = "Bestow Faith",
-                ["shift-spell1"] = "Flash of Light",
-                ["shift-spell2"] = "Light of the Martyr",
-                ["ctrl-macro1"] = "Cleansing",
-                ["alt-spell2"] = "Lay on Hands",
-                ["alt-shift-spell1"] = "Beacon of Light",
-                ["alt-shift-spell2"] = "Beacon of Faith",
-            },
-        },
-        ["Gedren"] = {
-            AnchorX = 0,
-            AnchorY = -330,
-            Clickheal = {
-                ["type1"] = "spell",
-                ["type2"] = "spell",
-                ["shift-type1"] = "spell",
-                ["shift-type2"] = "spell",
-                ["ctrl-type1"] = "spell",
-                ["alt-type2"] = "spell",
-                ["spell1"] = "Healing Touch",
-                ["spell2"] = "Lifebloom",
-                ["shift-spell1"] = "Regrowth",
-                ["shift-spell2"] = "Swiftmend",
-                ["ctrl-spell1"] = "Nature's Cure",
-                ["alt-spell2"] = "Rebirth",
-            },
-        },
-        ["Gazden"] = {
-            AnchorX = 0,
-            AnchorY = -330,
-            Clickheal = {
-                ["type1"] = "spell",
-                ["type2"] = "spell",
-                ["shift-type1"] = "spell",
-                ["ctrl-type1"] = "spell",
-                ["spell1"] = "Healing Wave",
-                ["spell2"] = "Chain Heal",
-                ["shift-spell1"] = "Healing Surge",
-                ["ctrl-spell1"] = "Purify Spirit",
-            },
-        },
-        ["Gilden"] = {
-            AnchorX = 0,
-            AnchorY = -330,
-            Clickheal = {
-                ["type1"] = "spell",
-                ["type2"] = "spell",
-                ["shift-type1"] = "spell",
-                ["shift-type2"] = "spell",
-                ["ctrl-type1"] = "spell",
-                ["spell1"] = "Power Word: Shield",
-                ["spell2"] = "Penance",
-                ["shift-spell1"] = "Shadow Mend",
-                ["shift-spell2"] = "Shadow Covenant",
-                ["ctrl-spell1"] = "Purify",
-            },
-        },
-        ["Gedran"] = {
-            AnchorX = 0,
-            AnchorY = -330,
-            Clickheal = {
-                ["type1"] = "spell",
-                --["type2"] = "macro",
-                ["spell1"] = "Soulstone",
-                --["macrotext2"] = "/tar [@mouseover]\n/click ExtraActionButton1\n/targetlasttarget",
-            },
-        },
-    },
-};
-
--- account-wide settings
-local settings = {
-    Width = 80,
-    Height = 40,
-    IndSize = 14,
-    BaseColor = {0, 0, 0},
-    BgColor = {0.7, 0.7, 0.7},
-    HealthColor = {0.3, 0.3, 0.3},
-    ShieldColor = {0, 0.7, 1},
-    ShieldhlColor = {0.5, 0.8, 1},
-    HealpredColor = {0.5, 0.6, 0.5},
-    HealabsorbColor = {0.1, 0.1, 0.1},
-    OverlayColorDispel = {1, 0.5, 0, 0.5},
-    OverlayColorCharm = {0.8, 0, 1, 0.5},
-    OverlayColorAlert = {1, 0, 0, 0.5},
-    MajorAuras = {
-        -- LEGION --
-        -- Antorus
-        ["Psychic Assault"] = {bar=false},
-        ["Everburning Flames"] = {bar=false},
-        ["Corrupt"] = {bar=false},
-        ["Sleep Canister"] = {bar=false},
-        ["Misery"] = {bar=true},
-        ["Necrotic Embrace"] = {bar=false},
-        ["Fulminating Pulse"] = {bar=false},
-        ["Chilled Blood"] = {bar=false},
-        ["Soulblight"] = {bar=false},
-        ["Soulburst"] = {bar=false},
-        ["Soulbomb"] = {bar=false},
-        ["Shock Grenade"] = {bar=false},
-        ["Acidic Web"] = {bar=false},
-        ["Hungering Gloom"] = {bar=true},
-        ["Empowered Pulse Grenade"] = {bar=false},
-        ["Caustic Slime"] = {bar=false},
-        ["Cloying Shadows"] = {bar=false},
-        ["Conflagration"] = {bar=false},
-        -- Trial of Valor
-        ["Unholy Reckoning"] = {bar=false},
-        -- Nighthold
-        ["Carrion Plague"] = {bar=false},
-        ["Soul Corrosion"] = {bar=false},
-        -- Proving Grounds for testing
-        ["Aqua Bomb"] = {bar=false},
-        [25771] = {bar=false}, -- Forbearance (Paladin)
-        -- Mythic+
-        [209858] = {bar=false}, -- Necrotic Rot
-        [240559] = {bar=false}, -- Grievous Wound
-        [240443] = {bar=false}, -- Burst
-        ["Dessication"] = {bar=false},
-        ["Spit Gold"] = {bar=false},
-        ["Severing Axe"] = {bar=false},
-        ["Galvanize"] = {bar=false},
-        ["Neurotoxin"] = {bar=false},
-        [257908] = {bar=false}, -- Oiled Blade
-        [268391] = {bar=false}, -- Mental Assault
-        [272571] = {bar=false}, -- Choking Waters
-        [268008] = {bar=false}, -- Snake Charm
-        [260741] = {bar=false}, -- Jagged Nettles
-        [280605] = {bar=false}, -- Brain Freeze
-        [268797] = {bar=false}, -- Transmute to Goo
-        [265889] = {bar=false}, -- Torch Strike
-        [266209] = {bar=false}, -- Wicked Frenzy
-        [258323] = {bar=false}, -- Infected Wound
-        [262513] = {bar=false}, -- Azerite Heartseeker
-        -- BATTLE FOR AZEROTH --
-        -- Uldir
-        ["Omega Vector"] = {bar={1, 0.5, 0.5, 0.5}, noicon=true},
-        ["Gestate"] = {bar=false},
-        ["Mutagenic Pathogen"] = {bar=false},
-        ["Lingering Infection"] = {bar=false},
-        ["Malodorous Miasma"] = {bar=false},
-        ["Deadly Disease"] = {bar=false},
-        ["Putrid Paroxysm"] = {bar=false},
-        ["Plasma Discharge"] = {bar=false},
-        ["Deathwish"] = {bar=false},
-        [265360] = {bar=false}, -- Roiling Deceit
-        [265662] = {bar=false}, -- Corruptor's Pact
-        ["Void Lash"] = {bar=false},
-        ["Enlarged Heart"] = {bar=false},
-        ["Unleashed Shadow"] = {bar=false},
-        ["Absorbed in Darkness"] = {bar=false},
-        [264382] = {bar=false}, -- Eye Beam TODO
-        ["Imminent Ruin"] = {bar=false},
-        ["Shadow Barrage"] = {bar=false},
-    },
-};
-OmaRFSettings = settings;
-
-function OmaRFLoadChar()
-    local name, realm = UnitFullName("player");
-    if chars[realm] and chars[realm][name] then
-        settings.Character = chars[realm][name];
-    else
-        settings.Character = charDefaults;
-    end
-end
diff --git a/OmaRF/ShamanIndicators.lua b/OmaRF/ShamanIndicators.lua
deleted file mode 100644 (file)
index b1326e2..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
--- PaladinIndicators.lua
-local indSize = OmaRFSettings.IndSize;
-local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
-
-local M = {};
-OmaRFIndicators.Class["SHAMAN"] = M;
-M.Auras = {
-    [61295] = "TOPRIGHT", -- Riptide
-}
-
-function M.Setup(base)
-    local inds = {};
-    inds["TOPRIGHT"] = base:CreateTexture(nil, "OVERLAY");
-    inds["TOPRIGHT"]:SetPoint("TOPRIGHT", base, "TOPRIGHT");
-    inds["TOPRIGHT"]:SetWidth(indSize);
-    inds["TOPRIGHT"]:SetHeight(indSize);
-    inds["TOPRIGHT"]:SetTexture(rhomb);
-    inds["TOPRIGHT"]:SetVertexColor(0, 0.5, 1);
-    inds["TOPRIGHT"]:Hide();
-    inds["TOPRIGHT"].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    inds["TOPRIGHT"].text:SetPoint("BOTTOMRIGHT", inds["TOPRIGHT"], "BOTTOMRIGHT");
-    inds["TOPRIGHT"].text:Hide();
-    return inds;
-end
diff --git a/OmaRF/images/minimalist.tga b/OmaRF/images/minimalist.tga
deleted file mode 100644 (file)
index 030bc83..0000000
Binary files a/OmaRF/images/minimalist.tga and /dev/null differ
diff --git a/OmaRF/images/rhomb.tga b/OmaRF/images/rhomb.tga
deleted file mode 100644 (file)
index db5a35c..0000000
Binary files a/OmaRF/images/rhomb.tga and /dev/null differ
diff --git a/OmaRF/images/square.tga b/OmaRF/images/square.tga
deleted file mode 100644 (file)
index 3684ed6..0000000
Binary files a/OmaRF/images/square.tga and /dev/null differ