+ -- setup events
+ frame:RegisterEvent("PARTY_MEMBER_ENABLE");
+ frame:RegisterEvent("PARTY_MEMBER_DISABLE");
+ frame:RegisterUnitEvent("UNIT_HEALTH", unit);
+ frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit);
+ frame:RegisterUnitEvent("UNIT_MAXHEALTH", unit);
+ frame:RegisterUnitEvent("UNIT_POWER", unit);
+ frame:RegisterUnitEvent("UNIT_MAXPOWER", unit);
+ frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit);
+ frame:RegisterUnitEvent("UNIT_NAME_UPDATE", unit);
+ frame:RegisterUnitEvent("UNIT_AURA", unit);
+ frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", unit);
+ frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", unit);
+ frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", unit);
+ frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", unit);
+ frame:RegisterUnitEvent("UNIT_CONNECTION", unit);
+ frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", unit);