d093a7f - Remove heal prediction from regular unit frames
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Fri, 23 Feb 2018 15:14:19 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Fri, 23 Feb 2018 15:14:19 +0000
OmaUF/Events.lua
OmaUF/PetFrame.lua
OmaUF/PlayerFrame.lua
OmaUF/TargetFrame.lua

index 862e7df..8121ae6 100644 (file)
@@ -47,9 +47,6 @@ function M.RegisterUnitEvents(frame)
         frame:RegisterUnitEvent("UNIT_POWER_BAR_SHOW", frame.unit, displayed);
         frame:RegisterUnitEvent("UNIT_POWER_BAR_HIDE", frame.unit, displayed);
     end
         frame:RegisterUnitEvent("UNIT_POWER_BAR_SHOW", frame.unit, displayed);
         frame:RegisterUnitEvent("UNIT_POWER_BAR_HIDE", frame.unit, displayed);
     end
-    if frame.healpred then
-        frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
-    end
     if frame.shield then
         frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
     end
     if frame.shield then
         frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
     end
@@ -146,18 +143,6 @@ local function updateName(frame, unit)
     frame.name:SetText(ssub(name, 1, frame.name.count));
 end
 
     frame.name:SetText(ssub(name, 1, frame.name.count));
 end
 
-local function updateHealPred(frame, unit)
-    local incoming = UnitGetIncomingHeals(unit) or 0;
-    if incoming > 0 then
-        local space = frame.width - frame.health:GetWidth() + 1;
-        incoming = (incoming / frame.health.max) * frame.width;
-        frame.healpred:SetWidth(min(space, incoming));
-        frame.healpred:Show();
-    else
-        frame.healpred:Hide();
-    end
-end
-
 local function updateShield(frame, unit)
     local shield = UnitGetTotalAbsorbs(unit) or 0;
     if shield > 0 then
 local function updateShield(frame, unit)
     local shield = UnitGetTotalAbsorbs(unit) or 0;
     if shield > 0 then
@@ -352,9 +337,6 @@ local eventFuncs = {
     ["UNIT_AURA"] = function(frame)
         updateAuras(frame, frame.displayed);
     end,
     ["UNIT_AURA"] = function(frame)
         updateAuras(frame, frame.displayed);
     end,
-    ["UNIT_HEAL_PREDICTION"] = function(frame)
-        updateHealPred(frame, frame.displayed);
-    end,
     ["UNIT_ABSORB_AMOUNT_CHANGED"] = function(frame)
         updateShield(frame, frame.displayed);
     end,
     ["UNIT_ABSORB_AMOUNT_CHANGED"] = function(frame)
         updateShield(frame, frame.displayed);
     end,
@@ -435,7 +417,6 @@ local eventFuncs = {
         end
         if frame.auras then updateAuras(frame, frame.displayed) end
         if frame.shield then updateShield(frame, frame.displayed) end
         end
         if frame.auras then updateAuras(frame, frame.displayed) end
         if frame.shield then updateShield(frame, frame.displayed) end
-        if frame.healpred then updateHealPred(frame, frame.displayed) end
         if frame.healabsorb then updateHealAbsorb(frame, frame.displayed) end
         if frame.name then updateName(frame, frame.displayed) end
         if frame.level then updateLevelText(frame, frame.unit) end
         if frame.healabsorb then updateHealAbsorb(frame, frame.displayed) end
         if frame.name then updateName(frame, frame.displayed) end
         if frame.level then updateLevelText(frame, frame.unit) end
index 4c2efef..a4d8fa5 100644 (file)
@@ -14,7 +14,6 @@ local bgColor = Settings.BgColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Pet.Width, Settings.Pet.Height;
 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Pet.Width, Settings.Pet.Height;
 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
index 76d5d6e..f6f8221 100644 (file)
@@ -16,7 +16,6 @@ local bgColor = Settings.BgColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Player.Width, Settings.Player.Height;
 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Player.Width, Settings.Player.Height;
 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
@@ -130,11 +129,6 @@ function OmaUnitFrames.InitializePlayer(parent)
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
-    frame.healpred = frame:CreateTexture(nil, "ARTWORK");
-    frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.healpred:SetColorTexture(unpack(healpredColor));
-    frame.healpred:Hide();
     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
index d85755c..9192038 100644 (file)
@@ -17,7 +17,6 @@ local bgColor = Settings.BgColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
 local healthColor = Settings.HealthColor;
 local shieldColor = Settings.ShieldColor;
 local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Target.Width, Settings.Target.Height;
 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
 local healabsorbColor = Settings.HealabsorbColor;
 local width, height = Settings.Target.Width, Settings.Target.Height;
 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
@@ -116,11 +115,6 @@ function OmaUnitFrames.InitializeTarget(parent)
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
     frame.shieldhl:Hide();
-    frame.healpred = frame:CreateTexture(nil, "ARTWORK");
-    frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.healpred:SetColorTexture(unpack(healpredColor));
-    frame.healpred:Hide();
     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");