From: Aleksi Blinnikka Date: Sun, 28 Jan 2018 10:28:04 +0000 (+0200) Subject: Fix character settings loading X-Git-Url: https://www.aleksib.fi/git/wowui.git/commitdiff_plain/6e06bfb151855f946ceb1885d310598e612fa128?ds=sidebyside Fix character settings loading ADDON_LOADED was not actually late enough to have UnitFullName available, it just fired multiple times so some later addon loading had it already. --- diff --git a/OmaRF/RaidFrame.lua b/OmaRF/RaidFrame.lua index 015ce88..4259c67 100644 --- a/OmaRF/RaidFrame.lua +++ b/OmaRF/RaidFrame.lua @@ -322,7 +322,15 @@ local function initializeFocus(parent) secure:SetAttribute("_onstate-vehicleui", vehicletoggle); end +local function loadCharSettings() + width, height = Settings.Character.Width, Settings.Character.Height; + anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY; + attributes = Settings.Character.Clickheal; + positions = Settings.Character.Positions; +end + local function initialize() + loadCharSettings(); CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY); CFrame:SetHeight((height+2)*8); CFrame:SetWidth((width+2)*5+1); @@ -331,13 +339,6 @@ local function initialize() initializeFocus(CFrame); end -local function loadCharSettings() - width, height = Settings.Character.Width, Settings.Character.Height; - anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY; - attributes = Settings.Character.Clickheal; - positions = Settings.Character.Positions; -end - -- hiding Blizzard frames somewhat based on ShadowedUF local function hideBlizzardRaidButton() if InCombatLockdown() then return end @@ -384,24 +385,18 @@ local function hideBlizzardRaid() end end -CFrame:RegisterEvent("ADDON_LOADED"); CFrame:RegisterEvent("PLAYER_LOGIN"); CFrame:RegisterEvent("PLAYER_REGEN_ENABLED"); CFrame:SetScript("OnEvent", function(self, event, addon) if event == "PLAYER_LOGIN" then + OmaRFLoadChar(); + OmaRFEvents.LoadChar(); + OmaRFIndicators.LoadChar(); hideBlizzardRaid(); initialize(); - elseif event == "ADDON_LOADED" and addon == "Blizzard_CompactRaidFrames" then - -- never really happening unless load order changes - hideBlizzardRaid(); elseif event == "PLAYER_REGEN_ENABLED" then -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat -- couldn't hide the button hideBlizzardRaidButton(); - elseif event == "ADDON_LOADED" and addon == "OmaRF" then - OmaRFLoadChar(); - loadCharSettings(); - OmaRFEvents.LoadChar(); - OmaRFIndicators.LoadChar(); end end); diff --git a/OmaUF/Auras.lua b/OmaUF/Auras.lua index 95ef2c6..3af6ac5 100644 --- a/OmaUF/Auras.lua +++ b/OmaUF/Auras.lua @@ -89,6 +89,7 @@ function M.UpdateAuras(frame, unit) while true do _, _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id or not auras[pos] then break end + -- aura filter self-applied, player-applied, list of important auras TODO local aura = auras[pos]; aura.icon:SetTexture(icon); aura.index = i; diff --git a/OmaUF/Events.lua b/OmaUF/Events.lua index 1d3644d..0e63e9c 100644 --- a/OmaUF/Events.lua +++ b/OmaUF/Events.lua @@ -212,7 +212,7 @@ local function updateAuras(frame, unit) frame.overlay.color = overlayColorDispel; end -- don't overlay charmed when in vehicle - elseif UnitIsCharmed(unit) and unit == frame.unit then + elseif UnitIsCharmed(unit) and not frame.inVehicle then if frame.overlay.color ~= overlayColorCharm then frame.overlay:SetVertexColor(unpack(overlayColorCharm)); frame.overlay:Show(); diff --git a/OmaUF/UnitFrames.lua b/OmaUF/UnitFrames.lua index 76c2c7e..d2e5fcc 100644 --- a/OmaUF/UnitFrames.lua +++ b/OmaUF/UnitFrames.lua @@ -236,18 +236,19 @@ local function initializeTarget(parent) secure:SetAttribute("_onstate-vehicleui", vehicletoggle); end -local function initialize() - initializePlayer(UIParent); - initializeTarget(UIParent); - -- TODO boss frames, pet frame, (arena frames) -end - local function loadCharSettings() width, height = Settings.Character.Width, Settings.Character.Height; anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY; attributes = Settings.Character.Clickheal; end +local function initialize() + loadCharSettings(); + initializePlayer(UIParent); + initializeTarget(UIParent); + -- TODO boss frames, pet frame, (arena frames) +end + local hidden = false; local function hideBlizzardFrames() if hidden then return end @@ -281,15 +282,12 @@ local function hideBlizzardFrames() PlayerFrame:SetDontSavePosition(true); end -UnitFrames:RegisterEvent("ADDON_LOADED"); UnitFrames:RegisterEvent("PLAYER_LOGIN"); UnitFrames:SetScript("OnEvent", function(self, event) if event == "PLAYER_LOGIN" then - hideBlizzardFrames(); - initialize(); - elseif event == "ADDON_LOADED" then OmaUFLoadChar(); - loadCharSettings(); OmaUFEvents.LoadChar(); + hideBlizzardFrames(); + initialize(); end end);