From: Aleksi Blinnikka Date: Thu, 7 May 2020 16:25:01 +0000 (+0300) Subject: Add castbars X-Git-Url: https://www.aleksib.fi/git/wowui.git/commitdiff_plain/bccab8e9a434859d5dd460df5b76336160f411c9 Add castbars --- diff --git a/loitsu/castbar.lua b/loitsu/castbar.lua new file mode 100644 index 0000000..a78e2fc --- /dev/null +++ b/loitsu/castbar.lua @@ -0,0 +1,217 @@ +-- castbar.lua +local _, addon = ...; +local unpack = unpack; +local ssub = string.sub; +local min = math.min; +local ceil = math.ceil; +local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo; +local GetTime = GetTime; +local CTimerAfter = C_Timer.After; +local init = CreateFrame("Frame", "LoitsuMain"); + +local barTexture = "Interface\\AddOns\\kehys\\images\\minimalist"; +local castingColor = {1, 0.49, 0}; -- from Quartz defaults +local nointerruptColor = {0.6, 0.6, 0.6}; +local channelingColor = {0.32, 0.3, 1}; +local updaters = {}; + +local function onUpdate(bar) + if not bar.updating then return end + --local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth + local startTime, endTime = bar.startTime, bar.endTime; + local currentClamped = min(GetTime(), endTime); + local remaining = endTime - currentClamped; + local percent; + if bar.channeling then + percent = remaining / (endTime - startTime); + else + percent = (currentClamped - startTime) / (endTime - startTime); + end + + local width = percent*bar.cast.width; + if width <= 0 then + bar.cast:SetWidth(0.1); + else + bar.cast:SetWidth(width); + end + bar.time:SetFormattedText("%.1f", remaining); + CTimerAfter(0.02, updaters[bar]); +end + +local function showBar(bar) + bar:Show(); + bar.updating = true; + onUpdate(bar); +end + +local function hideBar(bar) + bar:Hide(); + bar.updating = nil; +end + +local function toggleInterruptible(bar, nointr) + if bar.unit == "player" then return end + if nointr then + bar.cast:SetVertexColor(unpack(nointerruptColor)); + bar.shield:Show(); + else + bar.cast:SetVertexColor(unpack(bar.cast.color)); + bar.shield:Hide(); + end +end + +local function startCast(bar, unit, channeling) + local name, icon, startTime, endTime, noInterrupt, id; + if channeling then + name, _, icon, startTime, endTime, _, noInterrupt = UnitChannelInfo(unit); + if not startTime or not endTime then return nil end + bar.channeling = true; + bar.cast.color = channelingColor; + else + _, name, icon, startTime, endTime, _, _, noInterrupt, id = UnitCastingInfo(unit); + if not startTime or not endTime then return nil end + bar.channeling = nil; + bar.cast.color = castingColor; + end + bar.startTime = startTime / 1000; + bar.endTime = endTime / 1000; + -- don't show samwise for non-existent icons + if icon ~= "Interface\\Icons\\Temp" then + bar.icon:SetTexture(icon); + bar.icon:Show(); + bar.cast:SetWidth(channeling and bar.cast.width or 0.1); + else + bar.icon:Hide(); + bar.cast:SetWidth(channeling and bar.cast.width or 0.1); -- TODO use fullwidth + end + bar.spell:SetText(ssub(name, 1, bar.spell.count)); + bar.time:SetFormattedText("%.1f", (endTime - startTime)/1000); + bar.cast:SetVertexColor(unpack(bar.cast.color)); + showBar(bar); + toggleInterruptible(bar, noInterrupt); + return true; +end + +local function applyDelay(bar, unit, channeling) + local startTime, endTime; + if channeling then + _, _, _, startTime, endTime = UnitChannelInfo(unit); + else + _, _, _, startTime, endTime = UnitCastingInfo(unit); + end + if not startTime or not endTime then return hideBar(bar) end + bar.startTime = startTime / 1000; + bar.endTime = endTime / 1000; +end + +local events = { + ["UNIT_SPELLCAST_START"] = function(bar, unit) + startCast(bar, unit); + end, + ["PLAYER_TARGET_CHANGED"] = function(bar) + hideBar(bar); + if not startCast(bar, bar.unit) then + startCast(bar, bar.unit, true); + end + end, + ["UNIT_SPELLCAST_CHANNEL_START"] = function(bar, unit) + startCast(bar, unit, true); + end, + ["UNIT_SPELLCAST_STOP"] = function(bar) + hideBar(bar); + end, + ["UNIT_SPELLCAST_DELAYED"] = function(bar, unit) + applyDelay(bar, unit); + end, + ["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(bar, unit) + applyDelay(bar, unit, true); + end, + ["UNIT_SPELLCAST_INTERRUPTIBLE"] = function(bar) + toggleInterruptible(bar, false); + end, + ["UNIT_SPELLCAST_NOT_INTERRUPTIBLE"] = function(bar) + toggleInterruptible(bar, true); + end, +}; +events["UNIT_SPELLCAST_CHANNEL_STOP"] = events["UNIT_SPELLCAST_STOP"]; + +local function onEvent(bar, event, unit) + if unit == bar.unit or (bar.unit == "player" and unit == "vehicle") then + events[event](bar, unit); + elseif event == "PLAYER_TARGET_CHANGED" then + events[event](bar); + end +end + +local function registerCastEvents(bar) + --bar:RegisterEvent("UNIT_SPELLCAST_SENT"); + bar:RegisterEvent("UNIT_SPELLCAST_START"); + bar:RegisterEvent("UNIT_SPELLCAST_STOP"); + --bar:RegisterEvent("UNIT_SPELLCAST_FAILED"); + --bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED"); + bar:RegisterEvent("UNIT_SPELLCAST_DELAYED"); + bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START"); + bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP"); + bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE"); + bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE"); + bar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE"); + if bar.unit == "target" then bar:RegisterEvent("PLAYER_TARGET_CHANGED") end + -- trigger initial check + if not startCast(bar, bar.unit) then + startCast(bar, bar.unit, true); + end +end + +local function unregisterCastEvents(bar) + bar:UnregisterAllEvents(); + hideBar(bar); +end + +local barid = 1; +local function createCastBar(unit, width, x, y) + local bar = CreateFrame("Frame", "loitsu"..barid, UIParent); + barid = barid + 1; + bar.unit = unit; + bar:SetPoint("CENTER", UIParent, "CENTER", x, y); + bar:SetWidth(width); + bar:SetHeight(22); + bar:Hide(); + bar.back = bar:CreateTexture(nil, "BACKGROUND"); + bar.back:SetAllPoints(); + bar.back:SetColorTexture(0, 0, 0, 0.7); + bar.icon = bar:CreateTexture(nil, "ARTWORK", 1); + bar.icon:SetPoint("TOPLEFT", bar, "TOPLEFT", 1, -1); + bar.icon:SetPoint("BOTTOMRIGHT", bar, "BOTTOMLEFT", 21, 1); + bar.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93); -- remove borders (from Quartz) + bar.shield = bar:CreateTexture(nil, "ARTWORK"); + bar.shield:SetPoint("CENTER", bar.icon, "CENTER", -2, -1); + bar.shield:SetWidth(28); + bar.shield:SetHeight(50); + bar.shield:SetTexture("Interface\\CastingBar\\UI-CastingBar-Small-Shield"); + bar.shield:SetTexCoord(0, 36/256, 0, 1); + bar.shield:Hide(); + bar.cast = bar:CreateTexture(nil, "ARTWORK"); + bar.cast:SetPoint("TOPLEFT", bar.icon, "TOPRIGHT", 1, 0); + bar.cast:SetPoint("BOTTOMLEFT", bar.icon, "BOTTOMRIGHT", 1, 0); + bar.cast.width = bar:GetWidth() - bar.icon:GetWidth() - 3; + bar.cast.fullwidth = bar:GetWidth() - 2; -- for casts without icon + bar.cast:SetWidth(bar.cast.width); + bar.cast:SetTexture(barTexture); + bar.cast.color = castingColor; + bar.spell = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); + bar.spell:SetPoint("LEFT", bar.icon, "RIGHT", 2, 0); + bar.spell.count = ceil(bar.cast:GetWidth()/10); + bar.time = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); + bar.time:SetPoint("RIGHT", bar, "RIGHT", -2, 0); + bar:SetScript("OnEvent", onEvent); + updaters[bar] = function() onUpdate(bar) end + registerCastEvents(bar); + return bar; +end + +init:SetScript("OnEvent", function (self) + self:UnregisterAllEvents(); + createCastBar("player", 160, -300, -140); + createCastBar("target", 160, 300, -140); +end); +init:RegisterEvent("PLAYER_LOGIN"); diff --git a/loitsu/loitsu.toc b/loitsu/loitsu.toc new file mode 100644 index 0000000..ffa7f30 --- /dev/null +++ b/loitsu/loitsu.toc @@ -0,0 +1,7 @@ +## Interface: 80300 +## Title: Loitsu Cast Bar +## Version: 1.0 +## Author: schyrio +## Notes: My cast bars + +castbar.lua