2 if true then return end
5 local IsResting = IsResting;
6 local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion;
7 local CTimerAfter = C_Timer.After;
8 local ExhaustionToolTipText = ExhaustionToolTipText;
9 local GameTooltip = nil;
12 local running = false;
13 local frame = CreateFrame("Frame", "OmaExpBar", UIParent);
15 local function expBar()
16 frame:SetPoint("CENTER");
17 frame:SetWidth(width);
19 frame.base = frame:CreateTexture(nil, "BACKGROUND");
20 frame.base:SetAllPoints();
21 frame.base:SetColorTexture(0, 0, 0, 0.5);
22 frame.bar = frame:CreateTexture(nil, "BORDER");
23 frame.bar:SetPoint("TOPLEFT", frame.base, "TOPLEFT");
24 frame.bar:SetPoint("BOTTOMLEFT", frame.base, "BOTTOMLEFT");
25 frame.bar:SetColorTexture(1, 1, 1);
26 frame.rest = frame:CreateTexture(nil, "BORDER");
27 frame.rest:SetPoint("TOPLEFT", frame.bar, "TOPRIGHT");
28 frame.rest:SetPoint("BOTTOMLEFT", frame.bar, "BOTTOMRIGHT");
29 frame.rest:SetColorTexture(0, 0.3, 1, 0.7);
30 frame.text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
31 frame.text:SetPoint("BOTTOM");
34 local function updateXP()
35 local xp, xpmax = UnitXP("player"), UnitXPMax("player");
36 local rested = GetXPExhaustion();
37 local current = xp/xpmax*width;
38 local space = width - current;
39 frame.bar:SetWidth(current);
41 local restw = rested/xpmax*width;
42 frame.rest:SetWidth(min(space, restw));
44 frame.text:SetFormattedText("%d / %d (+%d)", xp, xpmax, rested/2);
45 frame.bar:SetVertexColor(0, 0.5, 1, 0.9);
48 frame.text:SetFormattedText("%d / %d", xp, xpmax);
49 frame.bar:SetVertexColor(0.6, 0.2, 1, 0.9);
52 local function updater()
54 if running then CTimerAfter(10, updater) end
58 frame:SetScript("OnEvent", function(self, event)
59 if event == "PLAYER_XP_UPDATE" or event == "PLAYER_LEVEL_UP" then
61 elseif event == "PLAYER_UPDATE_RESTING" or event == "PLAYER_ENTERING_WORLD" then
64 CTimerAfter(6, updater);
70 frame:UnregisterAllEvents();
71 frame:RegisterEvent("PLAYER_XP_UPDATE");
72 frame:RegisterEvent("PLAYER_LEVEL_UP");
73 frame:RegisterEvent("PLAYER_UPDATE_RESTING");
74 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
75 -- from FrameXML/MainMenuBar.lua
76 frame:SetScript("OnEnter", function(frame) frame.text:Show(); end);
77 frame:SetScript("OnLeave", function(frame) frame.text:Hide(); end);
80 frame:RegisterEvent("PLAYER_LOGIN");
81 frame:SetScript("OnEvent", function(self, event)
82 if event == "PLAYER_LOGIN" then
83 GameTooltip = _G["GameTooltip"];
84 if UnitLevel("player") < 120 and not IsXPUserDisabled() then