3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
13 local Settings = OmaUFSettings;
14 local baseColor = Settings.BaseColor;
15 local bgColor = Settings.BgColor;
16 local healthColor = Settings.HealthColor;
17 local shieldColor = Settings.ShieldColor;
18 local shieldhlColor = Settings.ShieldhlColor;
19 local width, height = Settings.Player.Width, Settings.Player.Height;
20 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
25 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
27 local function frameShow(frame)
28 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
29 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
30 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
31 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
32 frame:RegisterEvent("PLAYER_LEVEL_UP");
33 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
34 frame:RegisterEvent("PLAYER_REGEN_ENABLED");
35 frame:RegisterEvent("PLAYER_UPDATE_RESTING");
36 frame:RegisterEvent("PARTY_LEADER_CHANGED");
37 registerUnitEvents(frame);
38 registerCastEvents(frame.castbar);
39 unitEvent(frame, "UPDATE_ALL_BARS");
42 local function frameHide(frame)
43 frame:UnregisterAllEvents();
44 unregisterCastEvents(frame.castbar);
47 local function showTooltip(secure)
48 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
49 GameTooltip:SetUnit(secure:GetAttribute("displayed"));
52 local function hideTooltip(secure)
53 GameTooltip:FadeOut();
56 local vehicletoggle = [=[
57 if newstate == "vehicle" then
58 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
60 self:SetAttribute("displayed", self:GetAttribute("unit"));
64 function OmaUnitFrames.UpdatePlayerTooltips()
65 GameTooltip = _G["GameTooltip"];
66 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
69 function OmaUnitFrames.InitializePlayer(parent)
70 attributes = Settings.Character.Clickheal;
72 local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
73 local frame = CreateFrame("Frame", "OmaPlayer", parent);
74 local unit = "player";
75 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
76 secure:SetAttribute("unit", unit);
77 secure:SetAttribute("displayed", unit);
78 secure:SetAttribute("vehicle", "vehicle");
79 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
80 frame:SetAttribute("unit", unit);
82 frame.displayed = unit;
83 frame.vehicle = "vehicle";
84 -- hide frame to get initial frameShow call
87 secure:SetWidth(width+2);
88 secure:SetHeight(height+2);
89 frame:SetWidth(width+2);
90 frame:SetHeight(height+2);
92 frame.base = frame:CreateTexture(nil, "BACKGROUND");
93 frame.base:SetAllPoints();
94 frame.base:SetColorTexture(1, 1, 1);
95 frame.base:SetVertexColor(unpack(baseColor));
96 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
97 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
98 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
99 frame.healthback:SetTexture(barTexture);
100 frame.healthback:SetVertexColor(unpack(bgColor));
101 frame.health = frame:CreateTexture(nil, "BORDER");
102 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
103 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
104 frame.health:SetTexture(barTexture);
105 frame.health:SetVertexColor(unpack(healthColor));
106 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
107 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
108 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
109 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
110 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
111 frame.manaback:SetTexture(barTexture);
112 frame.manaback:SetVertexColor(unpack(bgColor));
113 frame.mana = frame:CreateTexture(nil, "BORDER");
114 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
115 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
116 frame.mana:SetTexture(barTexture);
117 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
118 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
119 frame.manaText:Hide();
120 frame.shield = frame:CreateTexture(nil, "BORDER");
121 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
122 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
123 frame.shield:SetTexture(barTexture);
124 frame.shield:SetVertexColor(unpack(shieldColor));
126 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
127 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
128 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
129 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
130 frame.shieldhl:Hide();
131 frame.status = frame:CreateTexture(nil, "OVERLAY");
132 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
133 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
134 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
136 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
137 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
138 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
139 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
141 frame.leader = frame:CreateTexture(nil, "OVERLAY");
142 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
143 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
145 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
146 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
147 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
148 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
149 frame.targeticon:SetWidth(18);
150 frame.targeticon:SetHeight(18);
151 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
152 frame.targeticon:Hide();
153 frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
155 frame:SetScript("OnShow", frameShow);
156 frame:SetScript("OnHide", frameHide);
157 frame:SetScript("OnEvent", unitEvent);
158 secure:SetScript("OnEnter", showTooltip);
159 secure:SetScript("OnLeave", hideTooltip);
161 secure:RegisterForClicks("AnyDown");
162 for attr, val in pairs(attributes) do
163 secure:SetAttribute(attr, val);
165 -- rest give target and menu
166 secure:SetAttribute("*type1", "target");
167 secure:SetAttribute("*type2", "togglemenu");
168 secure:SetAttribute("toggleForVehicle", true);
169 RegisterUnitWatch(frame);
170 RegisterUnitWatch(secure);
171 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
172 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);