3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
13 local Settings = OmaUFSettings;
14 local baseColor = Settings.BaseColor;
15 local bgColor = Settings.BgColor;
16 local healthColor = Settings.HealthColor;
17 local shieldColor = Settings.ShieldColor;
18 local shieldhlColor = Settings.ShieldhlColor;
19 local healpredColor = Settings.HealpredColor;
20 local healabsorbColor = Settings.HealabsorbColor;
21 local width, height = Settings.Player.Width, Settings.Player.Height;
22 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
23 -- placeholders with visible values when error happens
24 local attributes = {};
26 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
27 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
29 local function frameShow(frame)
30 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
31 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
32 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
33 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
34 frame:RegisterEvent("PLAYER_LEVEL_UP");
35 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
36 frame:RegisterEvent("PLAYER_REGEN_ENABLED");
37 frame:RegisterEvent("PLAYER_UPDATE_RESTING");
38 frame:RegisterEvent("PARTY_LEADER_CHANGED");
39 registerUnitEvents(frame);
40 registerCastEvents(frame.castbar);
41 unitEvent(frame, "UPDATE_ALL_BARS");
44 local function frameHide(frame)
45 frame:UnregisterAllEvents();
46 unregisterCastEvents(frame.castbar);
49 local function showTooltip(secure)
50 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
51 GameTooltip:SetUnit(secure:GetAttribute("displayed"));
54 local function hideTooltip(secure)
55 GameTooltip:FadeOut();
58 local vehicletoggle = [=[
59 if newstate == "vehicle" then
60 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
62 self:SetAttribute("displayed", self:GetAttribute("unit"));
66 function OmaUnitFrames.UpdatePlayerTooltips()
67 GameTooltip = _G["GameTooltip"];
68 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
71 function OmaUnitFrames.InitializePlayer(parent)
72 attributes = Settings.Character.Clickheal;
74 local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
75 local frame = CreateFrame("Frame", "OmaPlayer", parent);
76 local unit = "player";
77 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
78 secure:SetAttribute("unit", unit);
79 secure:SetAttribute("displayed", unit);
80 secure:SetAttribute("vehicle", "vehicle");
81 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
82 frame:SetAttribute("unit", unit);
84 frame.displayed = unit;
85 frame.vehicle = "vehicle";
86 -- hide frame to get initial frameShow call
89 secure:SetWidth(width+2);
90 secure:SetHeight(height+2);
91 frame:SetWidth(width+2);
92 frame:SetHeight(height+2);
94 frame.base = frame:CreateTexture(nil, "BACKGROUND");
95 frame.base:SetAllPoints();
96 frame.base:SetColorTexture(1, 1, 1);
97 frame.base:SetVertexColor(unpack(baseColor));
98 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
99 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
100 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
101 frame.healthback:SetTexture(barTexture);
102 frame.healthback:SetVertexColor(unpack(bgColor));
103 frame.health = frame:CreateTexture(nil, "BORDER");
104 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
105 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
106 frame.health:SetTexture(barTexture);
107 frame.health:SetVertexColor(unpack(healthColor));
108 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
109 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
110 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
111 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
112 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
113 frame.manaback:SetTexture(barTexture);
114 frame.manaback:SetVertexColor(unpack(bgColor));
115 frame.mana = frame:CreateTexture(nil, "BORDER");
116 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
117 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
118 frame.mana:SetTexture(barTexture);
119 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
120 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
121 frame.manaText:Hide();
122 frame.shield = frame:CreateTexture(nil, "BORDER");
123 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
124 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
125 frame.shield:SetTexture(barTexture);
126 frame.shield:SetVertexColor(unpack(shieldColor));
128 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
129 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
130 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
131 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
132 frame.shieldhl:Hide();
133 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
134 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
135 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
136 frame.healpred:SetColorTexture(unpack(healpredColor));
137 frame.healpred:Hide();
138 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
139 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
140 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
141 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
142 frame.healabsorb:Hide();
143 frame.status = frame:CreateTexture(nil, "OVERLAY");
144 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
145 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
146 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
148 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
149 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
150 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
151 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
153 frame.leader = frame:CreateTexture(nil, "OVERLAY");
154 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
155 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
157 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
158 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
159 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
160 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
161 frame.targeticon:SetWidth(18);
162 frame.targeticon:SetHeight(18);
163 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
164 frame.targeticon:Hide();
165 frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
167 frame:SetScript("OnShow", frameShow);
168 frame:SetScript("OnHide", frameHide);
169 frame:SetScript("OnEvent", unitEvent);
170 secure:SetScript("OnEnter", showTooltip);
171 secure:SetScript("OnLeave", hideTooltip);
173 secure:RegisterForClicks("AnyDown");
174 for attr, val in pairs(attributes) do
175 secure:SetAttribute(attr, val);
177 -- rest give target and menu
178 secure:SetAttribute("*type1", "target");
179 secure:SetAttribute("*type2", "togglemenu");
180 secure:SetAttribute("toggleForVehicle", true);
181 RegisterUnitWatch(frame);
182 RegisterUnitWatch(secure);
183 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
184 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);