0973648 - Change update CD throttling to not always update twice
[wowui.git] / OmaUF / PlayerFrame.lua
1 -- PlayerFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12
13 local Settings = OmaUFSettings;
14 local baseColor = Settings.BaseColor;
15 local bgColor = Settings.BgColor;
16 local healthColor = Settings.HealthColor;
17 local shieldColor = Settings.ShieldColor;
18 local shieldhlColor = Settings.ShieldhlColor;
19 local healpredColor = Settings.HealpredColor;
20 local healabsorbColor = Settings.HealabsorbColor;
21 local width, height = Settings.Player.Width, Settings.Player.Height;
22 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
23 -- placeholders with visible values when error happens
24 local attributes = {};
25
26 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
27 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
28
29 local function frameShow(frame)
30     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
31     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
32     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
33     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
34     frame:RegisterEvent("PLAYER_LEVEL_UP");
35     frame:RegisterEvent("PLAYER_REGEN_DISABLED");
36     frame:RegisterEvent("PLAYER_REGEN_ENABLED");
37     frame:RegisterEvent("PLAYER_UPDATE_RESTING");
38     frame:RegisterEvent("PARTY_LEADER_CHANGED");
39     registerUnitEvents(frame);
40     registerCastEvents(frame.castbar);
41     unitEvent(frame, "UPDATE_ALL_BARS");
42 end
43
44 local function frameHide(frame)
45     frame:UnregisterAllEvents();
46     unregisterCastEvents(frame.castbar);
47 end
48
49 local function showTooltip(secure)
50     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
51     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
52 end
53
54 local function hideTooltip(secure)
55     GameTooltip:FadeOut();
56 end
57
58 local vehicletoggle = [=[
59     if newstate == "vehicle" then
60         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
61     else
62         self:SetAttribute("displayed", self:GetAttribute("unit"));
63     end
64 ]=]
65
66 function OmaUnitFrames.UpdatePlayerTooltips()
67     GameTooltip = _G["GameTooltip"];
68     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
69 end
70
71 function OmaUnitFrames.InitializePlayer(parent)
72     attributes = Settings.Character.Clickheal;
73
74     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
75     local frame = CreateFrame("Frame", "OmaPlayer", parent);
76     local unit = "player";
77     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
78     secure:SetAttribute("unit", unit);
79     secure:SetAttribute("displayed", unit);
80     secure:SetAttribute("vehicle", "vehicle");
81     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
82     frame:SetAttribute("unit", unit);
83     frame.unit = unit;
84     frame.displayed = unit;
85     frame.vehicle = "vehicle";
86     -- hide frame to get initial frameShow call
87     frame:Hide();
88     -- create visuals
89     secure:SetWidth(width+2);
90     secure:SetHeight(height+2);
91     frame:SetWidth(width+2);
92     frame:SetHeight(height+2);
93     frame.width = width;
94     frame.base = frame:CreateTexture(nil, "BACKGROUND");
95     frame.base:SetAllPoints();
96     frame.base:SetColorTexture(1, 1, 1);
97     frame.base:SetVertexColor(unpack(baseColor));
98     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
99     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
100     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
101     frame.healthback:SetTexture(barTexture);
102     frame.healthback:SetVertexColor(unpack(bgColor));
103     frame.health = frame:CreateTexture(nil, "BORDER");
104     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
105     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
106     frame.health:SetTexture(barTexture);
107     frame.health:SetVertexColor(unpack(healthColor));
108     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
109     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
110     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
111     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
112     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
113     frame.manaback:SetTexture(barTexture);
114     frame.manaback:SetVertexColor(unpack(bgColor));
115     frame.mana = frame:CreateTexture(nil, "BORDER");
116     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
117     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
118     frame.mana:SetTexture(barTexture);
119     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
120     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
121     frame.manaText:Hide();
122     frame.shield = frame:CreateTexture(nil, "BORDER");
123     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
124     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
125     frame.shield:SetTexture(barTexture);
126     frame.shield:SetVertexColor(unpack(shieldColor));
127     frame.shield:Hide();
128     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
129     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
130     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
131     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
132     frame.shieldhl:Hide();
133     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
134     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
135     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
136     frame.healpred:SetColorTexture(unpack(healpredColor));
137     frame.healpred:Hide();
138     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
139     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
140     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
141     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
142     frame.healabsorb:Hide();
143     frame.status = frame:CreateTexture(nil, "OVERLAY");
144     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
145     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
146     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
147     frame.status:Hide();
148     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
149     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
150     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
151     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
152     frame.pvp:Hide();
153     frame.leader = frame:CreateTexture(nil, "OVERLAY");
154     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
155     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
156     frame.leader:Hide();
157     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
158     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
159     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
160     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
161     frame.targeticon:SetWidth(18);
162     frame.targeticon:SetHeight(18);
163     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
164     frame.targeticon:Hide();
165     frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
166     -- set scripts
167     frame:SetScript("OnShow", frameShow);
168     frame:SetScript("OnHide", frameHide);
169     frame:SetScript("OnEvent", unitEvent);
170     secure:SetScript("OnEnter", showTooltip);
171     secure:SetScript("OnLeave", hideTooltip);
172     -- set attributes
173     secure:RegisterForClicks("AnyDown");
174     for attr, val in pairs(attributes) do
175         secure:SetAttribute(attr, val);
176     end
177     -- rest give target and menu
178     secure:SetAttribute("*type1", "target");
179     secure:SetAttribute("*type2", "togglemenu");
180     secure:SetAttribute("toggleForVehicle", true);
181     RegisterUnitWatch(frame);
182     RegisterUnitWatch(secure);
183     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
184     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
185     return frame;
186 end