2 -- 2019 Aleksi Blinnikka
5 local ssub = string.sub;
7 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
8 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
9 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
10 local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
11 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
12 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
13 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
14 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
15 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
16 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
17 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
18 local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
19 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
20 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
21 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
22 local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
26 local guids = addon.FrameGuids;
27 local baseColor = {0, 0, 0};
28 local overlayColorDispel = {1, 0.5, 0, 0.5};
29 local overlayColorCharm = {0.8, 0, 1, 0.5};
30 local overlayColorAlert = {1, 0, 0, 0.5};
33 function addon.RegisterEvents(frame)
34 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
35 frame:RegisterEvent("READY_CHECK");
36 frame:RegisterEvent("READY_CHECK_FINISHED");
37 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
38 frame:RegisterEvent("RAID_TARGET_UPDATE");
39 if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
42 function addon.RegisterUnitEvents(frame)
43 -- events are taken from FrameXML/CompactUnitFrame.lua
44 local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
45 frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
46 frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
47 frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
48 frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
49 frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
50 frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
52 local registerUnitEvents = addon.RegisterUnitEvents;
54 local function updateName(frame, unit)
55 local name = UnitName(unit);
56 if not name then return end
57 name = ssub(name, 1, 6);
58 if frame.unit == unit then
59 frame.name:SetText(name);
61 frame.name:SetFormattedText("-%s", name);
64 local _, class = UnitClass(unit);
65 local color = RAID_CLASS_COLORS[class];
66 if color then frame.name:SetVertexColor(color.r, color.g, color.b) end
68 addon.Events.UpdateName = updateName;
70 local function updateAggro(frame, unit)
71 local status = UnitThreatSituation(unit);
72 if status and status > 0 then
73 frame.base:SetVertexColor(GetThreatStatusColor(status));
75 frame.base:SetVertexColor(unpack(baseColor));
78 addon.Events.UpdateAggro = updateAggro;
80 local function updateVehicle(frame)
81 local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
82 UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle);
83 if shouldTargetVehicle then
84 if not frame.inVehicle then
85 frame.inVehicle = true;
86 frame.displayed = frame.vehicle;
87 registerUnitEvents(frame);
89 elseif frame.inVehicle then
90 frame.inVehicle = false;
91 frame.displayed = frame.unit;
92 registerUnitEvents(frame);
95 addon.Events.UpdateVehicle = updateVehicle;
97 local function updateRole(frame, unit)
98 local role = UnitGroupRolesAssigned(unit);
99 if role == "HEALER" then
100 frame.role:SetTexCoord(0.75, 1, 0, 1);
102 elseif role == "TANK" then
103 frame.role:SetTexCoord(0.5, 0.75, 0, 1);
109 addon.Events.UpdateRole = updateRole;
111 local function updateReadyCheck(frame, unit)
112 local status = GetReadyCheckStatus(unit);
113 if status == "ready" then
114 frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
116 elseif status == "notready" then
117 frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
119 elseif status == "waiting" then
120 frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
126 addon.Events.UpdateReadyCheck = updateReadyCheck;
128 local function updateRaidMarker(frame, unit)
129 local index = GetRaidTargetIndex(unit);
131 SetRaidTargetIconTexture(frame.targeticon, index);
132 frame.targeticon:Show();
134 frame.targeticon:Hide();
137 addon.Events.UpdateRaidMarker = updateRaidMarker;
140 ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
141 updateAggro(frame, frame.displayed);
143 ["UNIT_NAME_UPDATE"] = function(frame)
144 updateName(frame, frame.unit);
146 guids[frame.guid] = nil;
148 frame.guid = UnitGUID(frame.unit);
150 guids[frame.guid] = frame;
153 ["PLAYER_ROLES_ASSIGNED"] = function(frame)
154 updateRole(frame, frame.unit);
156 ["READY_CHECK"] = function(frame)
157 updateReadyCheck(frame, frame.unit);
159 ["RAID_TARGET_UPDATE"] = function(frame)
160 updateRaidMarker(frame, frame.displayed);
162 ["UPDATE_ALL_BARS"] = function(frame)
163 updateRole(frame, frame.unit);
164 updateVehicle(frame);
165 updateAggro(frame, frame.displayed);
166 updateName(frame, frame.unit);
167 updateReadyCheck(frame, frame.unit);
168 updateRaidMarker(frame, frame.displayed);
171 guids[frame.guid] = nil;
173 frame.guid = UnitGUID(frame.unit);
175 guids[frame.guid] = frame;
177 -- TODO update initial aura state
180 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
181 eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
182 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
183 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
184 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
185 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
186 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
187 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
189 function addon.UnitEvent(self, event)
190 return eventFuncs[event](self);