3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local healpredColor = Settings.HealpredColor;
21 local healabsorbColor = Settings.HealabsorbColor;
22 local width, height = Settings.Target.Width, Settings.Target.Height;
23 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
24 -- placeholders with visible values when error happens
25 local attributes = {};
27 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
28 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
30 local function frameShow(frame)
31 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
32 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
33 frame:RegisterEvent("PLAYER_TARGET_CHANGED");
34 frame:RegisterEvent("PARTY_LEADER_CHANGED");
35 frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
36 registerUnitEvents(frame);
37 registerCastEvents(frame.castbar);
38 unitEvent(frame, "UPDATE_ALL_BARS");
41 local function frameHide(frame)
42 frame:UnregisterAllEvents();
43 unregisterCastEvents(frame.castbar);
46 local function showTooltip(secure)
47 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
48 GameTooltip:SetUnit(secure:GetAttribute("unit"));
51 local function hideTooltip(secure)
52 GameTooltip:FadeOut();
55 function OmaUnitFrames.InitializeTarget(parent)
56 GameTooltip = _G["GameTooltip"];
57 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
58 attributes = Settings.Character.Clickheal;
60 local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
61 local frame = CreateFrame("Frame", "OmaTarget", parent);
62 local unit = "target";
63 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
64 secure:SetAttribute("unit", unit);
65 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
66 frame:SetAttribute("unit", unit);
68 frame.displayed = unit;
69 -- hide frame to get initial frameShow call
72 secure:SetWidth(width+2);
73 secure:SetHeight(height+2);
74 frame:SetWidth(width+2);
75 frame:SetHeight(height+2);
77 frame.base = frame:CreateTexture(nil, "BACKGROUND");
78 frame.base:SetAllPoints();
79 frame.base:SetColorTexture(1, 1, 1);
80 frame.base:SetVertexColor(unpack(baseColor));
81 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
82 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
83 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
84 frame.healthback:SetTexture(barTexture);
85 frame.healthback:SetVertexColor(unpack(bgColor));
86 frame.health = frame:CreateTexture(nil, "BORDER");
87 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
88 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
89 frame.health:SetTexture(barTexture);
90 frame.health:SetVertexColor(unpack(healthColor));
91 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
92 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
93 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
94 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
95 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
96 frame.manaback:SetTexture(barTexture);
97 frame.manaback:SetVertexColor(unpack(bgColor));
98 frame.mana = frame:CreateTexture(nil, "BORDER");
99 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
100 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
101 frame.mana:SetTexture(barTexture);
102 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
103 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
104 frame.manaText:Hide();
105 frame.shield = frame:CreateTexture(nil, "BORDER");
106 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
107 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
108 frame.shield:SetTexture(barTexture);
109 frame.shield:SetVertexColor(unpack(shieldColor));
111 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
112 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
113 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
114 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
115 frame.shieldhl:Hide();
116 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
117 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
118 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
119 frame.healpred:SetColorTexture(unpack(healpredColor));
120 frame.healpred:Hide();
121 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
122 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
123 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
124 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
125 frame.healabsorb:Hide();
126 frame.status = frame:CreateTexture(nil, "OVERLAY");
127 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
128 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
129 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
131 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
132 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
133 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
134 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
136 frame.leader = frame:CreateTexture(nil, "OVERLAY");
137 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
138 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
140 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
141 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
142 frame.name.count = 9;
143 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
144 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
145 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
146 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
147 frame.targeticon:SetWidth(18);
148 frame.targeticon:SetHeight(18);
149 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
150 frame.targeticon:Hide();
151 frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
152 createAuraFrame(frame, unit);
154 frame:SetScript("OnShow", frameShow);
155 frame:SetScript("OnHide", frameHide);
156 frame:SetScript("OnEvent", unitEvent);
157 secure:SetScript("OnEnter", showTooltip);
158 secure:SetScript("OnLeave", hideTooltip);
160 secure:RegisterForClicks("AnyDown");
161 for attr, val in pairs(attributes) do
162 secure:SetAttribute(attr, val);
164 -- rest give target and menu
165 secure:SetAttribute("*type1", "target");
166 secure:SetAttribute("*type2", "togglemenu");
167 secure:SetAttribute("toggleForVehicle", false);
168 RegisterUnitWatch(frame);
169 RegisterUnitWatch(secure);