4 local IsResting = IsResting;
5 local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion;
6 local CTimerAfter = C_Timer.After;
7 local ExhaustionToolTipText = ExhaustionToolTipText;
8 local GameTooltip = nil;
11 local running = false;
12 local frame = CreateFrame("Frame", "OmaExpBar", UIParent);
14 local function expBar()
15 frame:SetPoint("BOTTOM");
16 frame:SetWidth(width);
18 frame.base = frame:CreateTexture(nil, "BACKGROUND");
19 frame.base:SetAllPoints();
20 frame.base:SetColorTexture(0, 0, 0, 0.5);
21 frame.bar = frame:CreateTexture(nil, "BORDER");
22 frame.bar:SetPoint("TOPLEFT", frame.base, "TOPLEFT");
23 frame.bar:SetPoint("BOTTOMLEFT", frame.base, "BOTTOMLEFT");
24 frame.bar:SetColorTexture(1, 1, 1);
25 frame.rest = frame:CreateTexture(nil, "BORDER");
26 frame.rest:SetPoint("TOPLEFT", frame.bar, "TOPRIGHT");
27 frame.rest:SetPoint("BOTTOMLEFT", frame.bar, "BOTTOMRIGHT");
28 frame.rest:SetColorTexture(0, 0.3, 1, 0.7);
29 frame.text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
30 frame.text:SetPoint("BOTTOM");
33 local function updateXP()
34 local xp, xpmax = UnitXP("player"), UnitXPMax("player");
35 local rested = GetXPExhaustion();
36 local current = xp/xpmax*width;
37 local space = width - current;
38 frame.bar:SetWidth(current);
40 local restw = rested/xpmax*width;
41 frame.rest:SetWidth(min(space, restw));
43 frame.text:SetFormattedText("%d / %d (+%d)", xp, xpmax, rested/2);
44 frame.bar:SetVertexColor(0, 0.5, 1, 0.9);
47 frame.text:SetFormattedText("%d / %d", xp, xpmax);
48 frame.bar:SetVertexColor(0.6, 0.2, 1, 0.9);
51 local function updater()
53 if running then CTimerAfter(10, updater) end
57 frame:SetScript("OnEvent", function(self, event)
58 if event == "PLAYER_XP_UPDATE" or event == "PLAYER_LEVEL_UP" then
60 elseif event == "PLAYER_UPDATE_RESTING" then
63 CTimerAfter(6, updater);
69 frame:UnregisterAllEvents();
70 frame:RegisterEvent("PLAYER_XP_UPDATE");
71 frame:RegisterEvent("PLAYER_LEVEL_UP");
72 frame:RegisterEvent("PLAYER_UPDATE_RESTING");
73 -- from FrameXML/MainMenuBar.lua
74 frame:SetScript("OnEnter", function(frame) frame.text:Show(); ExhaustionToolTipText(); end);
75 frame:SetScript("OnLeave", function(frame) frame.text:Hide(); GameTooltip:Hide(); end);
78 frame:RegisterEvent("PLAYER_LOGIN");
79 frame:SetScript("OnEvent", function(self, event)
80 if event == "PLAYER_LOGIN" then
81 GameTooltip = _G["GameTooltip"];
82 if UnitLevel("player") < 110 and not IsXPUserDisabled() then