20f8c5a - Add a GTFO implementation
[wowui.git] / OmaUF / PetFrame.lua
1 -- PetFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
10
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local width, height = Settings.Pet.Width, Settings.Pet.Height;
18 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
19 -- placeholders with visible values when error happens
20 local attributes = {};
21
22 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
23 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
24
25 local function frameShow(frame)
26     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
27     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
28     frame:RegisterEvent("UNIT_PET");
29     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
30     registerUnitEvents(frame);
31     unitEvent(frame, "UPDATE_ALL_BARS");
32 end
33
34 local function frameHide(frame)
35     frame:UnregisterAllEvents();
36 end
37
38 local function showTooltip(secure)
39     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
40     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
41 end
42
43 local function hideTooltip(secure)
44     GameTooltip:FadeOut();
45 end
46
47 local vehicletoggle = [=[
48     if newstate == "vehicle" then
49         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
50     else
51         self:SetAttribute("displayed", self:GetAttribute("unit"));
52     end
53 ]=]
54
55 function OmaUnitFrames.InitializePet(parent)
56     attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
57
58     local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
59     local frame = CreateFrame("Frame", "OmaPet", parent);
60     local unit = "pet";
61     secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
62     secure:SetAttribute("unit", unit);
63     secure:SetAttribute("displayed", unit);
64     secure:SetAttribute("vehicle", "player");
65     frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
66     frame:SetAttribute("unit", unit);
67     frame.unit = unit;
68     frame.displayed = unit;
69     frame.vehicle = "player";
70     -- hide frame to get initial frameShow call
71     frame:Hide();
72     -- create visuals
73     secure:SetWidth(width+2);
74     secure:SetHeight(height+2);
75     frame:SetWidth(width+2);
76     frame:SetHeight(height+2);
77     frame.width = width;
78     frame.base = frame:CreateTexture(nil, "BACKGROUND");
79     frame.base:SetAllPoints();
80     frame.base:SetColorTexture(1, 1, 1);
81     frame.base:SetVertexColor(unpack(baseColor));
82     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
83     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
84     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
85     frame.healthback:SetTexture(barTexture);
86     frame.healthback:SetVertexColor(unpack(bgColor));
87     frame.health = frame:CreateTexture(nil, "BORDER");
88     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
89     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
90     frame.health:SetTexture(barTexture);
91     frame.health:SetVertexColor(unpack(healthColor));
92     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
93     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
94     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
95     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
96     frame.targeticon:SetWidth(18);
97     frame.targeticon:SetHeight(18);
98     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
99     frame.targeticon:Hide();
100     -- set scripts
101     frame:SetScript("OnShow", frameShow);
102     frame:SetScript("OnHide", frameHide);
103     frame:SetScript("OnEvent", unitEvent);
104     secure:SetScript("OnEnter", showTooltip);
105     secure:SetScript("OnLeave", hideTooltip);
106     -- set attributes
107     secure:RegisterForClicks("AnyDown");
108     for attr, val in pairs(attributes) do
109         secure:SetAttribute(attr, val);
110     end
111     -- rest give target and menu
112     secure:SetAttribute("*type1", "target");
113     secure:SetAttribute("*type2", "togglemenu");
114     secure:SetAttribute("toggleForVehicle", true);
115     RegisterUnitWatch(frame);
116     RegisterUnitWatch(secure);
117     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
118     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
119     return frame;
120 end