3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local healpredColor = Settings.HealpredColor;
18 local healabsorbColor = Settings.HealabsorbColor;
19 local width, height = Settings.Pet.Width, Settings.Pet.Height;
20 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local function frameShow(frame)
27 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
28 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
29 frame:RegisterEvent("UNIT_PET");
30 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
31 registerUnitEvents(frame);
32 unitEvent(frame, "UPDATE_ALL_BARS");
35 local function frameHide(frame)
36 frame:UnregisterAllEvents();
39 local function showTooltip(secure)
40 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
41 GameTooltip:SetUnit(secure:GetAttribute("displayed"));
44 local function hideTooltip(secure)
45 GameTooltip:FadeOut();
48 local vehicletoggle = [=[
49 if newstate == "vehicle" then
50 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
52 self:SetAttribute("displayed", self:GetAttribute("unit"));
56 function OmaUnitFrames.InitializePet(parent)
57 GameTooltip = _G["GameTooltip"];
58 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
59 attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
61 local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
62 local frame = CreateFrame("Frame", "OmaPet", parent);
64 secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
65 secure:SetAttribute("unit", unit);
66 secure:SetAttribute("displayed", unit);
67 secure:SetAttribute("vehicle", "player");
68 frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
69 frame:SetAttribute("unit", unit);
71 frame.displayed = unit;
72 frame.vehicle = "player";
73 -- hide frame to get initial frameShow call
76 secure:SetWidth(width+2);
77 secure:SetHeight(height+2);
78 frame:SetWidth(width+2);
79 frame:SetHeight(height+2);
81 frame.base = frame:CreateTexture(nil, "BACKGROUND");
82 frame.base:SetAllPoints();
83 frame.base:SetColorTexture(1, 1, 1);
84 frame.base:SetVertexColor(unpack(baseColor));
85 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
86 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
87 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
88 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
89 frame.healthback:SetVertexColor(unpack(bgColor));
90 frame.health = frame:CreateTexture(nil, "BORDER");
91 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
92 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
93 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
94 frame.health:SetVertexColor(unpack(healthColor));
95 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
96 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
97 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
98 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
99 frame.targeticon:SetWidth(18);
100 frame.targeticon:SetHeight(18);
101 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
102 frame.targeticon:Hide();
104 frame:SetScript("OnShow", frameShow);
105 frame:SetScript("OnHide", frameHide);
106 frame:SetScript("OnEvent", unitEvent);
107 secure:SetScript("OnEnter", showTooltip);
108 secure:SetScript("OnLeave", hideTooltip);
110 secure:RegisterForClicks("AnyDown");
111 for attr, val in pairs(attributes) do
112 secure:SetAttribute(attr, val);
114 -- rest give target and menu
115 secure:SetAttribute("*type1", "target");
116 secure:SetAttribute("*type2", "togglemenu");
117 secure:SetAttribute("toggleForVehicle", true);
118 RegisterUnitWatch(frame);
119 RegisterUnitWatch(secure);
120 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
121 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);