3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local healpredColor = Settings.HealpredColor;
18 local healabsorbColor = Settings.HealabsorbColor;
19 local width, height = Settings.Player.Width, Settings.Player.Height;
20 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local function frameShow(frame)
27 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
28 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
29 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
30 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
31 frame:RegisterEvent("PLAYER_LEVEL_UP");
32 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
33 frame:RegisterEvent("PLAYER_REGEN_ENABLED");
34 frame:RegisterEvent("PLAYER_UPDATE_RESTING");
35 frame:RegisterEvent("PARTY_LEADER_CHANGED");
36 registerUnitEvents(frame);
37 unitEvent(frame, "UPDATE_ALL_BARS");
40 local function frameHide(frame)
41 frame:UnregisterAllEvents();
44 local function showTooltip(secure)
45 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
46 GameTooltip:SetUnit(secure:GetAttribute("displayed"));
49 local function hideTooltip(secure)
50 GameTooltip:FadeOut();
53 local vehicletoggle = [=[
54 if newstate == "vehicle" then
55 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
57 self:SetAttribute("displayed", self:GetAttribute("unit"));
61 function OmaUnitFrames.InitializePlayer(parent)
62 GameTooltip = _G["GameTooltip"];
63 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
64 attributes = Settings.Character.Clickheal;
66 local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
67 local frame = CreateFrame("Frame", "OmaPlayer", parent);
68 local unit = "player";
69 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
70 secure:SetAttribute("unit", unit);
71 secure:SetAttribute("displayed", unit);
72 secure:SetAttribute("vehicle", "vehicle");
73 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
74 frame:SetAttribute("unit", unit);
76 frame.displayed = unit;
77 frame.vehicle = "vehicle";
78 -- hide frame to get initial frameShow call
81 secure:SetWidth(width+2);
82 secure:SetHeight(height+2);
83 frame:SetWidth(width+2);
84 frame:SetHeight(height+2);
86 frame.base = frame:CreateTexture(nil, "BACKGROUND");
87 frame.base:SetAllPoints();
88 frame.base:SetColorTexture(1, 1, 1);
89 frame.base:SetVertexColor(unpack(baseColor));
90 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
91 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
92 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
93 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
94 frame.healthback:SetVertexColor(unpack(bgColor));
95 frame.health = frame:CreateTexture(nil, "BORDER");
96 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
97 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
98 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
99 frame.health:SetVertexColor(unpack(healthColor));
100 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
101 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
102 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
103 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
104 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
105 frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
106 frame.manaback:SetVertexColor(unpack(bgColor));
107 frame.mana = frame:CreateTexture(nil, "BORDER");
108 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
109 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
110 frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
111 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
112 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
113 frame.manaText:Hide();
114 frame.shield = frame:CreateTexture(nil, "BORDER");
115 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
116 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
117 frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
118 frame.shield:SetVertexColor(unpack(shieldColor));
120 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
121 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
122 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
123 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
124 frame.shieldhl:Hide();
125 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
126 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
127 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
128 frame.healpred:SetColorTexture(unpack(healpredColor));
129 frame.healpred:Hide();
130 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
131 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
132 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
133 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
134 frame.healabsorb:Hide();
135 frame.status = frame:CreateTexture(nil, "OVERLAY");
136 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
137 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
138 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
140 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
141 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
142 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
143 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
145 frame.leader = frame:CreateTexture(nil, "OVERLAY");
146 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
147 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
149 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
150 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
151 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
152 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
153 frame.targeticon:SetWidth(18);
154 frame.targeticon:SetHeight(18);
155 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
156 frame.targeticon:Hide();
158 frame:SetScript("OnShow", frameShow);
159 frame:SetScript("OnHide", frameHide);
160 frame:SetScript("OnEvent", unitEvent);
161 secure:SetScript("OnEnter", showTooltip);
162 secure:SetScript("OnLeave", hideTooltip);
164 secure:RegisterForClicks("AnyDown");
165 for attr, val in pairs(attributes) do
166 secure:SetAttribute(attr, val);
168 -- rest give target and menu
169 secure:SetAttribute("*type1", "target");
170 secure:SetAttribute("*type2", "togglemenu");
171 secure:SetAttribute("toggleForVehicle", true);
172 RegisterUnitWatch(frame);
173 RegisterUnitWatch(secure);
174 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
175 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);