3e6730c - Add pet, boss and arena frames
[wowui.git] / OmaUF / PlayerFrame.lua
1 -- PlayerFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
10
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local healpredColor = Settings.HealpredColor;
18 local healabsorbColor = Settings.HealabsorbColor;
19 local width, height = Settings.Player.Width, Settings.Player.Height;
20 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
23
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
25
26 local function frameShow(frame)
27     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
28     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
29     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
30     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
31     frame:RegisterEvent("PLAYER_LEVEL_UP");
32     frame:RegisterEvent("PLAYER_REGEN_DISABLED");
33     frame:RegisterEvent("PLAYER_REGEN_ENABLED");
34     frame:RegisterEvent("PLAYER_UPDATE_RESTING");
35     frame:RegisterEvent("PARTY_LEADER_CHANGED");
36     registerUnitEvents(frame);
37     unitEvent(frame, "UPDATE_ALL_BARS");
38 end
39
40 local function frameHide(frame)
41     frame:UnregisterAllEvents();
42 end
43
44 local function showTooltip(secure)
45     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
46     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
47 end
48
49 local function hideTooltip(secure)
50     GameTooltip:FadeOut();
51 end
52
53 local vehicletoggle = [=[
54     if newstate == "vehicle" then
55         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
56     else
57         self:SetAttribute("displayed", self:GetAttribute("unit"));
58     end
59 ]=]
60
61 function OmaUnitFrames.InitializePlayer(parent)
62     GameTooltip = _G["GameTooltip"];
63     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
64     attributes = Settings.Character.Clickheal;
65
66     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
67     local frame = CreateFrame("Frame", "OmaPlayer", parent);
68     local unit = "player";
69     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
70     secure:SetAttribute("unit", unit);
71     secure:SetAttribute("displayed", unit);
72     secure:SetAttribute("vehicle", "vehicle");
73     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
74     frame:SetAttribute("unit", unit);
75     frame.unit = unit;
76     frame.displayed = unit;
77     frame.vehicle = "vehicle";
78     -- hide frame to get initial frameShow call
79     frame:Hide();
80     -- create visuals
81     secure:SetWidth(width+2);
82     secure:SetHeight(height+2);
83     frame:SetWidth(width+2);
84     frame:SetHeight(height+2);
85     frame.width = width;
86     frame.base = frame:CreateTexture(nil, "BACKGROUND");
87     frame.base:SetAllPoints();
88     frame.base:SetColorTexture(1, 1, 1);
89     frame.base:SetVertexColor(unpack(baseColor));
90     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
91     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
92     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
93     frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
94     frame.healthback:SetVertexColor(unpack(bgColor));
95     frame.health = frame:CreateTexture(nil, "BORDER");
96     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
97     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
98     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
99     frame.health:SetVertexColor(unpack(healthColor));
100     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
101     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
102     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
103     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
104     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
105     frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
106     frame.manaback:SetVertexColor(unpack(bgColor));
107     frame.mana = frame:CreateTexture(nil, "BORDER");
108     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
109     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
110     frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
111     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
112     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
113     frame.manaText:Hide();
114     frame.shield = frame:CreateTexture(nil, "BORDER");
115     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
116     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
117     frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
118     frame.shield:SetVertexColor(unpack(shieldColor));
119     frame.shield:Hide();
120     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
121     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
122     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
123     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
124     frame.shieldhl:Hide();
125     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
126     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
127     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
128     frame.healpred:SetColorTexture(unpack(healpredColor));
129     frame.healpred:Hide();
130     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
131     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
132     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
133     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
134     frame.healabsorb:Hide();
135     frame.status = frame:CreateTexture(nil, "OVERLAY");
136     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
137     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
138     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
139     frame.status:Hide();
140     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
141     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
142     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
143     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
144     frame.pvp:Hide();
145     frame.leader = frame:CreateTexture(nil, "OVERLAY");
146     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
147     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
148     frame.leader:Hide();
149     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
150     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
151     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
152     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
153     frame.targeticon:SetWidth(18);
154     frame.targeticon:SetHeight(18);
155     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
156     frame.targeticon:Hide();
157     -- set scripts
158     frame:SetScript("OnShow", frameShow);
159     frame:SetScript("OnHide", frameHide);
160     frame:SetScript("OnEvent", unitEvent);
161     secure:SetScript("OnEnter", showTooltip);
162     secure:SetScript("OnLeave", hideTooltip);
163     -- set attributes
164     secure:RegisterForClicks("AnyDown");
165     for attr, val in pairs(attributes) do
166         secure:SetAttribute(attr, val);
167     end
168     -- rest give target and menu
169     secure:SetAttribute("*type1", "target");
170     secure:SetAttribute("*type2", "togglemenu");
171     secure:SetAttribute("toggleForVehicle", true);
172     RegisterUnitWatch(frame);
173     RegisterUnitWatch(secure);
174     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
175     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
176     return frame;
177 end