3e6730c - Add pet, boss and arena frames
[wowui.git] / OmaUF / TargetFrame.lua
1 -- TargetFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
10 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
11
12 local Settings = OmaUFSettings;
13 local baseColor = Settings.BaseColor;
14 local bgColor = Settings.BgColor;
15 local healthColor = Settings.HealthColor;
16 local shieldColor = Settings.ShieldColor;
17 local shieldhlColor = Settings.ShieldhlColor;
18 local healpredColor = Settings.HealpredColor;
19 local healabsorbColor = Settings.HealabsorbColor;
20 local width, height = Settings.Target.Width, Settings.Target.Height;
21 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
22 -- placeholders with visible values when error happens
23 local attributes = {};
24
25 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26
27 local function frameShow(frame)
28     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
29     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
30     frame:RegisterEvent("PLAYER_TARGET_CHANGED");
31     frame:RegisterEvent("PARTY_LEADER_CHANGED");
32     frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
33     registerUnitEvents(frame);
34     unitEvent(frame, "UPDATE_ALL_BARS");
35 end
36
37 local function frameHide(frame)
38     frame:UnregisterAllEvents();
39 end
40
41 local function showTooltip(secure)
42     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
43     GameTooltip:SetUnit(secure:GetAttribute("unit"));
44 end
45
46 local function hideTooltip(secure)
47     GameTooltip:FadeOut();
48 end
49
50 function OmaUnitFrames.InitializeTarget(parent)
51     GameTooltip = _G["GameTooltip"];
52     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
53     attributes = Settings.Character.Clickheal;
54
55     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
56     local frame = CreateFrame("Frame", "OmaTarget", parent);
57     local unit = "target";
58     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
59     secure:SetAttribute("unit", unit);
60     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
61     frame:SetAttribute("unit", unit);
62     frame.unit = unit;
63     frame.displayed = unit;
64     -- hide frame to get initial frameShow call
65     frame:Hide();
66     -- create visuals
67     secure:SetWidth(width+2);
68     secure:SetHeight(height+2);
69     frame:SetWidth(width+2);
70     frame:SetHeight(height+2);
71     frame.width = width;
72     frame.base = frame:CreateTexture(nil, "BACKGROUND");
73     frame.base:SetAllPoints();
74     frame.base:SetColorTexture(1, 1, 1);
75     frame.base:SetVertexColor(unpack(baseColor));
76     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
77     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
78     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
79     frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
80     frame.healthback:SetVertexColor(unpack(bgColor));
81     frame.health = frame:CreateTexture(nil, "BORDER");
82     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
83     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
84     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
85     frame.health:SetVertexColor(unpack(healthColor));
86     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
87     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
88     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
89     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
90     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
91     frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
92     frame.manaback:SetVertexColor(unpack(bgColor));
93     frame.mana = frame:CreateTexture(nil, "BORDER");
94     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
95     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
96     frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
97     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
98     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
99     frame.manaText:Hide();
100     frame.shield = frame:CreateTexture(nil, "BORDER");
101     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
102     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
103     frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
104     frame.shield:SetVertexColor(unpack(shieldColor));
105     frame.shield:Hide();
106     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
107     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
108     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
109     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
110     frame.shieldhl:Hide();
111     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
112     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
113     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
114     frame.healpred:SetColorTexture(unpack(healpredColor));
115     frame.healpred:Hide();
116     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
117     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
118     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
119     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
120     frame.healabsorb:Hide();
121     frame.status = frame:CreateTexture(nil, "OVERLAY");
122     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
123     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
124     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
125     frame.status:Hide();
126     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
127     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
128     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
129     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
130     frame.pvp:Hide();
131     frame.leader = frame:CreateTexture(nil, "OVERLAY");
132     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
133     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
134     frame.leader:Hide();
135     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
136     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
137     frame.name.count = 9;
138     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
139     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
140     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
141     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
142     frame.targeticon:SetWidth(18);
143     frame.targeticon:SetHeight(18);
144     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
145     frame.targeticon:Hide();
146     -- set scripts
147     frame:SetScript("OnShow", frameShow);
148     frame:SetScript("OnHide", frameHide);
149     frame:SetScript("OnEvent", unitEvent);
150     secure:SetScript("OnEnter", showTooltip);
151     secure:SetScript("OnLeave", hideTooltip);
152     -- set attributes
153     secure:RegisterForClicks("AnyDown");
154     for attr, val in pairs(attributes) do
155         secure:SetAttribute(attr, val);
156     end
157     -- rest give target and menu
158     secure:SetAttribute("*type1", "target");
159     secure:SetAttribute("*type2", "togglemenu");
160     secure:SetAttribute("toggleForVehicle", false);
161     createAuraFrame(frame, unit);
162     RegisterUnitWatch(frame);
163     RegisterUnitWatch(secure);
164     return frame;
165 end