3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local width, height = Settings.Pet.Width, Settings.Pet.Height;
18 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
19 -- placeholders with visible values when error happens
20 local attributes = {};
22 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
23 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
25 local function frameShow(frame)
26 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
27 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
28 frame:RegisterEvent("UNIT_PET");
29 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
30 registerUnitEvents(frame);
31 unitEvent(frame, "UPDATE_ALL_BARS");
34 local function frameHide(frame)
35 frame:UnregisterAllEvents();
38 local function showTooltip(secure)
39 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
40 GameTooltip:SetUnit(secure:GetAttribute("displayed"));
43 local function hideTooltip(secure)
44 GameTooltip:FadeOut();
47 local vehicletoggle = [=[
48 if newstate == "vehicle" then
49 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
51 self:SetAttribute("displayed", self:GetAttribute("unit"));
55 function OmaUnitFrames.InitializePet(parent)
56 attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
58 local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
59 local frame = CreateFrame("Frame", "OmaPet", parent);
61 secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
62 secure:SetAttribute("unit", unit);
63 secure:SetAttribute("displayed", unit);
64 secure:SetAttribute("vehicle", "player");
65 frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
66 frame:SetAttribute("unit", unit);
68 frame.displayed = unit;
69 frame.vehicle = "player";
70 -- hide frame to get initial frameShow call
73 secure:SetWidth(width+2);
74 secure:SetHeight(height+2);
75 frame:SetWidth(width+2);
76 frame:SetHeight(height+2);
78 frame.base = frame:CreateTexture(nil, "BACKGROUND");
79 frame.base:SetAllPoints();
80 frame.base:SetColorTexture(1, 1, 1);
81 frame.base:SetVertexColor(unpack(baseColor));
82 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
83 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
84 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
85 frame.healthback:SetTexture(barTexture);
86 frame.healthback:SetVertexColor(unpack(bgColor));
87 frame.health = frame:CreateTexture(nil, "BORDER");
88 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
89 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
90 frame.health:SetTexture(barTexture);
91 frame.health:SetVertexColor(unpack(healthColor));
92 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
93 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
94 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
95 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
96 frame.targeticon:SetWidth(18);
97 frame.targeticon:SetHeight(18);
98 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
99 frame.targeticon:Hide();
101 frame:SetScript("OnShow", frameShow);
102 frame:SetScript("OnHide", frameHide);
103 frame:SetScript("OnEvent", unitEvent);
104 secure:SetScript("OnEnter", showTooltip);
105 secure:SetScript("OnLeave", hideTooltip);
107 secure:RegisterForClicks("AnyDown");
108 for attr, val in pairs(attributes) do
109 secure:SetAttribute(attr, val);
111 -- rest give target and menu
112 secure:SetAttribute("*type1", "target");
113 secure:SetAttribute("*type2", "togglemenu");
114 secure:SetAttribute("toggleForVehicle", true);
115 RegisterUnitWatch(frame);
116 RegisterUnitWatch(secure);
117 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
118 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);