3 local CreateFrame = CreateFrame;
4 local UnitAura = UnitAura;
5 local GameTooltip = nil;
7 local auraFilters = {"HELPFUL", "HARMFUL"};
12 local function updateTooltip(frame)
13 if GameTooltip:IsOwned(frame) then
14 GameTooltip:SetUnitAura(frame.unit, frame.index, frame.filter);
16 frame:SetScript("OnUpdate", nil);
20 local function showTooltip(frame)
21 -- tooltip handling from TargetFrame.xml
22 GameTooltip:SetOwner(frame, "ANCHOR_BOTTOMRIGHT", 15, -25);
23 GameTooltip:SetUnitAura(frame.unit, frame.index, frame.filter);
24 frame:SetScript("OnUpdate", updateTooltip);
27 local function hideTooltip(frame)
29 frame:SetScript("OnUpdate", nil);
32 local function createAura(parent, prev, anchor, name, unit)
33 local aura = CreateFrame("Frame", name, parent);
34 aura:SetPoint("TOPLEFT", prev, anchor);
37 aura.icon = aura:CreateTexture(nil, "ARTWORK");
38 aura.icon:SetAllPoints();
39 aura.cd = CreateFrame("Cooldown", name.."CD", aura, "CooldownFrameTemplate");
40 aura.cd:SetReverse(true);
41 aura.cd:SetHideCountdownNumbers(true);
42 aura.cd:SetAllPoints();
44 aura:SetScript("OnEnter", showTooltip);
45 aura:SetScript("OnLeave", hideTooltip);
50 function M.CreateAuraFrame(parent, unit)
51 GameTooltip = _G["GameTooltip"];
52 local name = parent:GetName().."Auras";
53 parent.auras = CreateFrame("Frame", name, parent);
54 parent.auras:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, -8);
55 parent.auras:SetWidth(10);
56 parent.auras:SetHeight(10);
60 local auraName = name..i;
62 parent.auras[i] = createAura(parent.auras, parent.auras, "TOPLEFT", auraName, unit);
64 parent.auras[i] = createAura(parent.auras, parent.auras[i-1], "TOPRIGHT", auraName, unit);
71 local auraName = name..i;
72 parent.auras[i] = createAura(parent.auras, parent.auras[y*10+x], "BOTTOMLEFT", auraName, unit);
78 function M.UpdateAuras(frame, unit)
79 local auras = frame.auras;
80 if not auras then return end
81 for _, aura in ipairs(auras) do
82 if not aura:IsShown() then break end
85 local icon, count, duration, expires, caster, id;
87 for _, filter in ipairs(auraFilters) do
90 _, _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter);
91 if not id or not auras[pos] then break end
92 -- aura filter self-applied, player-applied, list of important auras TODO
93 local aura = auras[pos];
94 aura.icon:SetTexture(icon);
98 aura.cd:SetCooldown(expires - duration, duration);