66faadb - Fix health not updating after death
[wowui.git] / kehys / events.lua
1 -- events.lua
2 -- 2019 Aleksi Blinnikka
3 local _;
4 local unpack = unpack;
5 local ssub = string.sub;
6 local min = math.min;
7 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
8 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
9 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
10 local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
11 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
12 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
13 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
14 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
15 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
16 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
17 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
18 local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
19 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
20 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
21 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
22 local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
23
24 local _, addon = ...;
25 addon.Events = {};
26 local baseColor = {0, 0, 0};
27 local overlayColorDispel = {1, 0.5, 0, 0.5};
28 local overlayColorCharm = {0.8, 0, 1, 0.5};
29 local overlayColorAlert = {1, 0, 0, 0.5};
30 local width = 80;
31
32 function addon.RegisterEvents(frame)
33     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
34     frame:RegisterEvent("READY_CHECK");
35     frame:RegisterEvent("READY_CHECK_FINISHED");
36     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
37     frame:RegisterEvent("RAID_TARGET_UPDATE");
38     if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
39 end
40
41 function addon.RegisterUnitEvents(frame)
42     -- events are taken from FrameXML/CompactUnitFrame.lua
43     local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
44     frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
45     frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
46     frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
47     frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
48     frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
49     frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
50 end
51 local registerUnitEvents = addon.RegisterUnitEvents;
52
53 local function updateName(frame, unit)
54     local name = UnitName(unit);
55     if not name then return end
56     name = ssub(name, 1, 6);
57     if frame.unit == unit then
58         frame.name:SetText(name);
59     else
60         frame.name:SetFormattedText("-%s", name);
61     end
62
63     local _, class = UnitClass(unit);
64     local color = RAID_CLASS_COLORS[class];
65     if color then frame.name:SetVertexColor(color.r, color.g, color.b) end
66 end
67 addon.Events.UpdateName = updateName;
68
69 local function updateAggro(frame, unit)
70     local status = UnitThreatSituation(unit);
71     if status and status > 0 then
72         frame.base:SetVertexColor(GetThreatStatusColor(status));
73     else
74         frame.base:SetVertexColor(unpack(baseColor));
75     end
76 end
77 addon.Events.UpdateAggro = updateAggro;
78
79 local function updateVehicle(frame)
80     local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
81         UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle);
82     if shouldTargetVehicle then
83         if not frame.inVehicle then
84             frame.inVehicle = true;
85             frame.displayed = frame.vehicle;
86             registerUnitEvents(frame);
87         end
88     elseif frame.inVehicle then
89         frame.inVehicle = false;
90         frame.displayed = frame.unit;
91         registerUnitEvents(frame);
92     end
93 end
94 addon.Events.UpdateVehicle = updateVehicle;
95
96 local function updateRole(frame, unit)
97     local role = UnitGroupRolesAssigned(unit);
98     if role == "HEALER" then
99         frame.role:SetTexCoord(0.75, 1, 0, 1);
100         frame.role:Show();
101     elseif role == "TANK" then
102         frame.role:SetTexCoord(0.5, 0.75, 0, 1);
103         frame.role:Show();
104     else
105         frame.role:Hide();
106     end
107 end
108 addon.Events.UpdateRole = updateRole;
109
110 local function updateReadyCheck(frame, unit)
111     local status = GetReadyCheckStatus(unit);
112     if status == "ready" then
113         frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
114         frame.ready:Show()
115     elseif status == "notready" then
116         frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
117         frame.ready:Show()
118     elseif status == "waiting" then
119         frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
120         frame.ready:Show()
121     else
122         frame.ready:Hide()
123     end
124 end
125 addon.Events.UpdateReadyCheck = updateReadyCheck;
126
127 local function updateRaidMarker(frame, unit)
128     local index = GetRaidTargetIndex(unit);
129     if index then
130         SetRaidTargetIconTexture(frame.targeticon, index);
131         frame.targeticon:Show();
132     else
133         frame.targeticon:Hide();
134     end
135 end
136 addon.Events.UpdateRaidMarker = updateRaidMarker;
137
138 local eventFuncs = {
139     ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
140         updateAggro(frame, frame.displayed);
141     end,
142     ["UNIT_NAME_UPDATE"] = function(frame)
143         updateName(frame, frame.unit);
144     end,
145     ["PLAYER_ROLES_ASSIGNED"] = function(frame)
146         updateRole(frame, frame.unit);
147     end,
148     ["READY_CHECK"] = function(frame)
149         updateReadyCheck(frame, frame.unit);
150     end,
151     ["RAID_TARGET_UPDATE"] = function(frame)
152         updateRaidMarker(frame, frame.displayed);
153     end,
154     ["UPDATE_ALL_BARS"] = function(frame)
155         updateRole(frame, frame.unit);
156         updateVehicle(frame);
157         updateAggro(frame, frame.displayed);
158         updateName(frame, frame.unit);
159         updateReadyCheck(frame, frame.unit);
160         updateRaidMarker(frame, frame.displayed);
161     end,
162 };
163 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
164 eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
165 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
166 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
167 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
168 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
169 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
170 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
171
172 function addon.UnitEvent(self, event)
173     return eventFuncs[event](self);
174 end