2 -- 2019 Aleksi Blinnikka
5 local ssub = string.sub;
7 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
8 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
9 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
10 local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
11 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
12 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
13 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
14 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
15 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
16 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
17 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
18 local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
19 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
20 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
21 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
22 local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
26 local baseColor = {0, 0, 0};
27 local overlayColorDispel = {1, 0.5, 0, 0.5};
28 local overlayColorCharm = {0.8, 0, 1, 0.5};
29 local overlayColorAlert = {1, 0, 0, 0.5};
32 function addon.RegisterEvents(frame)
33 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
34 frame:RegisterEvent("READY_CHECK");
35 frame:RegisterEvent("READY_CHECK_FINISHED");
36 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
37 frame:RegisterEvent("RAID_TARGET_UPDATE");
38 if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
41 function addon.RegisterUnitEvents(frame)
42 -- events are taken from FrameXML/CompactUnitFrame.lua
43 local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
44 frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
45 frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
46 frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
47 frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
48 frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
49 frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
51 local registerUnitEvents = addon.RegisterUnitEvents;
53 local function updateName(frame, unit)
54 local name = UnitName(unit);
55 if not name then return end
56 name = ssub(name, 1, 6);
57 if frame.unit == unit then
58 frame.name:SetText(name);
60 frame.name:SetFormattedText("-%s", name);
63 local _, class = UnitClass(unit);
64 local color = RAID_CLASS_COLORS[class];
65 if color then frame.name:SetVertexColor(color.r, color.g, color.b) end
67 addon.Events.UpdateName = updateName;
69 local function updateAggro(frame, unit)
70 local status = UnitThreatSituation(unit);
71 if status and status > 0 then
72 frame.base:SetVertexColor(GetThreatStatusColor(status));
74 frame.base:SetVertexColor(unpack(baseColor));
77 addon.Events.UpdateAggro = updateAggro;
79 local function updateVehicle(frame)
80 local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
81 UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle);
82 if shouldTargetVehicle then
83 if not frame.inVehicle then
84 frame.inVehicle = true;
85 frame.displayed = frame.vehicle;
86 registerUnitEvents(frame);
88 elseif frame.inVehicle then
89 frame.inVehicle = false;
90 frame.displayed = frame.unit;
91 registerUnitEvents(frame);
94 addon.Events.UpdateVehicle = updateVehicle;
96 local function updateRole(frame, unit)
97 local role = UnitGroupRolesAssigned(unit);
98 if role == "HEALER" then
99 frame.role:SetTexCoord(0.75, 1, 0, 1);
101 elseif role == "TANK" then
102 frame.role:SetTexCoord(0.5, 0.75, 0, 1);
108 addon.Events.UpdateRole = updateRole;
110 local function updateReadyCheck(frame, unit)
111 local status = GetReadyCheckStatus(unit);
112 if status == "ready" then
113 frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
115 elseif status == "notready" then
116 frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
118 elseif status == "waiting" then
119 frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
125 addon.Events.UpdateReadyCheck = updateReadyCheck;
127 local function updateRaidMarker(frame, unit)
128 local index = GetRaidTargetIndex(unit);
130 SetRaidTargetIconTexture(frame.targeticon, index);
131 frame.targeticon:Show();
133 frame.targeticon:Hide();
136 addon.Events.UpdateRaidMarker = updateRaidMarker;
139 ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
140 updateAggro(frame, frame.displayed);
142 ["UNIT_NAME_UPDATE"] = function(frame)
143 updateName(frame, frame.unit);
145 ["PLAYER_ROLES_ASSIGNED"] = function(frame)
146 updateRole(frame, frame.unit);
148 ["READY_CHECK"] = function(frame)
149 updateReadyCheck(frame, frame.unit);
151 ["RAID_TARGET_UPDATE"] = function(frame)
152 updateRaidMarker(frame, frame.displayed);
154 ["UPDATE_ALL_BARS"] = function(frame)
155 updateRole(frame, frame.unit);
156 updateVehicle(frame);
157 updateAggro(frame, frame.displayed);
158 updateName(frame, frame.unit);
159 updateReadyCheck(frame, frame.unit);
160 updateRaidMarker(frame, frame.displayed);
163 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
164 eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
165 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
166 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
167 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
168 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
169 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
170 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
172 function addon.UnitEvent(self, event)
173 return eventFuncs[event](self);