2 -- 2019 Aleksi Blinnikka
5 local ssub = string.sub;
7 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
8 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
9 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
10 local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
11 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
12 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
13 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
14 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
15 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
16 local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
17 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
18 local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
19 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
20 local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
21 local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
22 local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
26 local guids = addon.FrameGuids;
27 local baseColor = {0, 0, 0};
28 local overlayColorDispel = {1, 0.5, 0, 0.5};
29 local overlayColorCharm = {0.8, 0, 1, 0.5};
30 local overlayColorAlert = {1, 0, 0, 0.5};
33 function addon.RegisterEvents(frame)
34 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
35 frame:RegisterEvent("RAID_TARGET_UPDATE");
36 if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end
37 if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
38 if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
39 if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end
41 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
42 frame:RegisterEvent("READY_CHECK");
43 frame:RegisterEvent("READY_CHECK_FINISHED");
44 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
48 function addon.RegisterUnitEvents(frame)
49 -- events are taken from FrameXML/CompactUnitFrame.lua
50 local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
51 frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
52 frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
53 frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
54 if frame.unit == "focus" or frame.unit == "target" or frame.boss then
55 frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed);
57 if frame.raid or frame.unit ~= "player" then
58 frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
59 frame:RegisterUnitEvent("UNIT_FACTION", frame.unit, displayed);
62 frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
63 frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
66 local registerUnitEvents = addon.RegisterUnitEvents;
68 local function updateName(frame, unit)
69 local name = UnitName(unit);
70 if not name or not frame.name then return end
71 name = ssub(name, 1, 6);
72 if frame.unit == unit then
73 frame.name:SetText(name);
75 frame.name:SetFormattedText("-%s", name);
78 local _, class = UnitClass(unit);
79 local color = RAID_CLASS_COLORS[class];
80 if class == "DEATHKNIGHT" then
87 if not frame.raid then
88 if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then
89 frame.health:SetVertexColor(0.5, 0.5, 0.5);
90 elseif UnitIsPlayer(unit) then
91 frame.health:SetVertexColor(color.r, color.g, color.b);
92 elseif UnitPlayerControlled(unit) then
93 frame.health:SetVertexColor(0, 1, 0);
95 frame.health:SetVertexColor(UnitSelectionColor(unit));
98 frame.name:SetVertexColor(color.r, color.g, color.b);
102 addon.Events.UpdateName = updateName;
104 local function updateAggro(frame, unit)
105 local status = UnitThreatSituation(unit);
106 if status and status > 0 then
107 frame.base:SetVertexColor(GetThreatStatusColor(status));
109 frame.base:SetVertexColor(unpack(baseColor));
112 addon.Events.UpdateAggro = updateAggro;
114 local function updateVehicle(frame)
115 local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
116 UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle);
117 if shouldTargetVehicle then
118 if not frame.inVehicle then
119 frame.inVehicle = true;
120 frame.displayed = frame.vehicle;
121 registerUnitEvents(frame);
123 elseif frame.inVehicle then
124 frame.inVehicle = false;
125 frame.displayed = frame.unit;
126 registerUnitEvents(frame);
129 addon.Events.UpdateVehicle = updateVehicle;
131 local function updateRole(frame, unit)
132 frame.rolename = UnitGroupRolesAssigned(unit);
133 if frame.rolename == "HEALER" then
134 frame.role:SetTexCoord(0.75, 1, 0, 1);
136 elseif frame.rolename == "TANK" then
137 frame.role:SetTexCoord(0.5, 0.75, 0, 1);
143 addon.Events.UpdateRole = updateRole;
145 local function updateReadyCheck(frame, unit)
146 local status = GetReadyCheckStatus(unit);
147 if status == "ready" then
148 frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
150 elseif status == "notready" then
151 frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
153 elseif status == "waiting" then
154 frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
160 addon.Events.UpdateReadyCheck = updateReadyCheck;
162 local function updateRaidMarker(frame, unit)
163 local index = GetRaidTargetIndex(unit);
165 SetRaidTargetIconTexture(frame.targeticon, index);
166 frame.targeticon:Show();
168 frame.targeticon:Hide();
171 addon.Events.UpdateRaidMarker = updateRaidMarker;
174 ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
175 updateAggro(frame, frame.displayed);
177 ["UNIT_NAME_UPDATE"] = function(frame)
178 updateName(frame, frame.unit);
181 guids[frame.guid] = nil;
183 frame.guid = UnitGUID(frame.unit);
185 guids[frame.guid] = frame;
189 ["UNIT_FACTION"] = function(frame)
190 updateName(frame, frame.unit);
192 ["PLAYER_ROLES_ASSIGNED"] = function(frame)
193 updateRole(frame, frame.unit);
195 ["READY_CHECK"] = function(frame)
196 updateReadyCheck(frame, frame.unit);
198 ["RAID_TARGET_UPDATE"] = function(frame)
199 updateRaidMarker(frame, frame.displayed);
201 ["PLAYER_REGEN_DISABLED"] = function(frame)
203 -- clear buff status on entering combat, should also use UnitAura to re-fill
210 addon.SetAuras(frame.unit, frame.guid);
213 ["UPDATE_ALL_BARS"] = function(frame)
214 updateVehicle(frame);
215 updateRaidMarker(frame, frame.displayed);
216 if frame.raid or frame.unit ~= "player" then
217 updateName(frame, frame.unit);
220 updateRole(frame, frame.unit);
221 updateAggro(frame, frame.displayed);
222 updateReadyCheck(frame, frame.unit);
224 guids[frame.guid] = nil;
226 frame.guid = UnitGUID(frame.unit);
228 guids[frame.guid] = frame;
236 addon.SetAuras(frame.unit, frame.guid);
242 eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
243 eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
244 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
245 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
246 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
247 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
248 eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
249 eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
250 eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
251 eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
252 eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"];
253 eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"];
255 function addon.UnitEvent(self, event)
256 return eventFuncs[event](self);