3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local width, height = Settings.Pet.Width, Settings.Pet.Height;
18 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
19 -- placeholders with visible values when error happens
20 local attributes = {};
22 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
23 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
25 local function frameShow(frame)
26 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
27 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
28 frame:RegisterEvent("UNIT_PET");
29 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
30 registerUnitEvents(frame);
31 unitEvent(frame, "UPDATE_ALL_BARS");
34 local function frameHide(frame)
35 frame:UnregisterAllEvents();
38 local function showTooltip(secure)
39 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
40 GameTooltip:SetUnit(secure:GetAttribute("displayed"));
43 local function hideTooltip(secure)
44 GameTooltip:FadeOut();
47 local vehicletoggle = [=[
48 if newstate == "vehicle" then
49 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
51 self:SetAttribute("displayed", self:GetAttribute("unit"));
55 function OmaUnitFrames.UpdatePetTooltips()
56 GameTooltip = _G["GameTooltip"];
57 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
60 function OmaUnitFrames.InitializePet(parent)
61 attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
63 local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
64 local frame = CreateFrame("Frame", "OmaPet", parent);
66 secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
67 secure:SetAttribute("unit", unit);
68 secure:SetAttribute("displayed", unit);
69 secure:SetAttribute("vehicle", "player");
70 frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
71 frame:SetAttribute("unit", unit);
73 frame.displayed = unit;
74 frame.vehicle = "player";
75 -- hide frame to get initial frameShow call
78 secure:SetWidth(width+2);
79 secure:SetHeight(height+2);
80 frame:SetWidth(width+2);
81 frame:SetHeight(height+2);
83 frame.base = frame:CreateTexture(nil, "BACKGROUND");
84 frame.base:SetAllPoints();
85 frame.base:SetColorTexture(1, 1, 1);
86 frame.base:SetVertexColor(unpack(baseColor));
87 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
88 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
89 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
90 frame.healthback:SetTexture(barTexture);
91 frame.healthback:SetVertexColor(unpack(bgColor));
92 frame.health = frame:CreateTexture(nil, "BORDER");
93 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
94 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
95 frame.health:SetTexture(barTexture);
96 frame.health:SetVertexColor(unpack(healthColor));
97 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
98 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
99 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
100 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
101 frame.targeticon:SetWidth(18);
102 frame.targeticon:SetHeight(18);
103 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
104 frame.targeticon:Hide();
106 frame:SetScript("OnShow", frameShow);
107 frame:SetScript("OnHide", frameHide);
108 frame:SetScript("OnEvent", unitEvent);
109 secure:SetScript("OnEnter", showTooltip);
110 secure:SetScript("OnLeave", hideTooltip);
112 secure:RegisterForClicks("AnyDown");
113 for attr, val in pairs(attributes) do
114 secure:SetAttribute(attr, val);
116 -- rest give target and menu
117 secure:SetAttribute("*type1", "target");
118 secure:SetAttribute("*type2", "togglemenu");
119 secure:SetAttribute("toggleForVehicle", true);
120 RegisterUnitWatch(frame);
121 RegisterUnitWatch(secure);
122 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
123 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);