87236a4 - Refactor OmaCD, create a more robust inspect scheme
[wowui.git] / OmaUF / PlayerFrame.lua
1 -- PlayerFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12
13 local Settings = OmaUFSettings;
14 local baseColor = Settings.BaseColor;
15 local bgColor = Settings.BgColor;
16 local healthColor = Settings.HealthColor;
17 local shieldColor = Settings.ShieldColor;
18 local shieldhlColor = Settings.ShieldhlColor;
19 local width, height = Settings.Player.Width, Settings.Player.Height;
20 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
23
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
25 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
26
27 local function frameShow(frame)
28     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
29     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
30     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
31     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
32     frame:RegisterEvent("PLAYER_LEVEL_UP");
33     frame:RegisterEvent("PLAYER_REGEN_DISABLED");
34     frame:RegisterEvent("PLAYER_REGEN_ENABLED");
35     frame:RegisterEvent("PLAYER_UPDATE_RESTING");
36     frame:RegisterEvent("PARTY_LEADER_CHANGED");
37     registerUnitEvents(frame);
38     registerCastEvents(frame.castbar);
39     unitEvent(frame, "UPDATE_ALL_BARS");
40 end
41
42 local function frameHide(frame)
43     frame:UnregisterAllEvents();
44     unregisterCastEvents(frame.castbar);
45 end
46
47 local function showTooltip(secure)
48     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
49     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
50 end
51
52 local function hideTooltip(secure)
53     GameTooltip:FadeOut();
54 end
55
56 local vehicletoggle = [=[
57     if newstate == "vehicle" then
58         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
59     else
60         self:SetAttribute("displayed", self:GetAttribute("unit"));
61     end
62 ]=]
63
64 function OmaUnitFrames.UpdatePlayerTooltips()
65     GameTooltip = _G["GameTooltip"];
66     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
67 end
68
69 function OmaUnitFrames.InitializePlayer(parent)
70     attributes = Settings.Character.Clickheal;
71
72     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
73     local frame = CreateFrame("Frame", "OmaPlayer", parent);
74     local unit = "player";
75     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
76     secure:SetAttribute("unit", unit);
77     secure:SetAttribute("displayed", unit);
78     secure:SetAttribute("vehicle", "vehicle");
79     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
80     frame:SetAttribute("unit", unit);
81     frame.unit = unit;
82     frame.displayed = unit;
83     frame.vehicle = "vehicle";
84     -- hide frame to get initial frameShow call
85     frame:Hide();
86     -- create visuals
87     secure:SetWidth(width+2);
88     secure:SetHeight(height+2);
89     frame:SetWidth(width+2);
90     frame:SetHeight(height+2);
91     frame.width = width;
92     frame.base = frame:CreateTexture(nil, "BACKGROUND");
93     frame.base:SetAllPoints();
94     frame.base:SetColorTexture(1, 1, 1);
95     frame.base:SetVertexColor(unpack(baseColor));
96     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
97     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
98     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
99     frame.healthback:SetTexture(barTexture);
100     frame.healthback:SetVertexColor(unpack(bgColor));
101     frame.health = frame:CreateTexture(nil, "BORDER");
102     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
103     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
104     frame.health:SetTexture(barTexture);
105     frame.health:SetVertexColor(unpack(healthColor));
106     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
107     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
108     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
109     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
110     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
111     frame.manaback:SetTexture(barTexture);
112     frame.manaback:SetVertexColor(unpack(bgColor));
113     frame.mana = frame:CreateTexture(nil, "BORDER");
114     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
115     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
116     frame.mana:SetTexture(barTexture);
117     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
118     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
119     frame.manaText:Hide();
120     frame.shield = frame:CreateTexture(nil, "BORDER");
121     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
122     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
123     frame.shield:SetTexture(barTexture);
124     frame.shield:SetVertexColor(unpack(shieldColor));
125     frame.shield:Hide();
126     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
127     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
128     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
129     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
130     frame.shieldhl:Hide();
131     frame.status = frame:CreateTexture(nil, "OVERLAY");
132     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
133     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
134     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
135     frame.status:Hide();
136     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
137     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
138     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
139     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
140     frame.pvp:Hide();
141     frame.leader = frame:CreateTexture(nil, "OVERLAY");
142     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
143     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
144     frame.leader:Hide();
145     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
146     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
147     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
148     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
149     frame.targeticon:SetWidth(18);
150     frame.targeticon:SetHeight(18);
151     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
152     frame.targeticon:Hide();
153     frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
154     -- set scripts
155     frame:SetScript("OnShow", frameShow);
156     frame:SetScript("OnHide", frameHide);
157     frame:SetScript("OnEvent", unitEvent);
158     secure:SetScript("OnEnter", showTooltip);
159     secure:SetScript("OnLeave", hideTooltip);
160     -- set attributes
161     secure:RegisterForClicks("AnyDown");
162     for attr, val in pairs(attributes) do
163         secure:SetAttribute(attr, val);
164     end
165     -- rest give target and menu
166     secure:SetAttribute("*type1", "target");
167     secure:SetAttribute("*type2", "togglemenu");
168     secure:SetAttribute("toggleForVehicle", true);
169     RegisterUnitWatch(frame);
170     RegisterUnitWatch(secure);
171     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
172     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
173     return frame;
174 end