956383a - Update all libraries
[wowui.git] / libs / AceGUI-3.0 / widgets / AceGUIContainer-TabGroup.lua
1 --[[-----------------------------------------------------------------------------
2 TabGroup Container
3 Container that uses tabs on top to switch between groups.
4 -------------------------------------------------------------------------------]]
5 local Type, Version = "TabGroup", 36
6 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
7 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
8
9 -- Lua APIs
10 local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
11
12 -- WoW APIs
13 local PlaySound = PlaySound
14 local CreateFrame, UIParent = CreateFrame, UIParent
15 local _G = _G
16
17 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
18 -- List them here for Mikk's FindGlobals script
19 -- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
20
21 -- local upvalue storage used by BuildTabs
22 local widths = {}
23 local rowwidths = {}
24 local rowends = {}
25
26 --[[-----------------------------------------------------------------------------
27 Support functions
28 -------------------------------------------------------------------------------]]
29 local function UpdateTabLook(frame)
30         if frame.disabled then
31                 PanelTemplates_SetDisabledTabState(frame)
32         elseif frame.selected then
33                 PanelTemplates_SelectTab(frame)
34         else
35                 PanelTemplates_DeselectTab(frame)
36         end
37 end
38
39 local function Tab_SetText(frame, text)
40         frame:_SetText(text)
41         local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
42         PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
43 end
44
45 local function Tab_SetSelected(frame, selected)
46         frame.selected = selected
47         UpdateTabLook(frame)
48 end
49
50 local function Tab_SetDisabled(frame, disabled)
51         frame.disabled = disabled
52         UpdateTabLook(frame)
53 end
54
55 local function BuildTabsOnUpdate(frame)
56         local self = frame.obj
57         self:BuildTabs()
58         frame:SetScript("OnUpdate", nil)
59 end
60
61 --[[-----------------------------------------------------------------------------
62 Scripts
63 -------------------------------------------------------------------------------]]
64 local function Tab_OnClick(frame)
65         if not (frame.selected or frame.disabled) then
66                 PlaySound(PlaySoundKitID and "igCharacterInfoTab" or 841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
67                 frame.obj:SelectTab(frame.value)
68         end
69 end
70
71 local function Tab_OnEnter(frame)
72         local self = frame.obj
73         self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
74 end
75
76 local function Tab_OnLeave(frame)
77         local self = frame.obj
78         self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
79 end
80
81 local function Tab_OnShow(frame)
82         _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
83 end
84
85 --[[-----------------------------------------------------------------------------
86 Methods
87 -------------------------------------------------------------------------------]]
88 local methods = {
89         ["OnAcquire"] = function(self)
90                 self:SetTitle()
91         end,
92
93         ["OnRelease"] = function(self)
94                 self.status = nil
95                 for k in pairs(self.localstatus) do
96                         self.localstatus[k] = nil
97                 end
98                 self.tablist = nil
99                 for _, tab in pairs(self.tabs) do
100                         tab:Hide()
101                 end
102         end,
103
104         ["CreateTab"] = function(self, id)
105                 local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
106                 local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
107                 tab.obj = self
108                 tab.id = id
109
110                 tab.text = _G[tabname .. "Text"]
111                 tab.text:ClearAllPoints()
112                 tab.text:SetPoint("LEFT", 14, -3)
113                 tab.text:SetPoint("RIGHT", -12, -3)
114
115                 tab:SetScript("OnClick", Tab_OnClick)
116                 tab:SetScript("OnEnter", Tab_OnEnter)
117                 tab:SetScript("OnLeave", Tab_OnLeave)
118                 tab:SetScript("OnShow", Tab_OnShow)
119
120                 tab._SetText = tab.SetText
121                 tab.SetText = Tab_SetText
122                 tab.SetSelected = Tab_SetSelected
123                 tab.SetDisabled = Tab_SetDisabled
124
125                 return tab
126         end,
127
128         ["SetTitle"] = function(self, text)
129                 self.titletext:SetText(text or "")
130                 if text and text ~= "" then
131                         self.alignoffset = 25
132                 else
133                         self.alignoffset = 18
134                 end
135                 self:BuildTabs()
136         end,
137
138         ["SetStatusTable"] = function(self, status)
139                 assert(type(status) == "table")
140                 self.status = status
141         end,
142
143         ["SelectTab"] = function(self, value)
144                 local status = self.status or self.localstatus
145                 local found
146                 for i, v in ipairs(self.tabs) do
147                         if v.value == value then
148                                 v:SetSelected(true)
149                                 found = true
150                         else
151                                 v:SetSelected(false)
152                         end
153                 end
154                 status.selected = value
155                 if found then
156                         self:Fire("OnGroupSelected",value)
157                 end
158         end,
159
160         ["SetTabs"] = function(self, tabs)
161                 self.tablist = tabs
162                 self:BuildTabs()
163         end,
164         
165
166         ["BuildTabs"] = function(self)
167                 local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
168                 local status = self.status or self.localstatus
169                 local tablist = self.tablist
170                 local tabs = self.tabs
171                 
172                 if not tablist then return end
173                 
174                 local width = self.frame.width or self.frame:GetWidth() or 0
175                 
176                 wipe(widths)
177                 wipe(rowwidths)
178                 wipe(rowends)
179                 
180                 --Place Text into tabs and get thier initial width
181                 for i, v in ipairs(tablist) do
182                         local tab = tabs[i]
183                         if not tab then
184                                 tab = self:CreateTab(i)
185                                 tabs[i] = tab
186                         end
187                         
188                         tab:Show()
189                         tab:SetText(v.text)
190                         tab:SetDisabled(v.disabled)
191                         tab.value = v.value
192                         
193                         widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
194                 end
195                 
196                 for i = (#tablist)+1, #tabs, 1 do
197                         tabs[i]:Hide()
198                 end
199                 
200                 --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
201                 local numtabs = #tablist
202                 local numrows = 1
203                 local usedwidth = 0
204
205                 for i = 1, #tablist do
206                         --If this is not the first tab of a row and there isn't room for it
207                         if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
208                                 rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
209                                 rowends[numrows] = i - 1
210                                 numrows = numrows + 1
211                                 usedwidth = 0
212                         end
213                         usedwidth = usedwidth + widths[i]
214                 end
215                 rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
216                 rowends[numrows] = #tablist
217                 
218                 --Fix for single tabs being left on the last row, move a tab from the row above if applicable
219                 if numrows > 1 then
220                         --if the last row has only one tab
221                         if rowends[numrows-1] == numtabs-1 then
222                                 --if there are more than 2 tabs in the 2nd last row
223                                 if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
224                                         --move 1 tab from the second last row to the last, if there is enough space
225                                         if (rowwidths[numrows] + widths[numtabs-1]) <= width then
226                                                 rowends[numrows-1] = rowends[numrows-1] - 1
227                                                 rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
228                                                 rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
229                                         end
230                                 end
231                         end
232                 end
233
234                 --anchor the rows as defined and resize tabs to fill thier row
235                 local starttab = 1
236                 for row, endtab in ipairs(rowends) do
237                         local first = true
238                         for tabno = starttab, endtab do
239                                 local tab = tabs[tabno]
240                                 tab:ClearAllPoints()
241                                 if first then
242                                         tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
243                                         first = false
244                                 else
245                                         tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
246                                 end
247                         end
248                         
249                         -- equal padding for each tab to fill the available width,
250                         -- if the used space is above 75% already
251                         -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, 
252                         -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
253                         local padding = 0
254                         if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
255                                 padding = (width - rowwidths[row]) / (endtab - starttab+1)
256                         end
257                         
258                         for i = starttab, endtab do
259                                 PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
260                         end
261                         starttab = endtab + 1
262                 end
263                 
264                 self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
265                 self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
266         end,
267
268         ["OnWidthSet"] = function(self, width)
269                 local content = self.content
270                 local contentwidth = width - 60
271                 if contentwidth < 0 then
272                         contentwidth = 0
273                 end
274                 content:SetWidth(contentwidth)
275                 content.width = contentwidth
276                 self:BuildTabs(self)
277                 self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
278         end,
279
280         ["OnHeightSet"] = function(self, height)
281                 local content = self.content
282                 local contentheight = height - (self.borderoffset + 23)
283                 if contentheight < 0 then
284                         contentheight = 0
285                 end
286                 content:SetHeight(contentheight)
287                 content.height = contentheight
288         end,
289         
290         ["LayoutFinished"] = function(self, width, height)
291                 if self.noAutoHeight then return end
292                 self:SetHeight((height or 0) + (self.borderoffset + 23))
293         end
294 }
295
296 --[[-----------------------------------------------------------------------------
297 Constructor
298 -------------------------------------------------------------------------------]]
299 local PaneBackdrop  = {
300         bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
301         edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
302         tile = true, tileSize = 16, edgeSize = 16,
303         insets = { left = 3, right = 3, top = 5, bottom = 3 }
304 }
305
306 local function Constructor()
307         local num = AceGUI:GetNextWidgetNum(Type)
308         local frame = CreateFrame("Frame",nil,UIParent)
309         frame:SetHeight(100)
310         frame:SetWidth(100)
311         frame:SetFrameStrata("FULLSCREEN_DIALOG")
312
313         local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
314         titletext:SetPoint("TOPLEFT", 14, 0)
315         titletext:SetPoint("TOPRIGHT", -14, 0)
316         titletext:SetJustifyH("LEFT")
317         titletext:SetHeight(18)
318         titletext:SetText("")
319
320         local border = CreateFrame("Frame", nil, frame)
321         border:SetPoint("TOPLEFT", 1, -27)
322         border:SetPoint("BOTTOMRIGHT", -1, 3)
323         border:SetBackdrop(PaneBackdrop)
324         border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
325         border:SetBackdropBorderColor(0.4, 0.4, 0.4)
326
327         local content = CreateFrame("Frame", nil, border)
328         content:SetPoint("TOPLEFT", 10, -7)
329         content:SetPoint("BOTTOMRIGHT", -10, 7)
330
331         local widget = {
332                 num          = num,
333                 frame        = frame,
334                 localstatus  = {},
335                 alignoffset  = 18,
336                 titletext    = titletext,
337                 border       = border,
338                 borderoffset = 27,
339                 tabs         = {},
340                 content      = content,
341                 type         = Type
342         }
343         for method, func in pairs(methods) do
344                 widget[method] = func
345         end
346         
347         return AceGUI:RegisterAsContainer(widget)
348 end
349
350 AceGUI:RegisterWidgetType(Type, Constructor, Version)