3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local UnitInRange = UnitInRange;
6 local InCombatLockdown = InCombatLockdown;
7 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
8 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
9 local GameTooltip = nil;
10 local GameTooltip_SetDefaultAnchor = nil;
12 local registerEvents = OmaRFEvents.RegisterEvents;
13 local registerUnitEvents = OmaRFEvents.RegisterUnitEvents;
14 local unitEvent = OmaRFEvents.UnitEvent;
15 local setupIndicators = OmaRFIndicators.SetupIndicators;
17 local Settings = OmaRFSettings;
18 local baseColor = Settings.BaseColor;
19 local bgColor = Settings.BgColor;
20 local healthColor = Settings.HealthColor;
21 local shieldColor = Settings.ShieldColor;
22 local shieldhlColor = Settings.ShieldhlColor;
23 local healpredColor = Settings.HealpredColor;
24 local healabsorbColor = Settings.HealabsorbColor;
25 local width, height = Settings.Width, Settings.Height;
26 -- placeholders with visible values when error happens
27 local anchorX, anchorY = 10, 10;
28 local attributes = {};
30 local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
31 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
39 local function unitUpdate(frame)
40 -- there's no in/out of range event, have to check each frame
41 -- from FrameXML/CompactUnitFrame.lua
42 local inRange, checked = UnitInRange(frame.displayed);
43 if checked and not inRange then
50 local function frameShow(frame)
51 registerEvents(frame);
52 registerUnitEvents(frame);
53 frame:SetScript("OnUpdate", unitUpdate);
54 unitEvent(frame, "UPDATE_ALL_BARS");
57 local function frameHide(frame)
58 frame:UnregisterAllEvents();
59 frame:SetScript("OnUpdate", nil);
62 local function showTooltip(secure)
63 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
64 GameTooltip:SetUnit(secure:GetAttribute("unit"));
67 local function hideTooltip(secure)
68 GameTooltip:FadeOut();
71 local function setupFrame(frame, secure, unit)
72 secure:SetAttribute("unit", unit);
73 frame:SetAttribute("unit", unit);
75 frame.displayed = unit;
76 -- hide frame to get initial frameShow call
78 if unit == "player" then frame.vehicle = "vehicle"
79 else frame.vehicle = unit.."pet" end
81 secure:SetWidth(width+2);
82 secure:SetHeight(height+2);
83 frame:SetWidth(width+2);
84 frame:SetHeight(height+2);
85 frame.base = frame:CreateTexture(nil, "BACKGROUND");
86 frame.base:SetAllPoints();
87 frame.base:SetColorTexture(1, 1, 1);
88 frame.base:SetVertexColor(unpack(baseColor));
89 frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
90 frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
91 frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
92 frame.background:SetColorTexture(unpack(bgColor));
93 frame.health = frame:CreateTexture(nil, "BORDER");
94 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
95 frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
96 frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
97 frame.health:SetVertexColor(unpack(healthColor));
98 frame.mana = frame:CreateTexture(nil, "BORDER");
99 frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
100 frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
101 frame.mana:SetColorTexture(1, 1, 1);
103 frame.shield = frame:CreateTexture(nil, "BORDER");
104 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
105 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
106 frame.shield:SetColorTexture(unpack(shieldColor));
108 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
109 frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
110 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
111 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
112 frame.shieldhl:Hide();
113 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
114 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
115 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
116 frame.healpred:SetColorTexture(unpack(healpredColor));
117 frame.healpred:Hide();
118 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
119 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
120 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
121 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
122 frame.healabsorb:Hide();
123 frame.role = frame:CreateTexture(nil, "ARTWORK");
124 frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
125 frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
126 frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
128 frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
129 frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
130 frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
131 frame.overlay:SetColorTexture(1, 1, 1);
132 frame.overlay:Hide();
133 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
134 frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
135 frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
136 frame.text:SetFont(STANDARD_TEXT_FONT, 13);
137 frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
139 frame.rez = frame:CreateTexture(nil, "OVERLAY");
140 frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12);
141 frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
142 frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
144 frame.ready = frame:CreateTexture(nil, "OVERLAY");
145 frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14);
146 frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
148 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
149 frame.targeticon:SetPoint("CENTER", frame.background, "TOP");
150 frame.targeticon:SetWidth(12);
151 frame.targeticon:SetHeight(12);
152 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
153 frame.targeticon:Hide();
155 setupIndicators(frame, class);
157 frame:SetScript("OnShow", frameShow);
158 frame:SetScript("OnHide", frameHide);
159 frame:SetScript("OnEvent", unitEvent);
160 secure:SetScript("OnEnter", showTooltip);
161 secure:SetScript("OnLeave", hideTooltip);
163 secure:RegisterForClicks("AnyDown");
164 for attr, val in pairs(attributes) do
165 secure:SetAttribute(attr, val);
167 -- rest give target and menu
168 secure:SetAttribute("*type1", "target");
169 secure:SetAttribute("*type2", "togglemenu");
172 -- vehicle toggle from Shadowed Unit Frames
173 local vehicletoggle = [=[
174 local unit = self:GetAttribute("unit");
175 if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
176 self:SetAttribute("toggleForVehicle", false);
178 self:SetAttribute("toggleForVehicle", true);
182 local function initializeParty(parent)
183 local secure = CreateFrame("Button", "OmaPartySecure0", parent, inheritedFrames);
184 local frame = CreateFrame("Frame", "OmaParty0", parent);
185 local unit = "player";
186 secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
187 frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
188 setupFrame(frame, secure, unit);
189 RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
190 RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
191 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
192 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
193 party[0] = {secure=secure, frame=frame};
195 local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, inheritedFrames);
196 local frame = CreateFrame("Frame", "OmaParty"..i, parent);
197 local unit = "party"..i;
198 secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
199 frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
200 setupFrame(frame, secure, unit);
201 local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
202 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
203 RegisterStateDriver(frame, "visibility", visible);
204 RegisterStateDriver(secure, "visibility", visible);
205 RegisterStateDriver(secure, "vehicleui", vehicle);
206 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
207 party[i] = {secure=secure, frame=frame};
211 local function initializeRaid(parent)
212 local secure = CreateFrame("Button", "OmaRaidSecure1", parent, inheritedFrames);
213 local frame = CreateFrame("Frame", "OmaRaid1", parent);
214 local unit = "raid1";
215 secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
216 frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
217 setupFrame(frame, secure, unit);
218 RegisterUnitWatch(frame);
219 RegisterUnitWatch(secure);
220 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
221 RegisterStateDriver(secure, "vehicleui", vehicle);
222 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
223 raid[1] = {secure=secure, frame=frame};
226 local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
227 local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
228 local unit = "raid"..i;
229 secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
230 frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
231 setupFrame(frame, secure, unit);
232 RegisterUnitWatch(frame);
233 RegisterUnitWatch(secure);
234 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
235 RegisterStateDriver(secure, "vehicleui", vehicle);
236 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
237 raid[i] = {secure=secure, frame=frame};
242 local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
243 local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
244 local unit = "raid"..i;
245 secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
246 frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
247 setupFrame(frame, secure, unit);
248 RegisterUnitWatch(frame);
249 RegisterUnitWatch(secure);
250 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
251 RegisterStateDriver(secure, "vehicleui", vehicle);
252 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
253 raid[i] = {secure=secure, frame=frame};
258 local function initializeFocus(parent)
259 local secure = CreateFrame("Button", "OmaFocusSecure", parent, inheritedFrames);
260 local frame = CreateFrame("Frame", "OmaFocus", parent);
261 local unit = "focus";
262 secure:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
263 frame:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
264 setupFrame(frame, secure, unit);
265 RegisterUnitWatch(frame);
266 RegisterUnitWatch(secure);
267 local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
268 RegisterStateDriver(secure, "vehicleui", vehicle);
269 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
272 local function initialize()
273 -- let other addons hook these to anchor tooltip elsewhere
274 GameTooltip = _G["GameTooltip"];
275 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
276 _, class = UnitClass("player");
277 anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
278 attributes = Settings.Character.Clickheal;
279 CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
280 CFrame:SetHeight((height+2)*8);
281 CFrame:SetWidth((width+2)*5);
282 initializeParty(CFrame);
283 initializeRaid(CFrame);
284 initializeFocus(CFrame);
287 -- hiding Blizzard frames somewhat based on ShadowedUF
288 local function hideBlizzardRaidButton()
289 if InCombatLockdown() then return end
290 local manager = CompactRaidFrameManager;
291 -- remove show and unlock buttons from manager
292 manager.displayFrame.hiddenModeToggle:Hide();
293 manager.displayFrame.lockedModeToggle:Hide();
296 local hidden = false;
297 local function hideBlizzardRaid()
298 if hidden then return end
300 local function hide()
301 if InCombatLockdown() then return end
302 CompactRaidFrameContainer:Hide();
303 local shown = CompactRaidFrameManager_GetSetting("IsShown");
304 if shown and shown ~= "0" then
305 CompactRaidFrameManager_SetSetting("IsShown", "0");
309 CompactRaidFrameContainer:UnregisterAllEvents();
310 -- there may still be frames created at startup getting events
311 for i=1,MAX_RAID_MEMBERS do
312 local frame = _G["CompactRaidFrame"..i];
313 if not frame then break end
314 frame:UnregisterAllEvents();
316 hooksecurefunc("CompactRaidFrameManager_UpdateShown", hide);
318 CompactRaidFrameContainer:HookScript("OnShow", hide);
319 hooksecurefunc("CompactRaidFrameManager_UpdateOptionsFlowContainer", hideBlizzardRaidButton);
320 hideBlizzardRaidButton();
323 for _, frame in pairs({FocusFrame, FocusFrameToT}) do
324 frame:UnregisterAllEvents();
325 frame.healthbar:UnregisterAllEvents();
326 frame.manabar:UnregisterAllEvents();
327 if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
328 if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
333 CFrame:RegisterEvent("PLAYER_LOGIN");
334 CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
335 CFrame:SetScript("OnEvent", function(self, event, addon)
336 if event == "PLAYER_LOGIN" then
340 elseif event == "PLAYER_REGEN_ENABLED" then
341 -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
342 -- couldn't hide the button
343 hideBlizzardRaidButton();