3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
6 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
7 local GameTooltip = nil;
8 local GameTooltip_SetDefaultAnchor = nil;
10 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local healpredColor = Settings.HealpredColor;
21 local healabsorbColor = Settings.HealabsorbColor;
22 local width, height = Settings.Target.Width, Settings.Target.Height;
23 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
24 -- placeholders with visible values when error happens
25 local attributes = {};
27 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
29 local function frameShow(frame)
30 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
31 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
32 frame:RegisterEvent("UNIT_PET");
33 frame:RegisterEvent("GROUP_ROSTER_UPDATE"); -- TODO needed? won't be having group number in frames
34 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
35 frame:RegisterEvent("PLAYER_TARGET_CHANGED");
36 frame:RegisterEvent("PARTY_LEADER_CHANGED");
37 frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
38 registerUnitEvents(frame);
39 unitEvent(frame, "UPDATE_ALL_BARS");
42 local function frameHide(frame)
43 frame:UnregisterAllEvents();
46 local function showTooltip(secure)
47 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
48 GameTooltip:SetUnit(secure:GetAttribute("unit"));
51 local function hideTooltip(secure)
52 GameTooltip:FadeOut();
55 function OmaUnitFrames.InitializeTarget(parent)
56 GameTooltip = _G["GameTooltip"];
57 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
58 attributes = Settings.Character.Clickheal;
60 local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
61 local frame = CreateFrame("Frame", "OmaTarget", parent);
62 local unit = "target";
63 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
64 secure:SetAttribute("unit", unit);
65 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
66 frame:SetAttribute("unit", unit);
68 frame.displayed = unit;
69 --frame.vehicle = unit.."pet"; -- TODO nothing extra needed for target vehicles?
70 -- hide frame to get initial frameShow call
73 secure:SetWidth(width+2);
74 secure:SetHeight(height+2);
75 frame:SetWidth(width+2);
76 frame:SetHeight(height+2);
78 frame.base = frame:CreateTexture(nil, "BACKGROUND");
79 frame.base:SetAllPoints();
80 frame.base:SetColorTexture(1, 1, 1);
81 frame.base:SetVertexColor(unpack(baseColor));
82 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
83 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
84 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
85 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
86 frame.healthback:SetVertexColor(unpack(bgColor));
87 frame.health = frame:CreateTexture(nil, "BORDER");
88 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
89 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
90 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
91 frame.health:SetVertexColor(unpack(healthColor));
92 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
93 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
94 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
95 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
96 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
97 frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
98 frame.manaback:SetVertexColor(unpack(bgColor));
99 frame.mana = frame:CreateTexture(nil, "BORDER");
100 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
101 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
102 frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
103 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
104 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
105 frame.manaText:Hide();
106 frame.shield = frame:CreateTexture(nil, "BORDER");
107 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
108 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
109 frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
110 frame.shield:SetVertexColor(unpack(shieldColor));
112 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
113 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
114 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
115 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
116 frame.shieldhl:Hide();
117 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
118 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
119 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
120 frame.healpred:SetColorTexture(unpack(healpredColor));
121 frame.healpred:Hide();
122 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
123 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
124 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
125 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
126 frame.healabsorb:Hide();
127 frame.status = frame:CreateTexture(nil, "OVERLAY");
128 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
129 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
130 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
132 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
133 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
134 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
135 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
137 frame.leader = frame:CreateTexture(nil, "OVERLAY");
138 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
139 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
141 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
142 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
143 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
144 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
146 frame:SetScript("OnShow", frameShow);
147 frame:SetScript("OnHide", frameHide);
148 frame:SetScript("OnEvent", unitEvent);
149 secure:SetScript("OnEnter", showTooltip);
150 secure:SetScript("OnLeave", hideTooltip);
152 secure:RegisterForClicks("AnyDown");
153 for attr, val in pairs(attributes) do
154 secure:SetAttribute(attr, val);
156 -- rest give target and menu
157 secure:SetAttribute("*type1", "target");
158 secure:SetAttribute("*type2", "togglemenu");
159 createAuraFrame(frame, unit);
160 RegisterUnitWatch(frame);
161 RegisterUnitWatch(secure);