4 local ssub = string.sub;
6 local ceil = math.ceil;
7 local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo;
8 local GetTime = GetTime;
10 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
11 local castingColor = {1, 0.49, 0}; -- from Quartz defaults
12 local nointerruptColor = {0.6, 0.6, 0.6};
13 local channelingColor = {0.32, 0.3, 1};
18 -- TODO trade skill bar updates as well, check Quartz modules/Tradeskill.lua
19 local function onUpdate(bar)
20 if not bar:IsShown() then return end -- TODO little fadeout possibly
21 local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
22 local startTime, endTime = bar.startTime, bar.endTime;
23 local currentClamped = min(GetTime(), endTime);
24 local remaining = endTime - currentClamped;
26 if bar.channeling then
27 percent = remaining / (endTime - startTime);
29 percent = (currentClamped - startTime) / (endTime - startTime);
32 width = percent*width;
34 bar.cast:SetWidth(0.1);
36 bar.cast:SetWidth(width);
38 bar.time:SetFormattedText("%.1f", remaining);
41 local function toggleInterruptible(bar, nointr)
42 if bar.unit == "player" then return end
44 bar.cast:SetVertexColor(unpack(nointerruptColor));
47 bar.cast:SetVertexColor(unpack(bar.cast.color));
52 local function startCast(bar, unit, channeling)
53 local name, icon, startTime, endTime, noInterrupt, id;
55 name, _, _, icon, startTime, endTime, _, noInterrupt = UnitChannelInfo(unit);
56 if not startTime or not endTime then return nil end
57 bar.channeling = true;
58 bar.cast.color = channelingColor;
60 _, _, name, icon, startTime, endTime, _, _, noInterrupt, id = UnitCastingInfo(unit);
61 if not startTime or not endTime then return nil end
63 bar.cast.color = castingColor;
65 bar.startTime = startTime / 1000;
66 bar.endTime = endTime / 1000;
67 -- don't show samwise for non-existent icons
68 if icon ~= "Interface\\Icons\\Temp" then
69 bar.icon:SetTexture(icon);
71 bar.cast:SetWidth(channeling and bar.cast.width or 0.1);
74 bar.cast:SetWidth(channeling and bar.cast.width or 0.1); -- TODO use fullwidth
76 bar.spell:SetText(ssub(name, 1, bar.spell.count));
77 bar.time:SetFormattedText("%.1f", (endTime - startTime)/1000);
78 bar.cast:SetVertexColor(unpack(bar.cast.color));
80 toggleInterruptible(bar, noInterrupt);
84 local function applyDelay(bar, unit, channeling)
85 local startTime, endTime;
87 _, _, _, _, startTime, endTime = UnitChannelInfo(unit);
89 _, _, _, _, startTime, endTime = UnitCastingInfo(unit);
91 if not startTime or not endTime then return bar:Hide() end
92 bar.startTime = startTime / 1000;
93 bar.endTime = endTime / 1000;
94 -- TODO show delay text
98 ["UNIT_SPELLCAST_START"] = function(bar, unit)
101 ["PLAYER_TARGET_CHANGED"] = function(bar)
103 if not startCast(bar, bar.unit) then
104 startCast(bar, bar.unit, true);
107 ["UNIT_SPELLCAST_CHANNEL_START"] = function(bar, unit)
108 startCast(bar, unit, true);
110 ["UNIT_SPELLCAST_STOP"] = function(bar, unit)
113 ["UNIT_SPELLCAST_DELAYED"] = function(bar, unit)
114 applyDelay(bar, unit);
116 ["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(bar, unit)
117 applyDelay(bar, unit, true);
119 ["UNIT_SPELLCAST_INTERRUPTIBLE"] = function(bar)
120 toggleInterruptible(bar, false);
122 ["UNIT_SPELLCAST_NOT_INTERRUPTIBLE"] = function(bar)
123 toggleInterruptible(bar, true);
126 events["UNIT_SPELLCAST_CHANNEL_STOP"] = events["UNIT_SPELLCAST_STOP"];
128 local function onEvent(bar, event, unit)
129 if unit == bar.unit or (bar.unit == "player" and unit == "vehicle") then
131 events[event](bar, unit);
132 elseif event == "PLAYER_TARGET_CHANGED" then
137 function M.RegisterCastEvents(bar)
138 --bar:RegisterEvent("UNIT_SPELLCAST_SENT");
139 bar:RegisterEvent("UNIT_SPELLCAST_START");
140 bar:RegisterEvent("UNIT_SPELLCAST_STOP");
141 --bar:RegisterEvent("UNIT_SPELLCAST_FAILED");
142 --bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED");
143 bar:RegisterEvent("UNIT_SPELLCAST_DELAYED");
144 bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START");
145 bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP");
146 bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE");
147 bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE");
148 bar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE");
149 if bar.unit == "target" then bar:RegisterEvent("PLAYER_TARGET_CHANGED") end
150 bar:SetScript("OnUpdate", onUpdate);
151 -- trigger initial check
152 if not startCast(bar, bar.unit) then
153 startCast(bar, bar.unit, true);
157 function M.UnregisterCastEvents(bar)
158 bar:UnregisterAllEvents();
159 bar:SetScript("OnUpdate", nil);
162 function M.CreateCastBar(parent, unit, yoffset)
163 local bar = CreateFrame("Frame", parent:GetName().."CastBar", parent);
165 bar:SetPoint("BOTTOMLEFT", parent, "TOPLEFT", 0, yoffset);
166 bar:SetPoint("BOTTOMRIGHT", parent, "TOPRIGHT", 0, yoffset);
169 bar.back = bar:CreateTexture(nil, "BACKGROUND");
170 bar.back:SetAllPoints();
171 bar.back:SetColorTexture(0, 0, 0, 0.7);
172 bar.icon = bar:CreateTexture(nil, "ARTWORK", 1);
173 bar.icon:SetPoint("TOPLEFT", bar, "TOPLEFT", 1, -1);
174 bar.icon:SetPoint("BOTTOMRIGHT", bar, "BOTTOMLEFT", 21, 1);
175 bar.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93); -- remove borders (from Quartz)
176 bar.shield = bar:CreateTexture(nil, "ARTWORK");
177 bar.shield:SetPoint("CENTER", bar.icon, "CENTER", -2, -1);
178 bar.shield:SetWidth(28);
179 bar.shield:SetHeight(50);
180 bar.shield:SetTexture("Interface\\CastingBar\\UI-CastingBar-Small-Shield");
181 bar.shield:SetTexCoord(0, 36/256, 0, 1);
183 bar.cast = bar:CreateTexture(nil, "ARTWORK");
184 bar.cast:SetPoint("TOPLEFT", bar.icon, "TOPRIGHT", 1, 0);
185 bar.cast:SetPoint("BOTTOMLEFT", bar.icon, "BOTTOMRIGHT", 1, 0);
186 bar.cast.width = bar:GetWidth() - bar.icon:GetWidth() - 3;
187 bar.cast.fullwidth = bar:GetWidth() - 2; -- for casts without icon
188 bar.cast:SetWidth(bar.cast.width);
189 bar.cast:SetTexture(barTexture);
190 bar.cast.color = castingColor;
191 bar.spell = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
192 bar.spell:SetPoint("LEFT", bar.icon, "RIGHT", 2, 0);
193 bar.spell.count = ceil(bar.cast:GetWidth()/10);
194 bar.time = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
195 bar.time:SetPoint("RIGHT", bar, "RIGHT", -2, 0);
196 bar:SetScript("OnEvent", onEvent);