3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local width, height = Settings.Target.Width, Settings.Target.Height;
21 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
22 -- placeholders with visible values when error happens
23 local attributes = {};
25 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
28 local function frameShow(frame)
29 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
30 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
31 frame:RegisterEvent("PLAYER_TARGET_CHANGED");
32 frame:RegisterEvent("PARTY_LEADER_CHANGED");
33 frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
34 registerUnitEvents(frame);
35 registerCastEvents(frame.castbar);
36 unitEvent(frame, "UPDATE_ALL_BARS");
39 local function frameHide(frame)
40 frame:UnregisterAllEvents();
41 unregisterCastEvents(frame.castbar);
44 local function showTooltip(secure)
45 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
46 GameTooltip:SetUnit(secure:GetAttribute("unit"));
49 local function hideTooltip(secure)
50 GameTooltip:FadeOut();
53 function OmaUnitFrames.UpdateTargetTooltips()
54 GameTooltip = _G["GameTooltip"];
55 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
58 function OmaUnitFrames.InitializeTarget(parent)
59 attributes = Settings.Character.Clickheal;
61 local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
62 local frame = CreateFrame("Frame", "OmaTarget", parent);
63 local unit = "target";
64 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
65 secure:SetAttribute("unit", unit);
66 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
67 frame:SetAttribute("unit", unit);
69 frame.displayed = unit;
70 -- hide frame to get initial frameShow call
73 secure:SetWidth(width+2);
74 secure:SetHeight(height+2);
75 frame:SetWidth(width+2);
76 frame:SetHeight(height+2);
78 frame.base = frame:CreateTexture(nil, "BACKGROUND");
79 frame.base:SetAllPoints();
80 frame.base:SetColorTexture(1, 1, 1);
81 frame.base:SetVertexColor(unpack(baseColor));
82 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
83 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
84 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
85 frame.healthback:SetTexture(barTexture);
86 frame.healthback:SetVertexColor(unpack(bgColor));
87 frame.health = frame:CreateTexture(nil, "BORDER");
88 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
89 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
90 frame.health:SetTexture(barTexture);
91 frame.health:SetVertexColor(unpack(healthColor));
92 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
93 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
94 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
95 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
96 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
97 frame.manaback:SetTexture(barTexture);
98 frame.manaback:SetVertexColor(unpack(bgColor));
99 frame.mana = frame:CreateTexture(nil, "BORDER");
100 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
101 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
102 frame.mana:SetTexture(barTexture);
103 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
104 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
105 frame.manaText:Hide();
106 frame.shield = frame:CreateTexture(nil, "BORDER");
107 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
108 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
109 frame.shield:SetTexture(barTexture);
110 frame.shield:SetVertexColor(unpack(shieldColor));
112 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
113 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
114 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
115 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
116 frame.shieldhl:Hide();
117 frame.status = frame:CreateTexture(nil, "OVERLAY");
118 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
119 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
120 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
122 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
123 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
124 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
125 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
127 frame.leader = frame:CreateTexture(nil, "OVERLAY");
128 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
129 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
131 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
132 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
133 frame.name.count = 8;
134 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
135 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
136 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
137 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
138 frame.targeticon:SetWidth(18);
139 frame.targeticon:SetHeight(18);
140 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
141 frame.targeticon:Hide();
142 frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
143 createAuraFrame(frame, unit);
145 frame:SetScript("OnShow", frameShow);
146 frame:SetScript("OnHide", frameHide);
147 frame:SetScript("OnEvent", unitEvent);
148 secure:SetScript("OnEnter", showTooltip);
149 secure:SetScript("OnLeave", hideTooltip);
151 secure:RegisterForClicks("AnyDown");
152 for attr, val in pairs(attributes) do
153 secure:SetAttribute(attr, val);
155 -- rest give target and menu
156 secure:SetAttribute("*type1", "target");
157 secure:SetAttribute("*type2", "togglemenu");
158 secure:SetAttribute("toggleForVehicle", false);
159 RegisterUnitWatch(frame);
160 RegisterUnitWatch(secure);