c711b1a - Add action bar addon, just exp bar for now
[wowui.git] / OmaUF / UnitFrames.lua
1 -- RaidFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
6 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
7 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
8 local GameTooltip = nil;
9 local GameTooltip_SetDefaultAnchor = nil;
10
11 local registerEvents = OmaUFEvents.RegisterEvents;
12 local unitEvent = OmaUFEvents.UnitEvent;
13 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
14
15 local Settings = OmaUFSettings;
16 local indSize = Settings.IndSize;
17 local baseColor = Settings.BaseColor;
18 local bgColor = Settings.BgColor;
19 local healthColor = Settings.HealthColor;
20 local shieldColor = Settings.ShieldColor;
21 local shieldhlColor = Settings.ShieldhlColor;
22 local healpredColor = Settings.HealpredColor;
23 local healabsorbColor = Settings.HealabsorbColor;
24 local width, height = Settings.Width, Settings.Height;
25 -- placeholders with visible values when error happens
26 local anchorX, anchorY = 10, 10;
27 local attributes = {};
28
29 local UnitFrames = CreateFrame("Frame", "OmaUnitFrames");
30 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
31
32 local events = {
33     ["player"] = {
34         "UNIT_ENTERED_VEHICLE",
35         "UNIT_EXITED_VEHICLE",
36         "UNIT_PET",
37         "PLAYER_ROLES_ASSIGNED",
38         "PLAYER_ENTERING_WORLD",
39         "PLAYER_LEVEL_UP",
40         "PLAYER_REGEN_DISABLED",
41         "PLAYER_REGEN_ENABLED",
42         "PLAYER_UPDATE_RESTING",
43     },
44     ["target"] = {
45         "UNIT_ENTERED_VEHICLE",
46         "UNIT_EXITED_VEHICLE",
47         "UNIT_PET",
48         "UNIT_LEVEL",
49         "GROUP_ROSTER_UPDATE",
50         "PLAYER_ROLES_ASSIGNED",
51         "PLAYER_ENTERING_WORLD",
52         "PLAYER_TARGET_CHANGED",
53     },
54 };
55
56 local M = {};
57 OmaUnitFrames = M;
58
59 local function frameShow(frame)
60     for _, ev in pairs(events[frame.unit]) do
61         frame:RegisterEvent(ev);
62     end
63     registerEvents(frame);
64     unitEvent(frame, "UPDATE_ALL_BARS");
65 end
66
67 local function frameHide(frame)
68     frame:UnregisterAllEvents();
69 end
70
71 local function showTooltip(frame)
72     GameTooltip_SetDefaultAnchor(GameTooltip, frame);
73     GameTooltip:SetUnit(frame:GetAttribute("unit"));
74 end
75
76 local function hideTooltip(frame)
77     GameTooltip:FadeOut();
78 end
79
80 local function setupFrame(frame, secure, unit)
81     secure:SetAttribute("unit", unit);
82     frame:SetAttribute("unit", unit);
83     frame.unit = unit;
84     frame.displayed = unit;
85     -- hide frame to get initial frameShow call
86     frame:Hide();
87     if unit == "player" then
88         frame.vehicle = "vehicle";
89     else
90         frame.vehicle = unit.."pet";
91     end
92     -- create visuals
93     frame.base = frame:CreateTexture(nil, "BACKGROUND");
94     frame.base:SetAllPoints();
95     frame.base:SetColorTexture(1, 1, 1);
96     frame.base:SetVertexColor(unpack(baseColor));
97     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
98     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
99     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
100     frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
101     frame.healthback:SetVertexColor(unpack(bgColor));
102     frame.health = frame:CreateTexture(nil, "BORDER");
103     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
104     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
105     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
106     frame.health:SetVertexColor(unpack(healthColor));
107     frame.health:SetWidth(width);
108     frame.health.max = UnitHealthMax(unit);
109     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
110     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
111     frame.healthText:Hide();
112     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
113     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
114     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
115     frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
116     frame.manaback:SetVertexColor(unpack(bgColor));
117     frame.mana = frame:CreateTexture(nil, "BORDER");
118     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
119     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
120     frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
121     frame.mana:SetWidth(width);
122     frame.mana.max = UnitPowerMax(unit);
123     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
124     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
125     frame.manaText:Hide();
126     frame.shield = frame:CreateTexture(nil, "BORDER");
127     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
128     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
129     frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
130     frame.shield:SetVertexColor(unpack(shieldColor));
131     frame.shield:Hide();
132     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
133     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
134     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
135     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
136     frame.shieldhl:Hide();
137     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
138     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
139     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
140     frame.healpred:SetColorTexture(unpack(healpredColor));
141     frame.healpred:Hide();
142     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
143     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
144     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
145     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
146     frame.healabsorb:Hide();
147     frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
148     frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
149     frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT");
150     frame.overlay:SetColorTexture(1, 1, 1);
151     frame.overlay:Hide();
152     frame.role = frame:CreateTexture(nil, "OVERLAY");
153     frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
154     frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
155     frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
156     frame.role:Hide();
157     frame.status = frame:CreateTexture(nil, "OVERLAY");
158     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
159     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
160     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
161     frame.status:Hide();
162     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
163     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
164     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
165     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
166     frame.pvp:Hide();
167     frame.leader = frame:CreateTexture(nil, "OVERLAY");
168     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
169     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
170     frame.leader:Hide();
171     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
172     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
173     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
174     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
175     -- set scripts
176     frame:SetScript("OnShow", frameShow);
177     frame:SetScript("OnHide", frameHide);
178     frame:SetScript("OnEvent", unitEvent);
179     secure:SetScript("OnEnter", showTooltip);
180     secure:SetScript("OnLeave", hideTooltip);
181     -- set attributes
182     secure:RegisterForClicks("AnyDown");
183     for attr, val in pairs(attributes) do
184         secure:SetAttribute(attr, val);
185     end
186     -- rest give target and menu
187     secure:SetAttribute("*type1", "target");
188     secure:SetAttribute("*type2", "togglemenu");
189 end
190
191 -- vehicle toggle from Shadowed Unit Frames
192 local vehicletoggle = [=[
193     local unit = self:GetAttribute("unit");
194     if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
195         self:SetAttribute("toggleForVehicle", false);
196     else
197         self:SetAttribute("toggleForVehicle", true);
198     end
199 ]=]
200
201 local function initializePlayer(parent)
202     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
203     local frame = CreateFrame("Frame", "OmaPlayer", parent);
204     local unit = "player";
205     secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
206     secure:SetWidth(width+2);
207     secure:SetHeight(height+2);
208     frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
209     frame:SetWidth(width+2);
210     frame:SetHeight(height+2);
211     setupFrame(frame, secure, unit);
212     RegisterUnitWatch(frame);
213     RegisterUnitWatch(secure);
214     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
215     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
216 end
217
218 local function initializeTarget(parent)
219     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
220     local frame = CreateFrame("Frame", "OmaTarget", parent);
221     local unit = "target";
222     secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
223     secure:SetWidth(width+2);
224     secure:SetHeight(height+2);
225     frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
226     frame:SetWidth(width+2);
227     frame:SetHeight(height+2);
228     setupFrame(frame, secure, unit);
229     createAuraFrame(frame, unit);
230     RegisterUnitWatch(frame);
231     RegisterUnitWatch(secure);
232     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
233     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
234 end
235
236 local function loadCharSettings()
237     anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
238     attributes = Settings.Character.Clickheal;
239 end
240
241 local function initialize()
242     loadCharSettings();
243     -- let other addons hook these to anchor tooltip elsewhere
244     GameTooltip = _G["GameTooltip"];
245     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
246     initializePlayer(UIParent);
247     initializeTarget(UIParent);
248     -- TODO boss frames, pet frame, (arena frames)
249 end
250
251 local hidden = false;
252 local function hideBlizzardFrames()
253     if hidden then return end
254     hidden = true;
255
256     for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT}) do
257         frame:UnregisterAllEvents();
258         frame.healthbar:UnregisterAllEvents();
259         frame.manabar:UnregisterAllEvents();
260         if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
261         if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
262         frame:Hide();
263     end
264
265     -- TODO create frames for class powers, currently using Simple Holy Power
266     for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
267             PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
268             PaladinPowerBarFrame, MageArcaneChargesFrame}) do
269         frame:UnregisterAllEvents();
270         frame:Hide();
271     end
272
273     -- from ShadowedUF, re-register vehicle events for default auras
274     PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
275     PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
276     PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
277     PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
278     PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
279     PlayerFrame:SetMovable(true);
280     PlayerFrame:SetUserPlaced(true);
281     PlayerFrame:SetDontSavePosition(true);
282 end
283
284 UnitFrames:RegisterEvent("PLAYER_LOGIN");
285 UnitFrames:SetScript("OnEvent", function(self, event)
286     if event == "PLAYER_LOGIN" then
287         OmaUFLoadChar();
288         hideBlizzardFrames();
289         initialize();
290     end
291 end);