2 -- TODO create a frame tracking PLAYER_REGEN_ENABLED if there is combat lockdown
4 PlayerPowerBarAlt:ClearAllPoints();
5 PlayerPowerBarAlt:SetPoint("TOP", UIParent, "TOP", 0, -170);
6 PlayerPowerBarAlt:SetMovable(true);
7 PlayerPowerBarAlt:SetUserPlaced(true);
8 hooksecurefunc("ArchaeologyFrame_LoadUI", function()
9 ArcheologyDigsiteProgressBar:ClearAllPoints();
10 ArcheologyDigsiteProgressBar:SetPoint("TOP", UIParent, "TOP", 0, -180);
11 ArcheologyDigsiteProgressBar:SetMovable(true);
12 ArcheologyDigsiteProgressBar:SetUserPlaced(true);
14 hooksecurefunc("TalkingHead_LoadUI", function()
15 TalkingHeadFrame:ClearAllPoints();
16 TalkingHeadFrame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 20);
17 TalkingHeadFrame:SetMovable(true);
18 TalkingHeadFrame:SetUserPlaced(true);
21 --[[UIPARENT_MANAGED_FRAME_POSITIONS["CONTAINER_OFFSET_X"] = nil;
22 UIPARENT_MANAGED_FRAME_POSITIONS["CONTAINER_OFFSET_Y"] = nil;
23 CONTAINER_OFFSET_X = 90;
24 CONTAINER_OFFSET_Y = 15;--]]