3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local healpredColor = Settings.HealpredColor;
18 local healabsorbColor = Settings.HealabsorbColor;
19 local width, height = Settings.Boss.Width, Settings.Boss.Height;
20 local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local function frameShow(frame)
27 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
28 frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT");
29 frame:RegisterEvent("UNIT_TARGETABLE_CHANGED");
30 frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
31 registerUnitEvents(frame);
32 unitEvent(frame, "UPDATE_ALL_BARS");
35 local function frameHide(frame)
36 frame:UnregisterAllEvents();
39 local function showTooltip(secure)
40 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
41 GameTooltip:SetUnit(secure:GetAttribute("unit"));
44 local function hideTooltip(secure)
45 GameTooltip:FadeOut();
48 local function createFrame(framename, securename, parent, unit, anchorX, anchorY)
49 local secure = CreateFrame("Button", securename, parent, inheritedFrames);
50 local frame = CreateFrame("Frame", framename, parent);
51 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
52 secure:SetAttribute("unit", unit);
53 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
54 frame:SetAttribute("unit", unit);
56 frame.displayed = unit;
57 -- hide frame to get initial frameShow call
60 secure:SetWidth(width+2);
61 secure:SetHeight(height+2);
62 frame:SetWidth(width+2);
63 frame:SetHeight(height+2);
65 frame.base = frame:CreateTexture(nil, "BACKGROUND");
66 frame.base:SetAllPoints();
67 frame.base:SetColorTexture(1, 1, 1);
68 frame.base:SetVertexColor(unpack(baseColor));
69 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
70 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
71 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
72 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
73 frame.healthback:SetVertexColor(unpack(bgColor));
74 frame.health = frame:CreateTexture(nil, "BORDER");
75 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
76 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
77 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
78 frame.health:SetVertexColor(unpack(healthColor));
79 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
80 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
81 frame.healthText.percent = true;
82 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
83 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
84 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
85 frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
86 frame.manaback:SetVertexColor(unpack(bgColor));
87 frame.mana = frame:CreateTexture(nil, "BORDER");
88 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
89 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
90 frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
91 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontWhiteTiny");
92 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
93 frame.manaText:Hide();
94 frame.shield = frame:CreateTexture(nil, "BORDER");
95 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
96 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
97 frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
98 frame.shield:SetVertexColor(unpack(shieldColor));
100 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
101 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
102 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
103 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
104 frame.shieldhl:Hide();
105 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
106 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
107 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
108 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
109 frame.healabsorb:Hide();
110 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
111 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
112 frame.name.count = 10;
113 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontWhiteTiny");
114 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
115 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
116 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
117 frame.targeticon:SetWidth(16);
118 frame.targeticon:SetHeight(16);
119 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
120 frame.targeticon:Hide();
122 frame:SetScript("OnShow", frameShow);
123 frame:SetScript("OnHide", frameHide);
124 frame:SetScript("OnEvent", unitEvent);
125 secure:SetScript("OnEnter", showTooltip);
126 secure:SetScript("OnLeave", hideTooltip);
128 -- TODO other set of click cast on boss frames possibly
129 secure:RegisterForClicks("AnyDown");
130 for attr, val in pairs(attributes) do
131 secure:SetAttribute(attr, val);
133 -- rest give target and menu
134 secure:SetAttribute("*type1", "target");
135 secure:SetAttribute("*type2", "togglemenu");
136 secure:SetAttribute("toggleForVehicle", false);
137 RegisterUnitWatch(frame);
138 RegisterUnitWatch(secure);
141 function OmaUnitFrames.InitializeBoss(parent)
142 GameTooltip = _G["GameTooltip"];
143 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
144 attributes = Settings.Character.Clickheal;
146 createFrame("OmaBoss1", "OmaBossSecure1", parent, "boss1", anchorX, anchorY);
147 for i = 2,MAX_BOSS_FRAMES do
148 createFrame("OmaBoss"..i, "OmaBossSecure"..i, _G["OmaBoss"..(i-1)], "boss"..i, 0, -height-15);
150 -- Arena frames are in the same spot
151 createFrame("OmaArena1", "OmaArenaSecure1", parent, "arena1", anchorX, anchorY);
152 -- MAX_ARENA_ENEMIES from AddOns/Blizzard_ArenaUI/Blizzard_ArenaUI.lua not available
153 -- as the addon is not loaded yet, update manually if it changes
155 createFrame("OmaArena"..i, "OmaArenaSecure"..i, _G["OmaArena"..(i-1)], "arena"..i, 0, -height-15);