4 local InCombatLockdown = InCombatLockdown;
6 local UnitFrames = CreateFrame("Frame", "OmaUnitFrames");
11 local function initialize()
12 local player = M.InitializePlayer(UIParent);
13 M.InitializePet(player);
14 local target = M.InitializeTarget(UIParent);
15 --M.InitializeToT(target); -- might not do this
16 M.InitializeBoss(UIParent);
17 -- TODO boss frames, (arena frames)
21 local function hideBlizzardFrames()
22 if hidden then return end
25 local frames = {PlayerFrame, TargetFrame, TargetFrameToT, PetFrame,
26 PlayerFrameAlternateManaBar, ComboFrame, PriestBarFrame, RuneFrame,
27 WarlockPowerFrame, MonkHarmonyBarFrame, PaladinPowerBarFrame,
28 MageArcaneChargesFrame};
29 for i = 1,MAX_BOSS_FRAMES do
30 table.insert(frames, _G["Boss"..i.."TargetFrame"]);
31 table.insert(frames, _G["Boss"..i.."TargetFrameHealthBar"]);
32 table.insert(frames, _G["Boss"..i.."TargetFrameManaBar"]);
34 for _, frame in pairs(frames) do
35 frame:UnregisterAllEvents();
36 if frame.healthbar then frame.healthbar:UnregisterAllEvents() end
37 if frame.manabar then frame.manabar:UnregisterAllEvents() end
38 if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
39 if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
43 -- TODO create frames for class powers, currently using Simple Holy Power
44 --for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
45 -- PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
46 -- PaladinPowerBarFrame, MageArcaneChargesFrame}) do
47 -- frame:UnregisterAllEvents();
51 -- from ShadowedUF, re-register vehicle events for default auras
52 PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
53 PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
54 PlayerFrame:RegisterEvent("UNIT_ENTERED_VEHICLE");
55 PlayerFrame:RegisterEvent("UNIT_EXITING_VEHICLE");
56 PlayerFrame:RegisterEvent("UNIT_EXITED_VEHICLE");
57 PlayerFrame:SetMovable(true);
58 PlayerFrame:SetUserPlaced(true);
59 PlayerFrame:SetDontSavePosition(true);
62 -- untested, not playing arena, from ShadowedUF
63 local hiddenFrame = CreateFrame("Frame");
65 local arenaHidden = false;
66 local function hideArenaFrames()
67 -- not run if /reload happens in combat, may cause problems?
68 if not arenaHidden and not InCombatLockdown() then
70 ArenaEnemyFrames:UnregisterAllEvents();
71 ArenaEnemyFrames:SetParent(hiddenFrame);
72 ArenaPrepFrames:UnregisterAllEvents();
73 ArenaPrepFrames:SetParent(hiddenFrame);
74 SetCVar("showArenaEnemyFrames", 0, "SHOW_ARENA_ENEMY_FRAMES_TEXT");
78 UnitFrames:RegisterEvent("PLAYER_LOGIN");
79 UnitFrames:RegisterEvent("ADDON_LOADED");
80 UnitFrames:SetScript("OnEvent", function(self, event, addon)
81 if event == "PLAYER_LOGIN" then
85 elseif event == "ADDON_LOADED" and addon == "Blizzard_ArenaUI" then