3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local UnitExists, ShowBossFrameWhenUninteractable = UnitExists, ShowBossFrameWhenUninteractable;
6 local GameTooltip = GameTooltip;
7 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
9 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
10 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
11 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
12 local unitEvent = OmaUFEvents.UnitEvent;
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local width, height = Settings.Boss.Width, Settings.Boss.Height;
21 local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
22 -- placeholders with visible values when error happens
23 local attributes = {};
25 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
28 local function frameShow(frame)
29 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
30 frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT");
31 frame:RegisterEvent("UNIT_TARGETABLE_CHANGED");
32 frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
33 registerUnitEvents(frame);
34 registerCastEvents(frame.castbar);
35 unitEvent(frame, "UPDATE_ALL_BARS");
38 local function frameHide(frame)
39 frame:UnregisterAllEvents();
40 unregisterCastEvents(frame.castbar);
43 local function showTooltip(secure)
44 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
45 GameTooltip:SetUnit(secure:GetAttribute("unit"));
48 local function hideTooltip(secure)
49 GameTooltip:FadeOut();
52 local function bossEvent(self)
53 -- INSTANCE_ENCOUNTER_ENGAGE_UNIT only
54 for unit, frame in pairs(self.frames) do
55 if UnitExists(unit) or ShowBossFrameWhenUninteractable(unit) then
63 local function createFrame(framename, securename, parent, unit, anchorX, anchorY)
64 local secure = CreateFrame("Button", securename, parent, inheritedFrames);
65 local frame = CreateFrame("Frame", framename, parent);
66 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
67 secure:SetAttribute("unit", unit);
68 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
69 frame:SetAttribute("unit", unit);
71 frame.displayed = unit;
72 -- hide frame to get initial frameShow call
75 secure:SetWidth(width+2);
76 secure:SetHeight(height+2);
77 frame:SetWidth(width+2);
78 frame:SetHeight(height+2);
80 frame.base = frame:CreateTexture(nil, "BACKGROUND");
81 frame.base:SetAllPoints();
82 frame.base:SetColorTexture(1, 1, 1);
83 frame.base:SetVertexColor(unpack(baseColor));
84 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
85 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
86 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
87 frame.healthback:SetTexture(barTexture);
88 frame.healthback:SetVertexColor(unpack(bgColor));
89 frame.health = frame:CreateTexture(nil, "BORDER");
90 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
91 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
92 frame.health:SetTexture(barTexture);
93 frame.health:SetVertexColor(unpack(healthColor));
94 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
95 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
96 frame.healthText.percent = true;
97 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
98 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
99 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
100 frame.manaback:SetTexture(barTexture);
101 frame.manaback:SetVertexColor(unpack(bgColor));
102 frame.mana = frame:CreateTexture(nil, "BORDER");
103 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
104 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
105 frame.mana:SetTexture(barTexture);
106 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontWhiteTiny");
107 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
108 frame.manaText:Hide();
109 frame.shield = frame:CreateTexture(nil, "BORDER");
110 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
111 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
112 frame.shield:SetTexture(barTexture);
113 frame.shield:SetVertexColor(unpack(shieldColor));
115 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
116 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
117 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
118 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
119 frame.shieldhl:Hide();
120 frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
121 frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
122 frame.name.count = 10;
123 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontWhiteTiny");
124 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 0);
125 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
126 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
127 frame.targeticon:SetWidth(16);
128 frame.targeticon:SetHeight(16);
129 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
130 frame.targeticon:Hide();
131 frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, -height-24);
133 frame:SetScript("OnShow", frameShow);
134 frame:SetScript("OnHide", frameHide);
135 frame:SetScript("OnEvent", unitEvent);
136 secure:SetScript("OnEnter", showTooltip);
137 secure:SetScript("OnLeave", hideTooltip);
139 local powerbar = _G[string.format("Boss%iTargetFramePowerBarAlt", string.sub(unit, 5, 5))];
140 powerbar:SetParent(secure);
141 powerbar:ClearAllPoints();
142 powerbar:SetPoint("RIGHT", secure, "LEFT");
144 -- TODO other set of click cast on boss frames possibly
145 -- rest give target and menu
146 secure:SetAttribute("*type1", "target");
147 secure:SetAttribute("*type2", "togglemenu");
148 -- TODO dunno how to update frame securely without hiding frame too often
149 -- ShowBossFrameWhenUninteractable not in restricted environment
150 -- this way all frames are clickable, but there's some invisible clickframes
151 RegisterStateDriver(secure, "visibility", "[@boss1,exists][@boss2,exists][@boss3,exists][@boss4,exists][@boss5,exists] show; hide");
155 function OmaUnitFrames.InitializeBoss(parent)
156 attributes = Settings.Character.Clickheal;
158 -- hidden frame to handle hiding insecure boss frames
159 local bossHeader = CreateFrame("Frame");
160 bossHeader.frames = {};
161 bossHeader:SetScript("OnEvent", bossEvent);
162 bossHeader:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT");
163 bossHeader.frames["boss1"] = createFrame("OmaBoss1", "OmaBossSecure1", parent, "boss1", anchorX, anchorY);
164 for i = 2,MAX_BOSS_FRAMES do
165 bossHeader.frames["boss"..i] = createFrame("OmaBoss"..i, "OmaBossSecure"..i, _G["OmaBossSecure"..(i-1)], "boss"..i, 0, -height-26);
167 bossEvent(bossHeader);
169 -- Arena frames are in the same spot
170 --[[createFrame("OmaArena1", "OmaArenaSecure1", parent, "arena1", anchorX, anchorY);
171 -- MAX_ARENA_ENEMIES from AddOns/Blizzard_ArenaUI/Blizzard_ArenaUI.lua not available
172 -- as the addon is not loaded yet, update manually if it changes
174 createFrame("OmaArena"..i, "OmaArenaSecure"..i, _G["OmaArena"..(i-1)], "arena"..i, 0, -height-26);