ebee0bd - Add autologging
[wowui.git] / OmaUF / TargetFrame.lua
1 -- TargetFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
13
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local width, height = Settings.Target.Width, Settings.Target.Height;
21 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
22 -- placeholders with visible values when error happens
23 local attributes = {};
24
25 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
27
28 local function frameShow(frame)
29     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
30     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
31     frame:RegisterEvent("PLAYER_TARGET_CHANGED");
32     frame:RegisterEvent("PARTY_LEADER_CHANGED");
33     frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
34     registerUnitEvents(frame);
35     registerCastEvents(frame.castbar);
36     unitEvent(frame, "UPDATE_ALL_BARS");
37 end
38
39 local function frameHide(frame)
40     frame:UnregisterAllEvents();
41     unregisterCastEvents(frame.castbar);
42 end
43
44 local function showTooltip(secure)
45     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
46     GameTooltip:SetUnit(secure:GetAttribute("unit"));
47 end
48
49 local function hideTooltip(secure)
50     GameTooltip:FadeOut();
51 end
52
53 function OmaUnitFrames.UpdateTargetTooltips()
54     GameTooltip = _G["GameTooltip"];
55     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
56 end
57
58 function OmaUnitFrames.InitializeTarget(parent)
59     attributes = Settings.Character.Clickheal;
60
61     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
62     local frame = CreateFrame("Frame", "OmaTarget", parent);
63     local unit = "target";
64     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
65     secure:SetAttribute("unit", unit);
66     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
67     frame:SetAttribute("unit", unit);
68     frame.unit = unit;
69     frame.displayed = unit;
70     -- hide frame to get initial frameShow call
71     frame:Hide();
72     -- create visuals
73     secure:SetWidth(width+2);
74     secure:SetHeight(height+2);
75     frame:SetWidth(width+2);
76     frame:SetHeight(height+2);
77     frame.width = width;
78     frame.base = frame:CreateTexture(nil, "BACKGROUND");
79     frame.base:SetAllPoints();
80     frame.base:SetColorTexture(1, 1, 1);
81     frame.base:SetVertexColor(unpack(baseColor));
82     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
83     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
84     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
85     frame.healthback:SetTexture(barTexture);
86     frame.healthback:SetVertexColor(unpack(bgColor));
87     frame.health = frame:CreateTexture(nil, "BORDER");
88     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
89     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
90     frame.health:SetTexture(barTexture);
91     frame.health:SetVertexColor(unpack(healthColor));
92     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
93     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
94     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
95     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
96     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
97     frame.manaback:SetTexture(barTexture);
98     frame.manaback:SetVertexColor(unpack(bgColor));
99     frame.mana = frame:CreateTexture(nil, "BORDER");
100     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
101     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
102     frame.mana:SetTexture(barTexture);
103     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
104     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
105     frame.manaText:Hide();
106     frame.shield = frame:CreateTexture(nil, "BORDER");
107     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
108     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
109     frame.shield:SetTexture(barTexture);
110     frame.shield:SetVertexColor(unpack(shieldColor));
111     frame.shield:Hide();
112     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
113     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
114     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
115     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
116     frame.shieldhl:Hide();
117     frame.status = frame:CreateTexture(nil, "OVERLAY");
118     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
119     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
120     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
121     frame.status:Hide();
122     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
123     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
124     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
125     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
126     frame.pvp:Hide();
127     frame.leader = frame:CreateTexture(nil, "OVERLAY");
128     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
129     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
130     frame.leader:Hide();
131     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
132     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
133     frame.name.count = 8;
134     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
135     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
136     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
137     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
138     frame.targeticon:SetWidth(18);
139     frame.targeticon:SetHeight(18);
140     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
141     frame.targeticon:Hide();
142     frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
143     createAuraFrame(frame, unit);
144     -- set scripts
145     frame:SetScript("OnShow", frameShow);
146     frame:SetScript("OnHide", frameHide);
147     frame:SetScript("OnEvent", unitEvent);
148     secure:SetScript("OnEnter", showTooltip);
149     secure:SetScript("OnLeave", hideTooltip);
150     -- set attributes
151     secure:RegisterForClicks("AnyDown");
152     for attr, val in pairs(attributes) do
153         secure:SetAttribute(attr, val);
154     end
155     -- rest give target and menu
156     secure:SetAttribute("*type1", "target");
157     secure:SetAttribute("*type2", "togglemenu");
158     secure:SetAttribute("toggleForVehicle", false);
159     RegisterUnitWatch(frame);
160     RegisterUnitWatch(secure);
161     return frame;
162 end