f69c4b0 - Add Delusions debuff
[wowui.git] / OmaUF / TargetFrame.lua
1 -- TargetFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
13
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local healpredColor = Settings.HealpredColor;
21 local healabsorbColor = Settings.HealabsorbColor;
22 local width, height = Settings.Target.Width, Settings.Target.Height;
23 local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY;
24 -- placeholders with visible values when error happens
25 local attributes = {};
26
27 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
28 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
29
30 local function frameShow(frame)
31     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
32     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
33     frame:RegisterEvent("PLAYER_TARGET_CHANGED");
34     frame:RegisterEvent("PARTY_LEADER_CHANGED");
35     frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
36     registerUnitEvents(frame);
37     registerCastEvents(frame.castbar);
38     unitEvent(frame, "UPDATE_ALL_BARS");
39 end
40
41 local function frameHide(frame)
42     frame:UnregisterAllEvents();
43     unregisterCastEvents(frame.castbar);
44 end
45
46 local function showTooltip(secure)
47     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
48     GameTooltip:SetUnit(secure:GetAttribute("unit"));
49 end
50
51 local function hideTooltip(secure)
52     GameTooltip:FadeOut();
53 end
54
55 function OmaUnitFrames.InitializeTarget(parent)
56     GameTooltip = _G["GameTooltip"];
57     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
58     attributes = Settings.Character.Clickheal;
59
60     local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
61     local frame = CreateFrame("Frame", "OmaTarget", parent);
62     local unit = "target";
63     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
64     secure:SetAttribute("unit", unit);
65     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
66     frame:SetAttribute("unit", unit);
67     frame.unit = unit;
68     frame.displayed = unit;
69     -- hide frame to get initial frameShow call
70     frame:Hide();
71     -- create visuals
72     secure:SetWidth(width+2);
73     secure:SetHeight(height+2);
74     frame:SetWidth(width+2);
75     frame:SetHeight(height+2);
76     frame.width = width;
77     frame.base = frame:CreateTexture(nil, "BACKGROUND");
78     frame.base:SetAllPoints();
79     frame.base:SetColorTexture(1, 1, 1);
80     frame.base:SetVertexColor(unpack(baseColor));
81     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
82     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
83     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
84     frame.healthback:SetTexture(barTexture);
85     frame.healthback:SetVertexColor(unpack(bgColor));
86     frame.health = frame:CreateTexture(nil, "BORDER");
87     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
88     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
89     frame.health:SetTexture(barTexture);
90     frame.health:SetVertexColor(unpack(healthColor));
91     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
92     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
93     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
94     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
95     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
96     frame.manaback:SetTexture(barTexture);
97     frame.manaback:SetVertexColor(unpack(bgColor));
98     frame.mana = frame:CreateTexture(nil, "BORDER");
99     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
100     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
101     frame.mana:SetTexture(barTexture);
102     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
103     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
104     frame.manaText:Hide();
105     frame.shield = frame:CreateTexture(nil, "BORDER");
106     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
107     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
108     frame.shield:SetTexture(barTexture);
109     frame.shield:SetVertexColor(unpack(shieldColor));
110     frame.shield:Hide();
111     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
112     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
113     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
114     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
115     frame.shieldhl:Hide();
116     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
117     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
118     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
119     frame.healpred:SetColorTexture(unpack(healpredColor));
120     frame.healpred:Hide();
121     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
122     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
123     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
124     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
125     frame.healabsorb:Hide();
126     frame.status = frame:CreateTexture(nil, "OVERLAY");
127     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
128     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
129     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
130     frame.status:Hide();
131     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
132     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
133     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
134     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
135     frame.pvp:Hide();
136     frame.leader = frame:CreateTexture(nil, "OVERLAY");
137     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
138     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
139     frame.leader:Hide();
140     frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
141     frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
142     frame.name.count = 9;
143     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
144     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
145     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
146     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
147     frame.targeticon:SetWidth(18);
148     frame.targeticon:SetHeight(18);
149     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
150     frame.targeticon:Hide();
151     frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
152     createAuraFrame(frame, unit);
153     -- set scripts
154     frame:SetScript("OnShow", frameShow);
155     frame:SetScript("OnHide", frameHide);
156     frame:SetScript("OnEvent", unitEvent);
157     secure:SetScript("OnEnter", showTooltip);
158     secure:SetScript("OnLeave", hideTooltip);
159     -- set attributes
160     secure:RegisterForClicks("AnyDown");
161     for attr, val in pairs(attributes) do
162         secure:SetAttribute(attr, val);
163     end
164     -- rest give target and menu
165     secure:SetAttribute("*type1", "target");
166     secure:SetAttribute("*type2", "togglemenu");
167     secure:SetAttribute("toggleForVehicle", false);
168     RegisterUnitWatch(frame);
169     RegisterUnitWatch(secure);
170     return frame;
171 end