f89d735 - Better method to avoid unnecessary CD updates
[wowui.git] / OmaUF / PlayerFrame.lua
1 -- PlayerFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12
13 local Settings = OmaUFSettings;
14 local baseColor = Settings.BaseColor;
15 local bgColor = Settings.BgColor;
16 local healthColor = Settings.HealthColor;
17 local shieldColor = Settings.ShieldColor;
18 local shieldhlColor = Settings.ShieldhlColor;
19 local healabsorbColor = Settings.HealabsorbColor;
20 local width, height = Settings.Player.Width, Settings.Player.Height;
21 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
22 -- placeholders with visible values when error happens
23 local attributes = {};
24
25 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
27
28 local function frameShow(frame)
29     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
30     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
31     frame:RegisterEvent("GROUP_ROSTER_UPDATE");
32     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
33     frame:RegisterEvent("PLAYER_LEVEL_UP");
34     frame:RegisterEvent("PLAYER_REGEN_DISABLED");
35     frame:RegisterEvent("PLAYER_REGEN_ENABLED");
36     frame:RegisterEvent("PLAYER_UPDATE_RESTING");
37     frame:RegisterEvent("PARTY_LEADER_CHANGED");
38     registerUnitEvents(frame);
39     registerCastEvents(frame.castbar);
40     unitEvent(frame, "UPDATE_ALL_BARS");
41 end
42
43 local function frameHide(frame)
44     frame:UnregisterAllEvents();
45     unregisterCastEvents(frame.castbar);
46 end
47
48 local function showTooltip(secure)
49     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
50     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
51 end
52
53 local function hideTooltip(secure)
54     GameTooltip:FadeOut();
55 end
56
57 local vehicletoggle = [=[
58     if newstate == "vehicle" then
59         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
60     else
61         self:SetAttribute("displayed", self:GetAttribute("unit"));
62     end
63 ]=]
64
65 function OmaUnitFrames.UpdatePlayerTooltips()
66     GameTooltip = _G["GameTooltip"];
67     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
68 end
69
70 function OmaUnitFrames.InitializePlayer(parent)
71     attributes = Settings.Character.Clickheal;
72
73     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
74     local frame = CreateFrame("Frame", "OmaPlayer", parent);
75     local unit = "player";
76     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
77     secure:SetAttribute("unit", unit);
78     secure:SetAttribute("displayed", unit);
79     secure:SetAttribute("vehicle", "vehicle");
80     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
81     frame:SetAttribute("unit", unit);
82     frame.unit = unit;
83     frame.displayed = unit;
84     frame.vehicle = "vehicle";
85     -- hide frame to get initial frameShow call
86     frame:Hide();
87     -- create visuals
88     secure:SetWidth(width+2);
89     secure:SetHeight(height+2);
90     frame:SetWidth(width+2);
91     frame:SetHeight(height+2);
92     frame.width = width;
93     frame.base = frame:CreateTexture(nil, "BACKGROUND");
94     frame.base:SetAllPoints();
95     frame.base:SetColorTexture(1, 1, 1);
96     frame.base:SetVertexColor(unpack(baseColor));
97     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
98     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
99     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
100     frame.healthback:SetTexture(barTexture);
101     frame.healthback:SetVertexColor(unpack(bgColor));
102     frame.health = frame:CreateTexture(nil, "BORDER");
103     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
104     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
105     frame.health:SetTexture(barTexture);
106     frame.health:SetVertexColor(unpack(healthColor));
107     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
108     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
109     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
110     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
111     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
112     frame.manaback:SetTexture(barTexture);
113     frame.manaback:SetVertexColor(unpack(bgColor));
114     frame.mana = frame:CreateTexture(nil, "BORDER");
115     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
116     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
117     frame.mana:SetTexture(barTexture);
118     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
119     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
120     frame.manaText:Hide();
121     frame.shield = frame:CreateTexture(nil, "BORDER");
122     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
123     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
124     frame.shield:SetTexture(barTexture);
125     frame.shield:SetVertexColor(unpack(shieldColor));
126     frame.shield:Hide();
127     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
128     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
129     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
130     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
131     frame.shieldhl:Hide();
132     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
133     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
134     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
135     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
136     frame.healabsorb:Hide();
137     frame.status = frame:CreateTexture(nil, "OVERLAY");
138     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
139     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
140     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
141     frame.status:Hide();
142     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
143     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
144     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
145     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
146     frame.pvp:Hide();
147     frame.leader = frame:CreateTexture(nil, "OVERLAY");
148     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
149     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
150     frame.leader:Hide();
151     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
152     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
153     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
154     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
155     frame.targeticon:SetWidth(18);
156     frame.targeticon:SetHeight(18);
157     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
158     frame.targeticon:Hide();
159     frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
160     -- set scripts
161     frame:SetScript("OnShow", frameShow);
162     frame:SetScript("OnHide", frameHide);
163     frame:SetScript("OnEvent", unitEvent);
164     secure:SetScript("OnEnter", showTooltip);
165     secure:SetScript("OnLeave", hideTooltip);
166     -- set attributes
167     secure:RegisterForClicks("AnyDown");
168     for attr, val in pairs(attributes) do
169         secure:SetAttribute(attr, val);
170     end
171     -- rest give target and menu
172     secure:SetAttribute("*type1", "target");
173     secure:SetAttribute("*type2", "togglemenu");
174     secure:SetAttribute("toggleForVehicle", true);
175     RegisterUnitWatch(frame);
176     RegisterUnitWatch(secure);
177     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
178     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
179     return frame;
180 end