3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
6 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
7 local GameTooltip = nil;
8 local GameTooltip_SetDefaultAnchor = nil;
10 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local healpredColor = Settings.HealpredColor;
21 local healabsorbColor = Settings.HealabsorbColor;
22 local width, height = Settings.Player.Width, Settings.Player.Height;
23 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
24 -- placeholders with visible values when error happens
25 local attributes = {};
27 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
29 local function frameShow(frame)
30 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
31 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
32 frame:RegisterEvent("UNIT_PET"); -- TODO needed?
33 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
34 frame:RegisterEvent("PLAYER_LEVEL_UP");
35 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
36 frame:RegisterEvent("PLAYER_REGEN_ENABLED");
37 frame:RegisterEvent("PLAYER_UPDATE_RESTING");
38 frame:RegisterEvent("PARTY_LEADER_CHANGED");
39 registerUnitEvents(frame);
40 unitEvent(frame, "UPDATE_ALL_BARS");
43 local function frameHide(frame)
44 frame:UnregisterAllEvents();
47 local function showTooltip(secure)
48 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
49 GameTooltip:SetUnit(secure:GetAttribute("unit"));
52 local function hideTooltip(secure)
53 GameTooltip:FadeOut();
56 function OmaUnitFrames.InitializePlayer(parent)
57 GameTooltip = _G["GameTooltip"];
58 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
59 attributes = Settings.Character.Clickheal;
61 local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
62 local frame = CreateFrame("Frame", "OmaPlayer", parent);
63 local unit = "player";
64 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
65 secure:SetAttribute("unit", unit);
66 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
67 frame:SetAttribute("unit", unit);
69 frame.displayed = unit;
70 frame.vehicle = "vehicle";
71 -- hide frame to get initial frameShow call
74 secure:SetWidth(width+2);
75 secure:SetHeight(height+2);
76 frame:SetWidth(width+2);
77 frame:SetHeight(height+2);
79 frame.base = frame:CreateTexture(nil, "BACKGROUND");
80 frame.base:SetAllPoints();
81 frame.base:SetColorTexture(1, 1, 1);
82 frame.base:SetVertexColor(unpack(baseColor));
83 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
84 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
85 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
86 frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
87 frame.healthback:SetVertexColor(unpack(bgColor));
88 frame.health = frame:CreateTexture(nil, "BORDER");
89 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
90 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
91 frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
92 frame.health:SetVertexColor(unpack(healthColor));
93 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
94 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
95 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
96 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
97 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
98 frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
99 frame.manaback:SetVertexColor(unpack(bgColor));
100 frame.mana = frame:CreateTexture(nil, "BORDER");
101 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
102 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
103 frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
104 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
105 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
106 frame.manaText:Hide();
107 frame.shield = frame:CreateTexture(nil, "BORDER");
108 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
109 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
110 frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
111 frame.shield:SetVertexColor(unpack(shieldColor));
113 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
114 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
115 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
116 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
117 frame.shieldhl:Hide();
118 frame.healpred = frame:CreateTexture(nil, "ARTWORK");
119 frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
120 frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
121 frame.healpred:SetColorTexture(unpack(healpredColor));
122 frame.healpred:Hide();
123 frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
124 frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
125 frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
126 frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
127 frame.healabsorb:Hide();
128 frame.status = frame:CreateTexture(nil, "OVERLAY");
129 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
130 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
131 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
133 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
134 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
135 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
136 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
138 frame.leader = frame:CreateTexture(nil, "OVERLAY");
139 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
140 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
142 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
143 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
145 frame:SetScript("OnShow", frameShow);
146 frame:SetScript("OnHide", frameHide);
147 frame:SetScript("OnEvent", unitEvent);
148 secure:SetScript("OnEnter", showTooltip);
149 secure:SetScript("OnLeave", hideTooltip);
151 secure:RegisterForClicks("AnyDown");
152 for attr, val in pairs(attributes) do
153 secure:SetAttribute(attr, val);
155 -- rest give target and menu
156 secure:SetAttribute("*type1", "target");
157 secure:SetAttribute("*type2", "togglemenu");
158 RegisterUnitWatch(frame);
159 RegisterUnitWatch(secure);