fdbd89d - Refactor OmaUF for more flexible frames
[wowui.git] / OmaUF / PlayerFrame.lua
1 -- PlayerFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
6 local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
7 local GameTooltip = nil;
8 local GameTooltip_SetDefaultAnchor = nil;
9
10 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
12 local createAuraFrame = OmaUFAuras.CreateAuraFrame;
13
14 local Settings = OmaUFSettings;
15 local baseColor = Settings.BaseColor;
16 local bgColor = Settings.BgColor;
17 local healthColor = Settings.HealthColor;
18 local shieldColor = Settings.ShieldColor;
19 local shieldhlColor = Settings.ShieldhlColor;
20 local healpredColor = Settings.HealpredColor;
21 local healabsorbColor = Settings.HealabsorbColor;
22 local width, height = Settings.Player.Width, Settings.Player.Height;
23 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
24 -- placeholders with visible values when error happens
25 local attributes = {};
26
27 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
28
29 local function frameShow(frame)
30     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
31     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
32     frame:RegisterEvent("UNIT_PET"); -- TODO needed?
33     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
34     frame:RegisterEvent("PLAYER_LEVEL_UP");
35     frame:RegisterEvent("PLAYER_REGEN_DISABLED");
36     frame:RegisterEvent("PLAYER_REGEN_ENABLED");
37     frame:RegisterEvent("PLAYER_UPDATE_RESTING");
38     frame:RegisterEvent("PARTY_LEADER_CHANGED");
39     registerUnitEvents(frame);
40     unitEvent(frame, "UPDATE_ALL_BARS");
41 end
42
43 local function frameHide(frame)
44     frame:UnregisterAllEvents();
45 end
46
47 local function showTooltip(secure)
48     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
49     GameTooltip:SetUnit(secure:GetAttribute("unit"));
50 end
51
52 local function hideTooltip(secure)
53     GameTooltip:FadeOut();
54 end
55
56 function OmaUnitFrames.InitializePlayer(parent)
57     GameTooltip = _G["GameTooltip"];
58     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
59     attributes = Settings.Character.Clickheal;
60
61     local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
62     local frame = CreateFrame("Frame", "OmaPlayer", parent);
63     local unit = "player";
64     secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
65     secure:SetAttribute("unit", unit);
66     frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
67     frame:SetAttribute("unit", unit);
68     frame.unit = unit;
69     frame.displayed = unit;
70     frame.vehicle = "vehicle";
71     -- hide frame to get initial frameShow call
72     frame:Hide();
73     -- create visuals
74     secure:SetWidth(width+2);
75     secure:SetHeight(height+2);
76     frame:SetWidth(width+2);
77     frame:SetHeight(height+2);
78     frame.width = width;
79     frame.base = frame:CreateTexture(nil, "BACKGROUND");
80     frame.base:SetAllPoints();
81     frame.base:SetColorTexture(1, 1, 1);
82     frame.base:SetVertexColor(unpack(baseColor));
83     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
84     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
85     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
86     frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
87     frame.healthback:SetVertexColor(unpack(bgColor));
88     frame.health = frame:CreateTexture(nil, "BORDER");
89     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
90     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
91     frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
92     frame.health:SetVertexColor(unpack(healthColor));
93     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
94     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
95     frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
96     frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
97     frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
98     frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
99     frame.manaback:SetVertexColor(unpack(bgColor));
100     frame.mana = frame:CreateTexture(nil, "BORDER");
101     frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
102     frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
103     frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
104     frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
105     frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
106     frame.manaText:Hide();
107     frame.shield = frame:CreateTexture(nil, "BORDER");
108     frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
109     frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
110     frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
111     frame.shield:SetVertexColor(unpack(shieldColor));
112     frame.shield:Hide();
113     frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
114     frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
115     frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
116     frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
117     frame.shieldhl:Hide();
118     frame.healpred = frame:CreateTexture(nil, "ARTWORK");
119     frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
120     frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
121     frame.healpred:SetColorTexture(unpack(healpredColor));
122     frame.healpred:Hide();
123     frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
124     frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
125     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
126     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
127     frame.healabsorb:Hide();
128     frame.status = frame:CreateTexture(nil, "OVERLAY");
129     frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
130     frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
131     frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
132     frame.status:Hide();
133     frame.pvp = frame:CreateTexture(nil, "OVERLAY");
134     frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
135     frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
136     frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
137     frame.pvp:Hide();
138     frame.leader = frame:CreateTexture(nil, "OVERLAY");
139     frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
140     frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
141     frame.leader:Hide();
142     frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
143     frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
144     -- set scripts
145     frame:SetScript("OnShow", frameShow);
146     frame:SetScript("OnHide", frameHide);
147     frame:SetScript("OnEvent", unitEvent);
148     secure:SetScript("OnEnter", showTooltip);
149     secure:SetScript("OnLeave", hideTooltip);
150     -- set attributes
151     secure:RegisterForClicks("AnyDown");
152     for attr, val in pairs(attributes) do
153         secure:SetAttribute(attr, val);
154     end
155     -- rest give target and menu
156     secure:SetAttribute("*type1", "target");
157     secure:SetAttribute("*type2", "togglemenu");
158     RegisterUnitWatch(frame);
159     RegisterUnitWatch(secure);
160     return frame;
161 end