local UnitIsConnected = UnitIsConnected;
local UnitIsDeadOrGhost = UnitIsDeadOrGhost;
local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames;
local UnitIsConnected = UnitIsConnected;
local UnitIsDeadOrGhost = UnitIsDeadOrGhost;
local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames;