2a7fd87 - Change to UnitIsPlayer
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Wed, 27 Dec 2017 19:31:36 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Wed, 27 Dec 2017 19:31:36 +0000
Indicators.lua

index f822e66..22712f2 100644 (file)
@@ -18,7 +18,7 @@ local _;
 -- global functions used every update
 local GetTime = GetTime;
 local UnitAura = UnitAura;
-local UnitIsUnit = UnitIsUnit;
+local UnitIsPlayer = UnitIsPlayer;
 local UnitIsConnected = UnitIsConnected;
 local UnitIsDeadOrGhost = UnitIsDeadOrGhost;
 local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames;
@@ -79,7 +79,7 @@ local function getAuras(unit)
                 aura.spellId = spellId;
                 aura.count = count;
                 aura.expires = expires;
-                aura.mine = UnitIsUnit(caster, "player");
+                aura.mine = UnitIsPlayer(caster);
                 aura.icon = icon;
                 aura.debuffType = debuffType;
                 table.insert(unitAuras, aura);
@@ -132,8 +132,6 @@ local function updateIndicators(frame)
                     -- show icon TODO coloring
                     ind.icon:SetTexture(found.icon);
                 end
-                -- TODO make show text into general setting
-                -- under which you can select what text to show
                 if config.showText then
                     -- show text
                     local text;