f.unit = "player";
f.displayed = "player";
f.vehicle = "vehicle"
- f.nonraid = true;
f.prev = {};
playerUpdate = function()
f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
f.health:SetPoint("BOTTOMLEFT", f.background, "LEFT", 0, -height/8);
f.health:SetTexture(barTexture);
- f.health:SetVertexColor(0.8, 0.8, 0.8);
+ f.health:SetVertexColor(0.7, 0.7, 0.7);
f.health:Hide();
f.mana = f:CreateTexture(nil, "BORDER");
f.mana:SetPoint("TOPLEFT", f.background, "LEFT", 0, -height/8);
f.unit = "pet";
f.displayed = "pet";
f.vehicle = "player"
- f.nonraid = true;
f.prev = {};
petUpdate = function()
f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
f.health:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
f.health:SetTexture(barTexture);
- f.health:SetVertexColor(0.8, 0.8, 0.8);
+ f.health:SetVertexColor(0.7, 0.7, 0.7);
f.health:Hide();
f.shield = f:CreateTexture(nil, "BORDER");
f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");