-local function setupIndicators(frame)
- frame.inds = CreateFrame("Frame", nil, frame);
- frame.inds:SetAllPoints();
- frame.inds:Hide();
- for _, pos in pairs(positions) do
- frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
- frame.inds[pos]:SetPoint(pos, frame.inds, pos);
- frame.inds[pos]:SetWidth(indSize);
- frame.inds[pos]:SetHeight(indSize);
- frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
- frame.inds[pos]:SetVertexColor(1, 0, 0);
- frame.inds[pos]:Hide();
- frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
- frame.inds[pos].text:Hide();
- end
- frame.major = CreateFrame("Frame", nil, frame);
- frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
- frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
- for i = 1,3 do
- frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
- if i == 1 then
- frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
- else
- frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPRIGHT");
- end
- frame.major[i]:SetWidth(indSize*2);
- frame.major[i]:SetHeight(indSize*2);
- frame.major[i]:Hide();
- frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
- frame.major[i].text:Hide();
- frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
- frame.major[i].stack:Hide();
- end
-end
-
-local function unitUpdate(self, elapsed)