frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
frame.healabsorb:Hide();
- frame.role = frame:CreateTexture(nil, "ARTWORK");
- frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
- frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
- frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
- frame.role:Hide();
frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT");
frame.overlay:SetColorTexture(1, 1, 1);
frame.overlay:Hide();
+ frame.role = frame:CreateTexture(nil, "ARTWORK", nil, 2);
+ frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
+ frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
+ frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
+ frame.role:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
["Shock Grenade"] = {bar=false},
-- Trial of Valor
["Unholy Reckoning"] = {bar=false},
+ -- Nighthold
+ ["Carrion Plague"] = {bar=false},
-- Proving Grounds for testing
["Aqua Bomb"] = {bar=false},
-- Mythic+