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001062c - Refector indicators to be more flexible
[wowui.git]
/
OmaRF
/
RaidFrame.lua
diff --git
a/OmaRF/RaidFrame.lua
b/OmaRF/RaidFrame.lua
index
ad802cb
..
955c816
100644
(file)
--- a/
OmaRF/RaidFrame.lua
+++ b/
OmaRF/RaidFrame.lua
@@
-30,6
+30,7
@@
local attributes = {};
local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
+local class = nil;
local party = {};
local raid = {};
local party = {};
local raid = {};
@@
-146,7
+147,7
@@
local function setupFrame(frame, secure, unit)
frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
frame.ready:Hide();
-- set up indicators
frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0);
frame.ready:Hide();
-- set up indicators
- setupIndicators(frame);
+ setupIndicators(frame
, class
);
-- set scripts
frame:SetScript("OnShow", frameShow);
frame:SetScript("OnHide", frameHide);
-- set scripts
frame:SetScript("OnShow", frameShow);
frame:SetScript("OnHide", frameHide);
@@
-273,6
+274,7
@@
local function initialize()
GameTooltip = _G["GameTooltip"];
GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
loadCharSettings();
GameTooltip = _G["GameTooltip"];
GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
loadCharSettings();
+ class = UnitClass("player");
CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
CFrame:SetHeight((height+2)*8);
CFrame:SetWidth((width+2)*5);
CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
CFrame:SetHeight((height+2)*8);
CFrame:SetWidth((width+2)*5);