--- /dev/null
+-- DruidIndicators.lua
+local pairs = pairs;
+
+local indSize = OmaRFSettings.IndSize;
+local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
+local square = "Interface\\AddOns\\OmaRF\\images\\square";
+local positions = {"TOPLEFT"};
+
+local M = {};
+OmaRFIndicators.Class["Druid"] = M;
+M.Auras = {
+ ["Lifebloom"] = "TOPLEFT",
+ ["Rejuvenation"] = "TR1",
+ ["Cenarion Ward"] = "TR2",
+ ["Spring Blossoms"] = "TR3",
+ ["Regrowth"] = "TR4",
+ ["Cultivation"] = "TR5",
+}
+
+function M.Setup(base)
+ local inds = {};
+ for _, pos in pairs(positions) do
+ inds[pos] = base:CreateTexture(nil, "OVERLAY");
+ inds[pos]:SetPoint(pos, base, pos);
+ inds[pos]:SetWidth(indSize);
+ inds[pos]:SetHeight(indSize);
+ inds[pos]:SetTexture(rhomb);
+ inds[pos]:SetVertexColor(0, 1, 0);
+ inds[pos]:Hide();
+ inds[pos].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ inds[pos].text:SetPoint("BOTTOMRIGHT", inds[pos], "BOTTOMRIGHT");
+ inds[pos].text:Hide();
+ end
+ for _, pos in pairs({"TR1", "TR2", "TR3", "TR4", "TR5"}) do
+ inds[pos] = base:CreateTexture(nil, "OVERLAY");
+ inds[pos]:SetWidth(indSize/2);
+ inds[pos]:SetHeight(indSize/2);
+ inds[pos]:SetTexture(square);
+ inds[pos]:Hide();
+ end
+ inds["TR1"]:SetPoint("TOPRIGHT");
+ inds["TR1"]:SetVertexColor(0.8, 0, 1);
+ inds["TR2"]:SetPoint("TOPRIGHT", inds["TR1"], "TOPLEFT");
+ inds["TR2"]:SetVertexColor(0.4, 1, 0);
+ inds["TR3"]:SetPoint("TOPRIGHT", inds["TR1"], "BOTTOMRIGHT");
+ inds["TR3"]:SetVertexColor(1, 0.2, 0);
+ inds["TR4"]:SetPoint("TOPRIGHT", inds["TR2"], "BOTTOMRIGHT");
+ inds["TR4"]:SetVertexColor(0, 1, 0);
+ inds["TR5"]:SetPoint("TOPRIGHT", inds["TR3"], "BOTTOMRIGHT");
+ inds["TR5"]:SetVertexColor(0, 1, 0.5);
+ return inds;
+end
local Settings = OmaRFSettings;
local majorAuras = Settings.MajorAuras;
-local indSize = Settings.IndSize;
-local positions = nil;
-local watchedAuras = nil;
+local watchedAuras = {};
local updaters = {};
local updating = {};
local M = {};
OmaRFIndicators = M;
+M.Class = {};
-function M.SetupIndicators(frame)
- if not watchedAuras then
- watchedAuras = Settings.Character["WatchedAuras"];
- positions = Settings.Character.Positions;
+function M.SetupIndicators(frame, class)
+ frame.indBase = CreateFrame("Frame", nil, frame);
+ frame.indBase:SetAllPoints();
+ frame.indBase:Hide();
+ if M.Class[class] then
+ watchedAuras = M.Class[class].Auras;
+ frame.inds = M.Class[class].Setup(frame.indBase);
+ else
+ frame.inds = {};
end
- frame.inds = CreateFrame("Frame", nil, frame);
- frame.inds:SetAllPoints();
- frame.inds:Hide();
- for _, pos in pairs(positions) do
- frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
- frame.inds[pos]:SetPoint(pos, frame.inds, pos);
- frame.inds[pos]:SetWidth(indSize);
- frame.inds[pos]:SetHeight(indSize);
- frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
- frame.inds[pos]:SetVertexColor(1, 0, 0);
- frame.inds[pos]:Hide();
- frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
- frame.inds[pos].text:Hide();
- end
- frame.major = CreateFrame("Frame", nil, frame);
- frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
- frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
+ frame.majorBase = CreateFrame("Frame", nil, frame);
+ frame.majorBase:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -10);
+ frame.majorBase:SetPoint("BOTTOMRIGHT");
+ frame.majors = {};
for i = 1,3 do
- frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
- if i == 1 then
- frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
- else
- frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPRIGHT");
- end
- frame.major[i]:SetWidth(indSize*2);
- frame.major[i]:SetHeight(indSize*2);
- frame.major[i]:Hide();
- frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
- frame.major[i].text:Hide();
- frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
- frame.major[i].stack:Hide();
+ local tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ tex = frame.majorBase:CreateTexture(nil, "OVERLAY");
+ if i == 1 then tex:SetPoint("TOPLEFT", frame.majorBase, "TOPLEFT");
+ else tex:SetPoint("TOPLEFT", frame.majors[i-1], "TOPRIGHT"); end
+ tex:SetWidth(20);
+ tex:SetHeight(20);
+ tex:Hide();
+ tex.text = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.text:SetPoint("CENTER", tex, "BOTTOMRIGHT", -2, 2);
+ tex.text:Hide();
+ tex.stack = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ tex.stack:SetPoint("CENTER", tex, "TOPLEFT", 1, 0);
+ tex.stack:Hide();
+ tex.icon = true;
+ frame.majors[i] = tex;
end
end
return true;
end
-local function updateIndicators(frame, unit)
+local function updateIndicators(frame)
+ local unit = frame.displayed;
if not frame:IsShown() or not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then
updating[frame] = nil;
return;
local needUpdate = false;
local current = GetTime();
- for _, pos in pairs(positions) do
- local ind = frame.inds[pos];
- if ind.expires ~= nil then
- needUpdate = remaining(ind.text, ind.expires, current) or needUpdate;
+ for _, ind in pairs(frame.inds) do
+ if ind.text and ind.text.expires ~= nil then
+ needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
end
end
- for i = 1,3 do
- local ind = frame.major[i];
- if ind.expires ~= nil then
- needUpdate = remaining(ind.text, ind.expires, current) or needUpdate;
+ for _, ind in pairs(frame.majors) do
+ if ind.text and ind.text.expires ~= nil then
+ needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate;
end
end
if needUpdate then
end
end
+local function showInd(ind, expires, current, count, icon)
+ local needUpdate = false;
+ if ind.icon then
+ ind:SetTexture(icon);
+ end
+ if ind.text then
+ needUpdate = remaining(ind.text, expires, current);
+ ind.text.expires = expires;
+ ind.text:Show();
+ end
+ if ind.stack and count > 1 then
+ ind.stack:SetText(count);
+ ind.stack:Show();
+ end
+ ind:Show();
+ return needUpdate;
+end
+
+local function hideInd(ind)
+ if ind.text then
+ ind.text.expires = nil;
+ ind.text:Hide();
+ end
+ if ind.stack then ind.stack:Hide() end
+ ind:Hide();
+end
+
function M.CheckIndicators(frame, unit)
- for _, pos in pairs(positions) do
- frame.inds[pos].expires = nil;
- frame.inds[pos]:Hide();
- frame.inds[pos].text:Hide();
+ for _, ind in pairs(frame.inds) do
+ hideInd(ind);
end
- for i = 1,3 do
- frame.major[i].expires = nil;
- frame.major[i]:Hide();
- frame.major[i].text:Hide();
- frame.major[i].stack:Hide();
+ for _, ind in pairs(frame.majors) do
+ hideInd(ind);
end
local name, icon, count, expires, caster, id;
local showInds, showMajors, needUpdate = false, false, false;
if not id then break end
local pos = watchedAuras[id] or watchedAuras[name];
if pos and caster == "player" then
- needUpdate = remaining(frame.inds[pos].text, expires, current);
- frame.inds[pos].expires = expires;
- frame.inds[pos]:Show();
- frame.inds[pos].text:Show();
+ needUpdate = showInd(frame.inds[pos], expires, current, count, icon) or needUpdate;
showInds = true;
end
local major = majorAuras[id] or majorAuras[name];
if major and majorPos <= 3 then
- needUpdate = remaining(frame.major[majorPos].text, expires, current);
- frame.major[majorPos].expires = expires;
- frame.major[majorPos]:SetTexture(icon);
- frame.major[majorPos]:Show();
- frame.major[majorPos].text:Show();
- if count > 1 then
- frame.major[majorPos].stack:SetText(count);
- frame.major[majorPos].stack:Show();
- end
- if major.bar then
- alert = true;
- end
+ needUpdate = showInd(frame.majors[majorPos], expires, current, count, icon) or needUpdate;
+ if major.bar then alert = true end
showMajors = true;
majorPos = majorPos + 1;
end
end
end
if showInds or showMajors then
- frame.inds:Show();
- frame.major:Show();
+ frame.indBase:Show();
+ frame.majorBase:Show();
if needUpdate and not updating[frame] then
updating[frame] = true; -- race?
-- create a function for updating the indicator
local func = updaters[frame];
if not func then
- func = function() updateIndicators(frame, unit) end;
+ func = function() updateIndicators(frame) end;
updaters[frame] = func;
end
CTimerAfter(0.16, func);
end
else
- frame.inds:Hide();
- frame.major:Hide();
+ frame.indBase:Hide();
+ frame.majorBase:Hide();
end
return alert;
--- /dev/null
+-- PaladinIndicators.lua
+local pairs = pairs;
+
+local indSize = OmaRFSettings.IndSize;
+local rhomb = "Interface\\AddOns\\OmaRF\\images\\rhomb";
+local positions = {"TOPRIGHT", "BOTTOMLEFT"};
+
+local M = {};
+OmaRFIndicators.Class["Paladin"] = M;
+M.Auras = {
+ [53563] = "TOPRIGHT", -- Beacon of Light
+ [156910] = "TOPRIGHT", -- Beacon of Faith
+ [200025] = "TOPRIGHT", -- Beacon of Virtue
+ [200654] = "BOTTOMLEFT", -- Tyr's Deliverance
+}
+
+function M.Setup(base)
+ local inds = {};
+ inds["TOPRIGHT"] = base:CreateTexture(nil, "OVERLAY");
+ inds["TOPRIGHT"]:SetPoint("TOPRIGHT", base, "TOPRIGHT");
+ inds["TOPRIGHT"]:SetWidth(indSize);
+ inds["TOPRIGHT"]:SetHeight(indSize);
+ inds["TOPRIGHT"]:SetTexture(rhomb);
+ inds["TOPRIGHT"]:SetVertexColor(1, 0, 0);
+ inds["TOPRIGHT"]:Hide();
+ inds["BOTTOMLEFT"] = base:CreateTexture(nil, "OVERLAY");
+ inds["BOTTOMLEFT"]:SetPoint("BOTTOMLEFT", base, "BOTTOMLEFT");
+ inds["BOTTOMLEFT"]:SetWidth(indSize);
+ inds["BOTTOMLEFT"]:SetHeight(indSize);
+ inds["BOTTOMLEFT"]:SetTexture(rhomb);
+ inds["BOTTOMLEFT"]:SetVertexColor(1, 0.5, 0);
+ inds["BOTTOMLEFT"]:Hide();
+ inds["BOTTOMLEFT"].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ inds["BOTTOMLEFT"].text:SetPoint("BOTTOMRIGHT", inds["BOTTOMLEFT"], "BOTTOMRIGHT");
+ inds["BOTTOMLEFT"].text:Hide();
+ return inds;
+end