+local function updateRole(frame, unit)
+ local role = UnitGroupRolesAssigned(unit);
+ if role == "HEALER" then
+ frame.role:SetTexCoord(0.75, 1, 0, 1);
+ frame.role:Show();
+ elseif role == "TANK" then
+ frame.role:SetTexCoord(0.5, 0.75, 0, 1);
+ frame.role:Show();
+ else
+ frame.role:Hide();
+ end
+end
+