7b95a32 - Add role icon
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sat, 20 Jan 2018 22:29:36 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sat, 20 Jan 2018 22:29:36 +0000
OmaRF/CFrame.lua
OmaRF/FrameInit.lua

index ff674d3..64db699 100644 (file)
@@ -15,6 +15,7 @@ local UnitHasIncomingResurrection = UnitHasIncomingResurrection;
 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
 local IsInGroup, IsInRaid = IsInGroup, IsInRaid;
 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
+local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
 local CTimerAfter = C_Timer.After;
 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
 
@@ -38,7 +39,6 @@ local powerColors = Frames.PowerColors;
 
 local function updateHealth(frame, unit)
     local current, max = UnitHealth(unit), frame.health.max;
-    local healthLost = max - current;
     frame.health:Show();
     -- sanity check, occasionally UnitHealthMax gives zero
     if current > max then
@@ -48,26 +48,30 @@ local function updateHealth(frame, unit)
         if current > max then
             -- error state, still over maximum
             frame.health:SetWidth(width);
-            frame.text:Hide();
             return;
         end
     elseif max > 0 then
         frame.health:SetWidth(current/frame.health.max*width);
     else
         frame.health:SetWidth(width);
-        frame.text:Hide();
         return;
     end
 
     if UnitIsDeadOrGhost(unit) then
         frame.health:Hide();
+    end
+end
+
+local function updateText(frame, unit)
+    local current, max = UnitHealth(unit), frame.health.max;
+    local healthLost = max - current;
+    if UnitIsDeadOrGhost(unit) then
         if UnitHasIncomingResurrection(unit) then
             frame.text:SetText("Rez");
         else
             frame.text:SetText("Dead");
         end
     elseif not UnitIsConnected(unit) then
-        frame.health:Hide();
         frame.text:SetText("DC");
     elseif healthLost > 0 then
         if healthLost > 1200000000 then -- 1.2B
@@ -219,9 +223,23 @@ local function updateVehicle(frame)
     end
 end
 
+local function updateRole(frame, unit)
+    local role = UnitGroupRolesAssigned(unit);
+    if role == "HEALER" then
+        frame.role:SetTexCoord(0.75, 1, 0, 1);
+        frame.role:Show();
+    elseif role == "TANK" then
+        frame.role:SetTexCoord(0.5, 0.75, 0, 1);
+        frame.role:Show();
+    else
+        frame.role:Hide();
+    end
+end
+
 local eventFuncs = {
     ["UNIT_HEALTH"] = function(frame)
         updateHealth(frame, frame.displayed);
+        updateText(frame, frame.displayed);
         updateShield(frame, frame.displayed);
         updateHealAbsorb(frame, frame.displayed);
         -- no heal prediction update, that doesn't overflow too much
@@ -247,6 +265,7 @@ local eventFuncs = {
     ["UNIT_MAXHEALTH"] = function(frame)
         updateMaxHealth(frame, frame.displayed);
         updateHealth(frame, frame.displayed);
+        updateText(frame, frame.displayed);
         updateShield(frame, frame.displayed);
         updateHealAbsorb(frame, frame.displayed);
     end,
@@ -261,22 +280,26 @@ local eventFuncs = {
         updateName(frame, frame.displayed);
     end,
     ["UNIT_CONNECTION"] = function(frame)
-        updateHealth(frame, frame.displayed);
+        updateText(frame, frame.displayed);
     end,
     ["INCOMING_RESURRECT_CHANGED"] = function(frame)
         -- TODO have an icon
-        updateHealth(frame, frame.displayed);
+        updateText(frame, frame.displayed);
     end,
     ["PARTY_MEMBER_ENABLE"] = function(frame)
         -- new power info possibly (FrameXML/CompactUnitFrame.lua)
         updateMaxPower(frame, frame.displayed);
         updatePowerColor(frame, frame.displayed);
     end,
+    ["PLAYER_ROLES_ASSIGNED"] = function(frame)
+        updateRole(frame, frame.unit);
+    end,
     ["UPDATE_ALL_BARS"] = function(frame)
         updateVehicle(frame);
         updateMaxHealth(frame, frame.displayed);
         updateMaxPower(frame, frame.displayed);
         updateHealth(frame, frame.displayed);
+        updateText(frame, frame.displayed);
         updatePower(frame, frame.displayed);
         updateAuras(frame, frame.displayed);
         updateShield(frame, frame.displayed);
@@ -285,6 +308,7 @@ local eventFuncs = {
         updatePowerColor(frame, frame.displayed);
         updateAggro(frame, frame.displayed);
         updateName(frame, frame.displayed);
+        updateRole(frame, frame.unit);
     end,
 };
 eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];
@@ -292,6 +316,7 @@ eventFuncs["PARTY_MEMBER_DISABLE"] = eventFuncs["PARTY_MEMBER_ENABLE"];
 eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
 --local function unitEvent(self, event, ...)
 local function unitEvent(self, event)
     --local arg1, arg2, arg3, arg4 = ...;
index df34967..35de1d1 100644 (file)
@@ -102,15 +102,9 @@ end
 
 function M.RegisterEvents(frame)
     -- events are taken from FrameXML/CompactUnitFrame.lua
-    -- TODO vehicle support, ready check support, raid marker support,
+    -- TODO ready check support, raid marker support,
     -- player flags support (/afk, /dnd)
-    -- TODO only update for vehicle events here
     local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
-    frame:RegisterEvent("PARTY_MEMBER_ENABLE");
-    frame:RegisterEvent("PARTY_MEMBER_DISABLE");
-    frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
-    frame:RegisterEvent("UNIT_EXITED_VEHICLE");
-    frame:RegisterEvent("UNIT_PET");
     frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
     frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
@@ -129,6 +123,13 @@ end
 local registerEvents = M.RegisterEvents;
 
 local function frameShow(frame)
+    frame:RegisterEvent("PARTY_MEMBER_ENABLE");
+    frame:RegisterEvent("PARTY_MEMBER_DISABLE");
+    frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
+    frame:RegisterEvent("UNIT_EXITED_VEHICLE");
+    frame:RegisterEvent("UNIT_PET");
+    frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
+    frame:RegisterEvent("GROUP_ROSTER_UPDATE");
     registerEvents(frame);
     frame:SetScript("OnUpdate", unitUpdate);
     unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed);
@@ -184,6 +185,12 @@ local function setupFrame(frame, secure, unit)
     frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
     frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
     frame.healabsorb:Hide();
+    frame.role = frame:CreateTexture(nil, "ARTWORK");
+    frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
+    frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
+    frame.role:SetTexCoord(0.75, 1, 0, 1);
+    frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
+    frame.role:Hide();
     frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
     frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
     frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);