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ad5b150 - Add buff indicator and clear all indicators at start of fight
[wowui.git]
/
kehys
/
auras.lua
diff --git
a/kehys/auras.lua
b/kehys/auras.lua
index
7d88db2
..
1100f11
100644
(file)
--- a/
kehys/auras.lua
+++ b/
kehys/auras.lua
@@
-17,6
+17,7
@@
local watchedAuras = {
--[266209] = {bar=false}, -- Wicked Frenzy
--[258323] = {bar=false}, -- Infected Wound
--[262513] = {bar=false}, -- Azerite Heartseeker
--[266209] = {bar=false}, -- Wicked Frenzy
--[258323] = {bar=false}, -- Infected Wound
--[262513] = {bar=false}, -- Azerite Heartseeker
+ [287280] = {1, "buff1"}, -- Glimmer of Light
-- Tank defensives
[6940] = {1, "tankcd"}, -- Blessing of Sacrifice
[33206] = {1, "tankcd"}, -- Pain Suppression
-- Tank defensives
[6940] = {1, "tankcd"}, -- Blessing of Sacrifice
[33206] = {1, "tankcd"}, -- Pain Suppression
@@
-54,31
+55,40
@@
local watchedAuras = {
[298569] = {1, "stacks"}, -- Drained Soul (Queen Azshara)
[297586] = {1, "alert"}, -- Suffering (Queen's Court)
};
[298569] = {1, "stacks"}, -- Drained Soul (Queen Azshara)
[297586] = {1, "alert"}, -- Suffering (Queen's Court)
};
+local playerGuid = nil;
local auraEvents = {};
local auraEvents = {};
-auraEvents.SPELL_AURA_APPLIED = function(frame, id,
_, _, _
, amount)
+auraEvents.SPELL_AURA_APPLIED = function(frame, id,
source, _, _, atype
, amount)
if (amount == nil and watchedAuras[id][1] == 1) or (amount ~= nil and amount >= watchedAuras[id][1]) then
amount = amount or 1;
if (amount == nil and watchedAuras[id][1] == 1) or (amount ~= nil and amount >= watchedAuras[id][1]) then
amount = amount or 1;
- frame[watchedAuras[id][2]][id] = amount;
+ if atype == "BUFF" and source == playerGuid then
+ frame[watchedAuras[id][2]][id] = amount;
+ elseif atype == "DEBUFF" then
+ frame[watchedAuras[id][2]][id] = amount;
+ end
end
end
auraEvents.SPELL_AURA_APPLIED_DOSE = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REFRESH = auraEvents.SPELL_AURA_APPLIED;
end
end
auraEvents.SPELL_AURA_APPLIED_DOSE = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REFRESH = auraEvents.SPELL_AURA_APPLIED;
-auraEvents.SPELL_AURA_REMOVED = function(frame, id,
_, _, _
, amount)
+auraEvents.SPELL_AURA_REMOVED = function(frame, id,
source, _, _, atype
, amount)
if amount == nil or amount == 0 then
if amount == nil or amount == 0 then
- frame[watchedAuras[id][2]][id] = nil;
+ if atype == "BUFF" and source == playerGuid then
+ frame[watchedAuras[id][2]][id] = nil;
+ elseif atype == "DEBUFF" then
+ frame[watchedAuras[id][2]][id] = nil;
+ end
end
end
auraEvents.SPELL_AURA_REMOVED_DOSE = auraEvents.SPELL_AURA_REMOVED;
end
end
auraEvents.SPELL_AURA_REMOVED_DOSE = auraEvents.SPELL_AURA_REMOVED;
-auraEvents.SPELL_AURA_BROKEN = function(frame, id)
- return auraEvents.SPELL_AURA_REMOVED(frame, id, nil, nil, nil, 0);
+auraEvents.SPELL_AURA_BROKEN = function(frame, id
, source
)
+ return auraEvents.SPELL_AURA_REMOVED(frame, id,
source,
nil, nil, nil, 0);
end
auraEvents.SPELL_AURA_BROKEN_SPELL = auraEvents.SPELL_AURA_BROKEN;
local counter = 0;
end
auraEvents.SPELL_AURA_BROKEN_SPELL = auraEvents.SPELL_AURA_BROKEN;
local counter = 0;
-local function clog(ts, event, _,
_
, _, _, _, dest, _, flags, _, spellid, ...)
+local function clog(ts, event, _,
source
, _, _, _, dest, _, flags, _, spellid, ...)
if auraEvents[event] and watchedAuras[spellid] and guids[dest] then
if auraEvents[event] and watchedAuras[spellid] and guids[dest] then
- auraEvents[event](guids[dest], spellid, ...);
+ auraEvents[event](guids[dest], spellid,
source,
...);
end
end
addon.Events.Clog = clog;
end
end
addon.Events.Clog = clog;
@@
-86,6
+96,7
@@
addon.Events.Clog = clog;
local frame = CreateFrame("Frame");
frame:Hide();
frame:SetScript("OnEvent", function()
local frame = CreateFrame("Frame");
frame:Hide();
frame:SetScript("OnEvent", function()
+ playerGuid = UnitGUID("player");
frame:UnregisterAllEvents();
frame:SetScript("OnEvent", function()
return clog(CombatLogGetCurrentEventInfo());
frame:UnregisterAllEvents();
frame:SetScript("OnEvent", function()
return clog(CombatLogGetCurrentEventInfo());