--[266209] = {bar=false}, -- Wicked Frenzy
--[258323] = {bar=false}, -- Infected Wound
--[262513] = {bar=false}, -- Azerite Heartseeker
+ [287280] = {1, "buff1"}, -- Glimmer of Light
-- Tank defensives
[6940] = {1, "tankcd"}, -- Blessing of Sacrifice
[33206] = {1, "tankcd"}, -- Pain Suppression
[298569] = {1, "stacks"}, -- Drained Soul (Queen Azshara)
[297586] = {1, "alert"}, -- Suffering (Queen's Court)
};
+local playerGuid = nil;
local auraEvents = {};
-auraEvents.SPELL_AURA_APPLIED = function(frame, id, _, _, _, amount)
+auraEvents.SPELL_AURA_APPLIED = function(frame, id, source, _, _, atype, amount)
if (amount == nil and watchedAuras[id][1] == 1) or (amount ~= nil and amount >= watchedAuras[id][1]) then
amount = amount or 1;
- frame[watchedAuras[id][2]][id] = amount;
+ if atype == "BUFF" and source == playerGuid then
+ frame[watchedAuras[id][2]][id] = amount;
+ elseif atype == "DEBUFF" then
+ frame[watchedAuras[id][2]][id] = amount;
+ end
end
end
auraEvents.SPELL_AURA_APPLIED_DOSE = auraEvents.SPELL_AURA_APPLIED;
auraEvents.SPELL_AURA_REFRESH = auraEvents.SPELL_AURA_APPLIED;
-auraEvents.SPELL_AURA_REMOVED = function(frame, id, _, _, _, amount)
+auraEvents.SPELL_AURA_REMOVED = function(frame, id, source, _, _, atype, amount)
if amount == nil or amount == 0 then
- frame[watchedAuras[id][2]][id] = nil;
+ if atype == "BUFF" and source == playerGuid then
+ frame[watchedAuras[id][2]][id] = nil;
+ elseif atype == "DEBUFF" then
+ frame[watchedAuras[id][2]][id] = nil;
+ end
end
end
auraEvents.SPELL_AURA_REMOVED_DOSE = auraEvents.SPELL_AURA_REMOVED;
-auraEvents.SPELL_AURA_BROKEN = function(frame, id)
- return auraEvents.SPELL_AURA_REMOVED(frame, id, nil, nil, nil, 0);
+auraEvents.SPELL_AURA_BROKEN = function(frame, id, source)
+ return auraEvents.SPELL_AURA_REMOVED(frame, id, source, nil, nil, nil, 0);
end
auraEvents.SPELL_AURA_BROKEN_SPELL = auraEvents.SPELL_AURA_BROKEN;
local counter = 0;
-local function clog(ts, event, _, _, _, _, _, dest, _, flags, _, spellid, ...)
+local function clog(ts, event, _, source, _, _, _, dest, _, flags, _, spellid, ...)
if auraEvents[event] and watchedAuras[spellid] and guids[dest] then
- auraEvents[event](guids[dest], spellid, ...);
+ auraEvents[event](guids[dest], spellid, source, ...);
end
end
addon.Events.Clog = clog;
local frame = CreateFrame("Frame");
frame:Hide();
frame:SetScript("OnEvent", function()
+ playerGuid = UnitGUID("player");
frame:UnregisterAllEvents();
frame:SetScript("OnEvent", function()
return clog(CombatLogGetCurrentEventInfo());
f.heal = {}; -- high healing auras
f.tankcd = {}; -- tank CD auras
f.stacks = {}; -- stacking aura tracking
+ f.buff1 = {}; -- custom buff indicator 1
-- set up periodic updates
updaters[f] = function()
if f.updating then
f.defensive:SetHeight(6);
f.defensive:SetColorTexture(1, 0.3, 0);
f.defensive:Hide();
+ f.buffind1 = f:CreateTexture(nil, "OVERLAY");
+ f.buffind1:SetPoint("TOPRIGHT", f.background, "TOPRIGHT", -1, -1);
+ f.buffind1:SetWidth(6);
+ f.buffind1:SetHeight(6);
+ f.buffind1:SetColorTexture(1, 0.8, 0.1);
+ f.buffind1:Hide();
f.targeticon = f:CreateTexture(nil, "OVERLAY");
f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
f.targeticon:SetWidth(12);