f.heal = {}; -- high healing auras
f.tankcd = {}; -- tank CD auras
f.stacks = {}; -- stacking aura tracking
+ f.buff1 = {}; -- custom buff indicator 1
-- set up periodic updates
updaters[f] = function()
if f.updating then
f.defensive:SetHeight(6);
f.defensive:SetColorTexture(1, 0.3, 0);
f.defensive:Hide();
+ f.buffind1 = f:CreateTexture(nil, "OVERLAY");
+ f.buffind1:SetPoint("TOPRIGHT", f.background, "TOPRIGHT", -1, -1);
+ f.buffind1:SetWidth(6);
+ f.buffind1:SetHeight(6);
+ f.buffind1:SetColorTexture(1, 0.8, 0.1);
+ f.buffind1:Hide();
f.targeticon = f:CreateTexture(nil, "OVERLAY");
f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
f.targeticon:SetWidth(12);