+ frame.inds[pos]:SetVertexColor(1, 0, 0);
+ frame.inds[pos]:Hide();
+ frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
+ frame.inds[pos].text:Hide();
+ end
+ frame.major = CreateFrame("Frame", nil, frame);
+ frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
+ frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
+ for i = 1,3 do
+ frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
+ if i == 1 then
+ frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
+ else
+ frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPLEFT");
+ end
+ frame.major[i]:SetWidth(indSize*2);
+ frame.major[i]:SetHeight(indSize*2);
+ frame.major[i]:Hide();
+ frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
+ frame.major[i].text:Hide();
+ frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
+ frame.major[i].stack:Hide();