end
f[i]:SetWidth(25);
f[i]:SetHeight(25);
- -- color is default from SHP
- -- TODO different for different classes
- f[i]:SetColorTexture(0.9686274509803922, 0.674509803921568, 0.1450980392156863);
+ if class == "WARLOCK" then
+ f[i]:SetColorTexture(0.7, 0.3, 0.5);
+ else
+ -- color is default from SHP
+ f[i]:SetColorTexture(0.9686274509803922, 0.674509803921568, 0.1450980392156863);
+ end
end
f:RegisterUnitEvent("UNIT_POWER", "player");