+++ /dev/null
-local f = OmaRF.frames;
-local majorFrames = OmaRF.majorFrames;
-local positions = OmaRF.positions;
-local pad = 2;
-local paddings = {
- TOPLEFT = {pad, -pad},
- TOPRIGHT = {-pad, -pad},
- CENTER = {0, 0},
- BOTTOMLEFT = {pad, pad},
- BOTTOMRIGHT = {-pad, pad}
-};
-local watchedAuras;
-local majorAuras;
-local majorMax;
-local auraFilters = {"HELPFUL", "HARMFUL"};
-local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb";
-local _;
-
--- global functions used every update
-local C_TimerAfter = C_Timer.After;
-local GetTime = GetTime;
-local UnitAura = UnitAura;
-local UnitIsPlayer = UnitIsPlayer;
-local UnitIsConnected = UnitIsConnected;
-local UnitIsDeadOrGhost = UnitIsDeadOrGhost;
-local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames;
-local format = string.format;
-local unpack = unpack;
-local floor = floor;
-local ceil = ceil;
-
--- update current auras
-hooksecurefunc("CompactUnitFrame_UpdateAuras", function(frame)
- local frameName = frame:GetName();
- if f[frameName] then
- for _, ind in pairs(f[frameName]) do ind.expires = nil end
- for _, ind in ipairs(majorFrames[frameName]) do ind.expires = nil end
-
- local name, icon, count, expires, caster, id;
- local unit = frame.displayedUnit;
- local majorI = 1;
- for _, filter in ipairs(auraFilters) do
- local i = 1;
- while true do
- name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
- if not id then break end
- local pos = watchedAuras[id] or watchedAuras[name];
- if pos then
- local ind = f[frameName][pos];
- local config = OmaRF.db.profile.indicators[pos];
- if not config.mine or UnitIsPlayer(caster) then
- if config.useDefaultIcon then
- ind.icon:SetTexture(DEFAULT_ICON);
- else
- ind.icon:SetTexture(icon);
- end
- ind.expires = expires;
- end
- end
-
- if (majorAuras[id] or majorAuras[name]) and majorI <= majorMax then
- local ind = majorFrames[frameName][majorI];
- ind.icon:SetTexture(icon);
- ind.expires = expires;
- if count > 1 then
- ind.stackText:SetText(count);
- end
- majorI = majorI + 1;
- end
- i = i + 1;
- end
- end
- end
-end);
-
-local function configureIndicators(frame, name)
- local frameName = name or frame:GetName();
- if not f[frameName] then return end
-
- local config = OmaRF.db.profile.indicators;
- for pos, ind in pairs(f[frameName]) do
- ind.text:SetFont(STANDARD_TEXT_FONT, config[pos]["textSize"]);
- ind.text:SetTextColor(unpack(config[pos]["textColor"]));
- ind.icon:SetWidth(config[pos]["iconSize"]);
- ind.icon:SetHeight(config[pos]["iconSize"]);
- ind.icon:SetTexture(DEFAULT_ICON);
- ind.icon:SetVertexColor(unpack(config[pos]["iconColor"]));
- end
-
- config = OmaRF.db.profile.majorAuras;
- for i, ind in ipairs(majorFrames[frameName]) do
- if i == 1 then
- ind.icon:ClearAllPoints();
- ind.icon:SetPoint("CENTER", frame, "CENTER", -config.iconSize, 0);
- end
- ind.icon:SetWidth(config.iconSize);
- ind.icon:SetHeight(config.iconSize);
- ind.expireText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE");
- ind.stackText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE");
- end
-end
-
--- Create the FontStrings used for indicators
-local function setupCompactUnitFrame(frame, name)
- f[name] = {};
- for _, pos in ipairs(positions) do
- f[name][pos] = {};
- f[name][pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
- f[name][pos].text:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]);
- f[name][pos].icon = frame:CreateTexture(nil, "OVERLAY");
- f[name][pos].icon:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]);
- end
-
- local config = OmaRF.db.profile.majorAuras;
- majorFrames[name] = {};
- for i = 1, config.max do
- majorFrames[name][i] = {};
- majorFrames[name][i].icon = frame:CreateTexture(nil, "OVERLAY");
- if i > 1 then
- majorFrames[name][i].icon:SetPoint("TOPLEFT", majorFrames[name][i-1].icon, "TOPRIGHT");
- end
- majorFrames[name][i].expireText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
- majorFrames[name][i].expireText:SetPoint("BOTTOMRIGHT", majorFrames[name][i].icon, "BOTTOMRIGHT");
- majorFrames[name][i].stackText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
- majorFrames[name][i].stackText:SetPoint("TOPLEFT", majorFrames[name][i].icon, "TOPLEFT");
- end
-
- configureIndicators(frame, name);
-end
-
-local function remaining(expires, current)
- if expires == 0 then return "" end
- local remain = expires - current;
- if remain > 60 then
- return format("%dm", ceil(remain/60));
- end
- return floor(remain+0.5);
-end
-
-local function hide(frameName)
- for _, ind in pairs(f[frameName]) do
- ind.text:Hide();
- ind.icon:Hide();
- end
- for _, ind in ipairs(majorFrames[frameName]) do
- ind.icon:Hide();
- ind.expireText:Hide();
- ind.stackText:Hide();
- end
-end
-
--- Check the indicators on a frame and update the times on them
-local function updateIndicators(frame)
- local frameName = frame:GetName();
- local unit = frame.unit;
- if not unit then return end -- possible if the frame is just being hidden
-
- -- Create indicators if needed, out of combat if forbidden
- if not f[frameName] then
- if frame:IsForbidden() then
- if not OmaRF.ooc_queue[frameName] then
- OmaRF.ooc_queue[frameName] = {
- func = setupCompactUnitFrame,
- args = { frame, frameName }
- };
- end
- return;
- else
- setupCompactUnitFrame(frame, frameName);
- end
- end
- -- Reset current
- hide(frameName);
- -- Hide if unit is dead/disconnected
- if (not UnitIsConnected(unit)) or UnitIsDeadOrGhost(frame.displayedUnit) then
- return;
- end
-
- local current = GetTime();
- for pos, ind in pairs(f[frameName]) do
- if ind.expires ~= nil then
- local config = OmaRF.db.profile.indicators[pos];
- if config.showIcon then
- ind.icon:Show();
- end
- if config.showText then
- ind.text:SetText(remaining(ind.expires, current));
- ind.text:Show();
- end
- end
- end
- for _, ind in ipairs(majorFrames[frameName]) do
- if ind.expires ~= nil then
- ind.icon:Show();
- ind.expireText:SetText(remaining(ind.expires, current));
- ind.expireText:Show();
- ind.stackText:Show();
- end
- end
-end
-
--- Update all indicators
-function OmaRF:UpdateAllIndicators()
- CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", updateIndicators);
- if OmaRF.running then
- C_TimerAfter(0.15, OmaRF.UpdateAllIndicators);
- end
-end
-
--- Used to update everything that is affected by the configuration
-function OmaRF:RefreshConfig()
- self:OnDisable(); -- clear everything
- if self.db.profile.enabled then
- CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", configureIndicators);
- watchedAuras = {};
- for _, pos in ipairs(positions) do
- for _, aura in ipairs(self.db.profile.indicators[pos]["auras"]) do
- watchedAuras[aura] = pos; -- TODO single aura only in one position
- end
- end
- majorAuras = {};
- for _, aura in ipairs(self.db.profile.majorAuras["auras"]) do
- majorAuras[aura] = true;
- end
- majorMax = OmaRF.db.profile.majorAuras["max"];
-
- if next(watchedAuras) ~= nil or next(majorAuras) ~= nil then
- self.running = true;
- C_TimerAfter(0.15, self.UpdateAllIndicators);
- end
- end
-end
--- /dev/null
+-- Indicators.lua
+local unpack, ipairs, pairs, ceil, floor = unpack, ipairs, pairs, ceil, floor;
+local UnitIsConnected, UnitIsDeadOrGhost = UnitIsConnected, UnitIsDeadOrGhost;
+local UnitAura, UnitIsPlayer, GetTime = UnitAura, UnitIsPlayer, GetTime;
+local C_TimerAfter = C_Timer.After;
+local format = string.format;
+
+local positions = OmaRF.positions;
+local auraFilters = {"HELPFUL", "HARMFUL"};
+local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb";
+local _;
+
+local frameBase;
+local frames = {};
+local watchedAuras = {};
+local majorAuras = {};
+local majorMax;
+
+local function remaining(expires, current)
+ if expires == 0 then return "" end
+ local remain = expires - current;
+ if remain > 60 then
+ return format("%dm", ceil(remain/60));
+ end
+ return floor(remain+0.5);
+end
+
+local function showIndicator(ind, icon, caster, expires, current, config)
+ if not config.mine or UnitIsPlayer(caster) then
+ if config.showIcon then
+ if config.useDefaultIcon then
+ ind.icon:SetTexture(DEFAULT_ICON);
+ else
+ ind.icon:SetTexture(icon);
+ end
+ if not ind.icon:IsShown() then ind.icon:Show() end
+ end
+ ind.expires = expires;
+ if config.showText then
+ ind.text:SetText(remaining(expires, current));
+ if not ind.text:IsShown() then ind.text:Show() end
+ end
+ end
+end
+
+local function showMajorIndicator(ind, icon, count, expires, current)
+ ind.icon:SetTexture(icon);
+ ind.expires = expires;
+ ind.expireText:SetText(remaining(expires, current));
+ if count > 1 then
+ ind.stackText:SetText(count);
+ if not ind.stackText:IsShown() then ind.stackText:Show() end
+ else
+ if ind.stackText:IsShown() then ind.stackText:Hide() end
+ end
+ if not ind.icon:IsShown() then ind.icon:Show() end
+ if not ind.expireText:IsShown() then ind.expireText:Show() end
+end
+
+-- update current auras
+hooksecurefunc("CompactUnitFrame_UpdateAuras", function(unitFrame)
+ local frameName = unitFrame:GetName();
+ if frames[frameName] then
+ local frame = frames[frameName];
+ for _, ind in pairs(frame.inds) do ind.expires = nil end
+ for _, ind in ipairs(frame.majorInds) do ind.expires = nil end
+
+ local name, icon, count, expires, caster, id;
+ local unit = unitFrame.displayedUnit;
+ local majorPos = 1;
+ local current = GetTime();
+ for _, filter in ipairs(auraFilters) do
+ local i = 1;
+ while true do
+ name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
+ if not id then break end
+ local pos = watchedAuras[id] or watchedAuras[name];
+ if pos then
+ showIndicator(
+ frame.inds[pos], icon, caster, expires, current,
+ OmaRF.db.profile.indicators[pos]
+ );
+ end
+ if (majorAuras[id] or majorAuras[name]) and majorPos <= majorMax then
+ showMajorIndicator(frame.majorInds[majorPos], icon, count, expires, current);
+ majorPos = majorPos + 1;
+ end
+ i = i + 1;
+ end
+ end
+ end
+end);
+
+-- Check the indicators on a frame and update the times on them
+local function updateIndicators(frame, name)
+ local unitFrame = _G[name]; -- has to always reference global
+ if unitFrame == nil then
+ return;
+ elseif not unitFrame:IsVisible() then
+ if frame:IsShown() then frame:Hide() end
+ return;
+ end
+
+ local unit = unitFrame.unit;
+ local displayedUnit = unitFrame.displayedUnit;
+ if not unit or not UnitIsConnected(unit) or UnitIsDeadOrGhost(displayedUnit) then
+ if frame:IsShown() then frame:Hide() end
+ return;
+ end
+ if not frame:IsShown() then frame:Show() end
+
+ local current = GetTime();
+ for pos, ind in pairs(frame.inds) do
+ if ind.expires ~= nil then
+ if OmaRF.db.profile.indicators[pos].showText then
+ ind.text:SetText(remaining(ind.expires, current));
+ end
+ else
+ if ind.icon:IsShown() then ind.icon:Hide() end
+ if ind.text:IsShown() then ind.text:Hide() end
+ end
+ end
+ for _, ind in ipairs(frame.majorInds) do
+ if ind.expires ~= nil then
+ ind.expireText:SetText(remaining(ind.expires, current));
+ else
+ if ind.icon:IsShown() then ind.icon:Hide() end
+ if ind.expireText:IsShown() then ind.expireText:Hide() end
+ if ind.stackText:IsShown() then ind.stackText:Hide() end
+ end
+ end
+end
+
+local function configureIndicators(frame)
+ local config = OmaRF.db.profile.indicators;
+ for pos, ind in pairs(frame.inds) do
+ ind.text:SetFont(STANDARD_TEXT_FONT, config[pos]["textSize"]);
+ ind.text:SetTextColor(unpack(config[pos]["textColor"]));
+ ind.icon:SetWidth(config[pos]["iconSize"]);
+ ind.icon:SetHeight(config[pos]["iconSize"]);
+ ind.icon:SetTexture(DEFAULT_ICON);
+ ind.icon:SetVertexColor(unpack(config[pos]["iconColor"]));
+ end
+
+ config = OmaRF.db.profile.majorAuras;
+ for i, ind in ipairs(frame.majorInds) do
+ if i == 1 then
+ ind.icon:ClearAllPoints();
+ ind.icon:SetPoint("CENTER", frame, "CENTER", -config["iconSize"], 0);
+ end
+ ind.icon:SetWidth(config["iconSize"]);
+ ind.icon:SetHeight(config["iconSize"]);
+ ind.expireText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE");
+ ind.stackText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE");
+ end
+end
+
+local function createIndicators(frame)
+ frame.inds = {};
+ for _, pos in ipairs(positions) do
+ frame.inds[pos] = {};
+ frame.inds[pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
+ frame.inds[pos].text:SetPoint(pos, frame, pos);
+ frame.inds[pos].icon = frame:CreateTexture(nil, "OVERLAY");
+ frame.inds[pos].icon:SetPoint(pos, frame, pos);
+ end
+
+ frame.majorInds = {};
+ majorMax = OmaRF.db.profile.majorAuras.max;
+ for i = 1, majorMax do
+ frame.majorInds[i] = {};
+ local ind = frame.majorInds[i];
+ ind.icon = frame:CreateTexture(nil, "OVERLAY");
+ if i > 1 then
+ ind.icon:SetPoint("TOPLEFT", frame.majorInds[i-1].icon, "TOPRIGHT");
+ end
+ ind.expireText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
+ ind.expireText:SetPoint("BOTTOMRIGHT", ind.icon, "BOTTOMRIGHT");
+ ind.stackText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
+ ind.stackText:SetPoint("TOPLEFT", ind.icon, "TOPLEFT");
+ end
+
+ configureIndicators(frame);
+end
+
+-- Update all indicators
+local function updateAllIndicators()
+ for name, frame in pairs(frames) do updateIndicators(frame, name) end
+ if OmaRF.running then C_TimerAfter(0.15, updateAllIndicators) end
+end
+
+-- Used to update everything that is affected by the configuration
+function OmaRF:RefreshConfig()
+ self:OnDisable(); -- clear everything
+ if self.db.profile.enabled then
+ for _, f in pairs(frames) do configureIndicators(f) end
+
+ watchedAuras = {};
+ for _, pos in ipairs(positions) do
+ for _, aura in ipairs(self.db.profile.indicators[pos]["auras"]) do
+ watchedAuras[aura] = pos; -- TODO single aura only in one position
+ end
+ end
+ majorAuras = {};
+ for _, aura in ipairs(self.db.profile.majorAuras["auras"]) do
+ majorAuras[aura] = true;
+ end
+
+ if next(watchedAuras) ~= nil or next(majorAuras) ~= nil then
+ frameBase:Show();
+ self.running = true;
+ C_TimerAfter(0.15, updateAllIndicators);
+ end
+ end
+end
+
+local function updateFrames()
+ for name, frame in pairs(frames) do
+ local unitFrame = _G[name];
+ if unitFrame then
+ if not frame.pointsSet then
+ frame:SetAllPoints(unitFrame);
+ frame.pointsSet = true;
+ end
+ end
+ end
+end
+
+local function initialize(frame)
+ local name = "CompactRaidFrame1";
+ frames[name] = CreateFrame("Frame", "OmaRF1", frameBase);
+ frames[name]:SetAllPoints(name);
+ frames[name]:Hide();
+ createIndicators(frames[name]);
+ local i = 2;
+ for y = 2,5 do
+ local name = "CompactRaidFrame"..i;
+ frames[name] = CreateFrame("Frame", "OmaRF"..i, frameBase);
+ frames[name]:Hide();
+ createIndicators(frames[name]);
+ i = i + 1;
+ end
+ for x = 1,7 do
+ for y = 1,5 do
+ local name = "CompactRaidFrame"..i;
+ frames[name] = CreateFrame("Frame", "OmaRF"..i, frameBase);
+ frames[name]:Hide();
+ createIndicators(frames[name]);
+ i = i + 1;
+ end
+ end
+end
+
+local function onEvent(self, event, ...)
+ if event == "GROUP_ROSTER_UPDATE" then
+ -- not sure if fired before LayoutFrames, wait a bit
+ C_TimerAfter(0.01, updateFrames);
+ elseif event == "PLAYER_LOGIN" then
+ initialize();
+ end
+end
+
+frameBase = CreateFrame("Frame", nil, UIParent);
+frameBase:SetFrameStrata("HIGH");
+frameBase:RegisterEvent("PLAYER_LOGIN");
+frameBase:RegisterEvent("GROUP_ROSTER_UPDATE");
+frameBase:SetScript("OnEvent", onEvent);
+OmaRF.frameBase = frameBase;